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Showing 121 to 135 of 359 results Save | Export
Yawkey, Thomas Daniels – 1979
This study investigates the effects of social relationships curricula and sex differences on reading readiness and imaginativeness. The subjects were ninety-six 5-year-olds from four kindergarten classrooms. In the pre- and post-assessment phase of the study the children were administered the Gates MacGinitie Reading Readiness Skills Test and the…
Descriptors: Curriculum, Elementary Education, Humanistic Education, Imagination
Gerlach, Kent – 1979
Based on a program developed at Augustana College, South Dakota, the booklet--one-fourth of which consists of appendixes--presents activities designed to be used in workshops aimed at creating positive attitudes toward handicapped children among regular classroom teachers. Among the activities are those which simulate the reactions and feelings of…
Descriptors: Attitudes toward Disabilities, Group Activities, Handicapped Children, Inservice Teacher Education
Falcione, Raymond L. – 1975
This paper outlines an instructional paradigm which can be utilized in any learning environment and discusses four instructional strategies which can be implemented in the teaching of organizational communication within a given instructional system. The instructional system, as defined in this paper, is a collection of people and things that has…
Descriptors: Communication (Thought Transfer), Guidelines, Higher Education, Instructional Systems
Talbott, Albert D.; And Others – 1974
The reason for creating the Task for Reporting, Interviewing, and Observing (TRIO) was to make selective perception and metaphoric transformation come alive for students. This paper includes the experiences in designing, implementing, and trying out the exercise, a description of the exercise, a summary of the participants' play, and suggestions…
Descriptors: Class Activities, Educational Games, Higher Education, Instructional Materials
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
Marsh, Diane T.; Serafica, Felicisima C. – 1977
In this study of perspective taking and moral judgment 20 children (10 boys and 10 girls) at each age level between 4 and 10 years were given Feffer's Social Role-Taking Task, a spatial perspective-taking task and Damon's Test of Positive Justice. Investigated were: (1) the specific developmental sequences for role taking, spatial…
Descriptors: Age Differences, Cognitive Development, Developmental Stages, Elementary School Students
Tidwell, Charles H., Jr. – 2001
Although role playing games and self-awareness surveys are typical methods of developing cross-cultural sensitivity, this presentation advocates the use small group projects focusing on feature films such as "Fools Rush In" as an effective class or training exercise to develop sensitivity to other cultures. Despite some disadvantages…
Descriptors: Copyrights, Cross Cultural Training, Cultural Differences, Experiential Learning
Ratliff, Gerald Lee – 1997
Dynamic classroom role-playing is an essential ingredient in interpretation and performance if the student actor is to learn the technical skills of believable characterization. One of the first classroom performance principles in playing the role is for the student actor to read the playscript with a critical eye to grasp the creative suggestions…
Descriptors: Acting, Characterization, Class Activities, Classroom Techniques
Nomez, Naldi; Kainola, Mary Ann – TESL Talk, 1981
Describes a videotape produced by the Cross Cultural Communication Centre for Making Changes and orientation program for immigrant women which focuses on career planning, information retrieval, job search skills, and assertiveness training. Discusses the techniques used through the various stages of the program with particular emphasis on…
Descriptors: Acculturation, Employment Interviews, Immigrants, Job Search Methods
Collier, Catherine – 1996
This paper discusses the use of games, role playing, and simulation to teach English-as-a-Second-Language (ESL) learners, particularly to reinforce new knowledge or expand emerging knowledge and skills. An introductory section looks at game theory and the ways in which it can inform the construction of classroom activities. Distinctions are made…
Descriptors: Class Activities, Classroom Techniques, English (Second Language), Game Theory
Raffield, Barney T., III – 1993
Mock negotiations are used as part of an undergraduate course in international business management at Lebanon Valley College (Pennsylvania) in order to introduce students to the process of negotiating for advantage in foreign countries and to emphasize the importance of an individual nation's customs, culture, and ways of transacting business in…
Descriptors: Business Administration Education, Cultural Awareness, Global Approach, Higher Education
Wilner, Arlene – 1994
Given the affective dimension of writing in the workplace, assignments based on casebook scenarios have definite advantages in a technical or professional writing course. An English professor surveyed faculty in the Schools of Business and Education at Rider College prior to revising a course in technical writing. A majority of faculty, when asked…
Descriptors: Audience Awareness, Case Studies, Class Activities, Critical Thinking
Feldman, Robert S. – 1983
Studies of children's deceptive behavior have scientific merit and can be carried out in an ethically defensible manner. Many arguments against studies requiring children to deceive others in an experimental context are relatively easy to refute. It is true, though, that the debriefing phase of deception studies presents ethical problems,…
Descriptors: Children, Cognitive Development, Communication Skills, Ethics
Englander-Golden, Paula; And Others – 1984
Patterns of drug use among teenagers indicate they are highly influenced by peers. To examine the influence of Say It Straight, an alcohol/drug abuse prevention program aimed at teaching adolescents to deal with peer pressure, sixth, seventh and eighth graders (N=509) created and role played situations in which they wanted to say "no" to…
Descriptors: Adolescents, Assertiveness, Communication Skills, Drug Abuse
Gardner, P. R. – 1989
The Westinghouse Hanford Company Total Quality Program includes the development of Hanford General Employee Training (HGET), an interactive video course. The commitment to total quality is developed in both new and requalifying employees by requiring them to make positive choices when confronted with real life scenarios showing violations of…
Descriptors: Attitude Change, Computer Assisted Instruction, Computer Simulation, Courseware
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