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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Martinez-Saez, Antonio; Sevilla-Pavon, Ana; Gimeno-Sanz, Ana – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
In recent years, several initiatives relating to pedagogical innovation have been implemented at the Universitat Politecnica de Valencia (UPV), Spain, in order to integrate ICT into current teaching practices by means of combining the efforts made by teachers, students and the institution itself in terms of the support it provides. These three…
Descriptors: Second Language Instruction, Instructional Improvement, Instructional Innovation, English (Second Language)
Moreira Rocha, Aurora Maria; Coutinho, Clara Pereira – Online Submission, 2011
In this article, we present an experiment carried out in an 11th grade class in the curricular subject of DG (descriptive geometry). In a context where failure is more in the national exam, as well as in the discipline's attendance, the main objectives that motivated the implementation of this educational experience, were, on the one hand, to…
Descriptors: Web Sites, Electronic Publishing, Multimedia Materials, Foreign Countries
Kastoudi, Denise – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at…
Descriptors: Virtual Classrooms, Adult Students, Native Speakers, English (Second Language)
Masters, Yvonne – Australian Teacher Education Association, 2009
Professional experience can be an emotional time for any preservice teacher, particularly the first placement. For distance education students, the natural tension of working in an unfamiliar setting is exacerbated by the "tyranny of distance": they often need to find their own placement, have rarely had face-to-face contact with any…
Descriptors: Feedback (Response), Preservice Teachers, Management Systems, Distance Education
Nocchi, Susanna – The EUROCALL Review, 2012
This paper describes the author's experience with a pilot course of Italian in SL®[superscript 2]. The course is part of a PhD research on "Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language." In the paper the author will justify her choice of virtual worlds for…
Descriptors: Intercultural Programs, Cultural Awareness, Italian, Program Descriptions
Rich, Lisa Logan; Cowan, Wendy; Herring, Susan D.; Wilkes, William – Online Submission, 2009
The purpose of this paper is to provide faculty with creative ways to use tools such as wikis and synchronous virtual classrooms to build a sense of community within their distance classes. A review of the literature provides an understanding of the many significant benefits of including collaboration, engagement, and interaction in e-learning…
Descriptors: Electronic Learning, Virtual Classrooms, Synchronous Communication, State Universities
Bricker, Suzane L. – Online Submission, 2012
The purpose of my proposal is to present a comprehensive look at the specific needs of military students who are actively deployed globally, and who are entering the "virtual classroom" for the first time. Additionally, I have drawn upon my own experiences as an educator of more than 15 years, as well as someone who has developed course curriculum…
Descriptors: Educational Research, Research Needs, Armed Forces, Military Personnel
Zen, Deqi – Online Submission, 2008
Drawing evidence from a survey study she conducted in her own online classes as well as from current literature, the author, who has developed and taught several MA TESOL online courses, argues that the effectiveness of online instruction is not determined by the technology but by the instructor. An effective online instructor is one who is truly…
Descriptors: Teacher Effectiveness, Distance Education, Online Courses, Virtual Classrooms
Muller, Eve – Project Forum, 2010
This policy forum proceedings document contains a short introduction section that describes the current status of virtual public school programs in general and special education programs in particular. Next, this document provides a state-of-the-nation report that describes the exponential growth these programs and the evolving policy issues for…
Descriptors: Public Schools, Elementary Secondary Education, Disabilities, Special Education
Dettori, Giuliana; Persico, Donatella – Online Submission, 2007
This paper tackles the problem of understanding whether Self-Regulated Learning (SRL) is taking place and whether students are developing SRL abilities in a Computer Supported Collaborative Learning (CSCL) environment. To this end, the authors propose a taxonomy of indicators based on Zimmerman's learning cycle model, with several adaptations…
Descriptors: Independent Study, Content Analysis, Virtual Classrooms, Cooperative Learning
Schwier, Richard A.; Morrison, Dirk; Daniel, Ben K. – Online Submission, 2009
This research considers how professional participants in a non-formal self-directed learning environment (NFSDL) made use of self-directed learning activities in a blended face-to-face and on line learning professional development course. The learning environment for the study was a professional development seminar on teaching in higher education…
Descriptors: Electronic Learning, Learning Activities, Distance Education, Online Courses
Chapman, Diane D. – Online Submission, 2008
Virtual environments, once used strictly for gaming and military training, have developed into spaces for community building and collaboration rather than competition. This literature review explores virtual worlds and underlying theories of interest to Human Resource Development (HRD). Findings suggest application opportunities for HRD in five…
Descriptors: Labor Force Development, Career Development, Literature Reviews, Technology Integration