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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Smith, Juliana; Small, Rosalie – Bulgarian Comparative Education Society, 2017
In this paper the authors share their insights on whether it is necessary to articulate a research methodology when reporting on theoretical research. Initially the authors, one being a supervisor and the other, a PhD student and a colleague, were confronted with the question during supervision and writing of a thesis on theoretical research.…
Descriptors: Research Methodology, Research Reports, Doctoral Dissertations, Educational Theories
Ansari, Fazel; Seidenberg, Ulrich – International Association for Development of the Information Society, 2016
This paper discusses the complementarity of human and cyber physical production systems (CPPS). The discourse of complementarity is elaborated by defining five criteria for comparing the characteristics of human and CPPS. Finally, a management portfolio matrix is proposed for examining the feasibility of optimal collaboration between them. The…
Descriptors: Problem Solving, Cybernetics, Feasibility Studies, Human Factors Engineering
Filho, Nemésio Freitas Duarte; Barbosa, Ellen Francine – International Association for Development of the Information Society, 2014
Even providing several benefits and facilities with regard to teaching and learning, mobile learning environments present problems and challenges that must be investigated, especially with respect to the definition and standardization of architectural aspects. Most of these environments are still built in isolation, with particular structures and…
Descriptors: Electronic Learning, Computer System Design, Design Requirements, Educational Environment
Kayama, Mizue; Ogata, Shinpei; Asano, David K.; Hashimoto, Masami – International Association for Development of the Information Society, 2016
Conceptual modeling is one of the most important learning topics for higher education and secondary education. The goal of conceptual modeling in this research is to draw a class diagram using given notation to satisfy the given requirements. In this case, the subjects are asked to choose concepts to satisfy the given requirements and to correctly…
Descriptors: Visual Aids, Design Requirements, Concept Teaching, Novices
Sawatzki, Carly – Mathematics Education Research Group of Australasia, 2016
As part of ongoing design-based research exploring financial literacy teaching and learning, ten tasks termed "financial dilemmas" were trialled by 14 teachers and more than 300 Year 5 and 6 students in 4 government primary schools in urban Darwin. Drawing on data related to two tasks--"Catching the bus" and "Buying…
Descriptors: Money Management, Elementary School Mathematics, Task Analysis, Problem Solving
STEM and Model-Eliciting Activities: Responsive Professional Development for K-8 Mathematics Coaches
Baker, Courtney; Galanti, Terrie; Birkhead, Sara – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
This research highlights a university-school division collaboration to pilot a professional development framework for integrating STEM in K-8 mathematics classrooms. The university researchers worked with mathematics coaches to construct a realistic and reasonable vision of STEM integration built upon the design principles of model-eliciting…
Descriptors: STEM Education, Reflection, Instructional Design, Problem Solving
Ludovico, Luca Andrea; Mangione, Giuseppina Rita – International Association for Development of the Information Society, 2014
This work starts from a systematic review about music education and self-regulation during learning processes. Then the paper identifies those meta-cognitive strategies that music students should adopt during their instrumental practice. The goal is applying such concepts in order to rethink the structure of a didactic e-book for instrumental…
Descriptors: Self Management, Competence, Music Education, Learning Processes
Watson, Julie – Research-publishing.net, 2014
Online course design has experienced an upheaval recently with the arrival of Massive Open Online Courses (MOOCs), turning the model which underpins many online courses on its head. In contrast to MOOCs, conventional online courses have usually been designed for small private groups of participants, giving access to closed content and online…
Descriptors: Online Courses, Instructional Design, Modern Languages, Distance Education
Cossham, Amanda F. – Information Research: An International Electronic Journal, 2013
Introduction: The IFLA functional requirements for bibliographic records model has had a major impact on cataloguing principles and practices over the past fifteen years. This paper evaluates the model in the light of changes in the wider information environment (especially to information resources and retrieval) and in information seeking…
Descriptors: Bibliographic Databases, Online Catalogs, Online Systems, Literature Reviews
Gundogan, M. Banu; Eby, Gulsun – Online Submission, 2012
This paper aims to draw attention to the sustainability of distance learning in terms of the design process based on learner characteristics and technology usage. Distance learning has become a cyberized system owing its presence to developments in digital technologies. Technological developments solve some immediate problems but also have the…
Descriptors: Foreign Countries, Distance Education, Sustainable Development, Educational Policy
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Martin, Sergio; Boticki, Ivica; Jacobs, George; Castro, Manuel; Peire, Juan – Online Submission, 2010
This work is intended to describe a framework aimed to address the challenges in the development of mobile Collaborative Learning applications. Firstly, the paper offers an overview of some of the main principles of Collaborative Learning that will be the basis of the framework, which is based on three main pillars: collaboration and communication…
Descriptors: Handheld Devices, Cooperative Learning, Educational Principles, Computer System Design
Ballenger, Robert M. – Information Systems Education Journal, 2010
This case provides a real-world project-oriented case study for students enrolled in a management information systems, database management, or systems analysis and design course in which database design and development are taught. The case consists of a business scenario to provide background information and details of the unique operating…
Descriptors: Database Design, Computer Science Education, Case Method (Teaching Technique), Student Projects
McShane, Ian; Watkins, Jerry; Meredyth, Denise – Australian Association for Research in Education (NJ1), 2012
There is increasing interest in making more effective use of schools as community hubs, both in Australia and internationally. Investment in shared facilities aims to engage parents and local communities in schooling, encourage civic participation, co-ordinate educational and community services and overcome disadvantages of location or service…
Descriptors: Foreign Countries, School Community Relationship, Parent School Relationship, Shared Facilities