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Rodgers, Devery J. – AERA Online Paper Repository, 2022
This descriptive case study tells how one urban K12 school district hosted virtual STEMgagement activities in celebration of Computer Science Education Week (CSEd Week) 2020. An ethnographic lens was used with document review to conduct an analysis of projects, programs, and services set up through the central office for nearly 24,000 students at…
Descriptors: Elementary Secondary Education, School Districts, Urban Schools, STEM Education
Irwin, Bradley – Research-publishing.net, 2022
This paper describes the use of screencast feedback to enhance teaching presence and weekly self-reflection surveys to enhance social presence among students and build a community of learners. These approaches were found to diminish the feeling of isolation in online learning environments. Further findings indicated that this multimodal approach…
Descriptors: Electronic Learning, Classroom Environment, Video Technology, Feedback (Response)
Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Angela R. Crawford; Aysia Kernin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
This study explores volitional and affective responses to instructional activities aimed at developing geometric and spatial vocabulary of a neurodivergent student. Using teaching experiment methodology across 15 instructional sessions, we observed how the student responded to games, direct instruction, and vocabulary support embedded in spatial…
Descriptors: Mathematics Instruction, Vocabulary Skills, Self Esteem, Direct Instruction
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Sim?ek, Hüseyin; Kula, Sultan Selen; Özçakir, Bilal; Ceylan Çeliker, Tuba – Acta Didactica Napocensia, 2020
The aim of this study is to determine the relationship between academic boredom with academic self-efficacy and mathematics anxiety of 280 middle school students. Both the descriptive and correlational survey models were used in line with the sub-problems of the study. In this study, Level of Boredom Scale, Sources of Middle School Mathematics…
Descriptors: Learner Engagement, Student Motivation, Self Efficacy, Mathematics Anxiety
Nagle, James F. – AERA Online Paper Repository, 2020
How does culturally sustaining pedagogy look in a personalized learning environment? That is the question we asked when examining the iLab academic program at Winooski High School in Vermont. With over 25 languages spoken and a large student population of new Americans, Winooski High School is the setting for this study that investigates student…
Descriptors: Culturally Relevant Education, Individualized Instruction, Educational Environment, High School Students
Jost, Patrick – International Association for Development of the Information Society, 2020
Exploratory learning has become a widely applied, pedagogical concept. One approach to encourage exploratory knowledge creation are situated game experiences. Putting learners in quest-based environments can thereby support engagement through exploration and at the same time, allow for a variety of supportive learning strategies. However,…
Descriptors: Misinformation, Game Based Learning, Learner Engagement, Learning Strategies
Hellgren, Jenny M. – Contributions from Science Education Research, 2019
Motivation cannot be measured directly but has to be evaluated through other indirect measurements, of which questionnaires are the most common. This chapter presents the results from the development and use of a model to approach motivation in the science classroom from multiple theoretical and methodological perspectives. The model emerged from…
Descriptors: Learning Motivation, Science Education, Models, Educational Theories
Kumalija, Elhard James; Fatih, Ymran; Sun, Yi – International Association for Development of the Information Society, 2019
Effectiveness of program visualization tools in teaching and learning programming is well documented. However most of program visualization tools are desktop applications, this study aims at investigating students' perception of program visualization on Android smartphones. Study result shows that program visualization using smartphones can arouse…
Descriptors: Student Attitudes, Visualization, Handheld Devices, Electronic Learning
Ellis, Amy; Ying, Yufeng; Wawsa, Anne; Moore, Kevin; Hamilton, Michael; Tasova, Halil I.; Çelik, Aytug Özaltun – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
Generalization is a critical component of mathematics learning, but it can be challenging to foster generalization in classroom settings. Teachers need access to better tools and resources to teach for generalization, including an understanding of what tasks and pedagogical moves are most effective. This study identifies the types of instruction,…
Descriptors: Generalization, Teaching Methods, Mathematics Instruction, Instructional Effectiveness
Zhou, Jianing; Bhat, Suma – Grantee Submission, 2021
Consistency of learning behaviors is known to play an important role in learners' engagement in a course and impact their learning outcomes. Despite significant advances in the area of learning analytics (LA) in measuring various self-regulated learning behaviors, using LA to measure consistency of online course engagement patterns remains largely…
Descriptors: Models, Online Courses, Learner Engagement, Learning Processes
Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
Friðriksdóttir, Kolbrún – Research-publishing.net, 2022
This article provides evidence of critical factors of student retention in Language Massive Open Online Courses (LMOOCs). The study used multiple sources: tracked retention data (n=43,000), survey data in correlation with tracking data (n=400), and qualitative data (174 informants) from a survey (Friðriksdóttir, 2018, 2021a, 2021b). The data came…
Descriptors: Academic Persistence, MOOCs, Blended Learning, Electronic Learning
Henderson, Nathan; Kumaran, Vikram; Min, Wookhee; Mott, Bradford; Wu, Ziwei; Boulden, Danielle; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2020
In recent years, game-based learning has shown significant promise for creating engaging and effective learning experiences. Developing models that can predict whether students will struggle with mastering certain concepts could guide adaptive support to assist students with mastering those concepts. Game-based learning environments offer…
Descriptors: Competency Based Education, Game Based Learning, Student Evaluation, Evaluation Methods