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De Simone, Giuseppe Cosimo – International Association for Development of the Information Society, 2016
Mobile learning, if considered in its most enthusiastic versions, promises to transform the world of learning. It seems that mobile devices will lead to overcome the narrow limits of the classroom to achieve ubiquitous learning. But if we analyze critically the promise of the everywhere, anytime, suspending judgment on its feasibility, interesting…
Descriptors: Electronic Learning, Learning Processes, Technology Uses in Education, Educational Development
Morrison, Dirk – International Association for Development of the Information Society, 2015
This short paper will describe the details of a SSHRC/IDG-funded research program currently underway (2015-2016) that will investigate how older adults (65+) use Web 2.0 tools and Internet-based resources to establish and expand their virtual personal learning networks (PLNs) for the purposes of enriching their expertise and knowledge within the…
Descriptors: Older Adults, Informal Education, Lifelong Learning, Independent Study
Waragai, Ikumi; Raindl, Marco; Ohta, Tatsuya; Miyasaka, Kosuke – Research-publishing.net, 2016
This paper presents the prototype of a Mobile Language Learning Environment (MLLE) allowing learners of German at a Japanese university to map classroom learning content onto the pathways of their everyday lives, turning places they come by into mnemonic "loci", and thus changing their daily commute into a learning trail. Even though the…
Descriptors: Mnemonics, Electronic Learning, German, Concept Mapping
Patahuddin, Sitti Maesuri; Logan, Tracy – Mathematics Education Research Group of Australasia, 2015
This study investigates the potential of Facebook as a medium and process for teachers' learning about mathematical and pedagogical knowledge. Participants' (N = 117) responses towards four inter-related posts regarding division-of-fractions were captured and systematically analysed to gain insight about the participants' engagement. The results…
Descriptors: Foreign Countries, Social Media, Communities of Practice, Mathematics Teachers
Who Likes to Learn New Things: Measuring Adult Motivation to Learn with PIAAC Data from 21 Countries
Gorges, Julia; Maehler, Débora B.; Koch, Tobias; Offerhaus, Judith – Large-scale Assessments in Education, 2016
Background: Despite the importance of lifelong learning as a key to individual and societal prosperity, we know little about adult motivation to engage in learning across the lifespan. Building on educational psychological approaches, this article presents a measure of Motivation-to-Learn using four items from the background questionnaire of the…
Descriptors: Adult Learning, Learning Motivation, Factor Analysis, Questionnaires
Waragai, Ikumi; Ohta, Tatsuya; Kurabayashi, Shuichi; Kiyoki, Yasushi; Sato, Yukiko; Brückner, Stefan – Research-publishing.net, 2017
This paper presents the prototype of a foreign language learning space, based on the construction of an integrated formal/informal learning environment. Before the background of the continued innovation of information technology that places conventional learning styles and educational methods into new contexts based on new value-standards,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
Ruane, Regina; Lee, Vera J. – Online Learning, 2016
This study uses Critical Discourse Analysis and Social Network Analysis to examine an online peer mentoring site created to unite first-year and third-year preservice teachers enrolled in an undergraduate teacher education program. The peer mentoring site was developed to provide both first-year preservice teachers and more experienced peers the…
Descriptors: Mentors, Peer Groups, Discourse Analysis, Social Networks
Plavšic, Marlena; Dikovic, Marina – Bulgarian Comparative Education Society, 2015
One of the roles of higher education is to prepare and encourage students for lifelong learning. However, no evidence can be found about students' plans for further learning and teaching related to formal, non-formal and informal context. The purpose of this study was to explore these students' plans in relation to their study group, level of…
Descriptors: Lifelong Learning, Informal Education, Nonformal Education, Conventional Instruction
Hoge, Brad – International Association for Development of the Information Society, 2013
Game-Based Learning (GBL) is a promising and engaging tool for STEM (Science, Technology, Engineering, and Mathematics) learning. How GBL promotes content learning and mastery is unknown, however. For GBL to be more than an engaging tool for delivery of basic knowledge, it must be designed to achieve the goals of Project-Based Learning (PBL). PBL…
Descriptors: Educational Games, Active Learning, Inquiry, Student Projects
Loizidou, Dora; Mangenot, François – Research-publishing.net, 2016
The telecollaborative project under study involves, on the one hand, Masters students who are studying to become teachers and who design the tasks as well as tutor them, and, on the other hand, French language students. The relationship in this type of telecollaboration has been shown to be both asymmetric and symmetric. The hypothesis this paper…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Interaction Process Analysis, Graduate Students
Malerba, Maria Luisa; Appel, Christine – Research-publishing.net, 2016
This paper reports on a PhD study about informal second language learning in online communities (Livemocha and Busuu). In these communities learners autonomously seek opportunities for telecollaboration with Native Speakers (NSs) in the absence of teachers and pedagogical tasks, and in an informal context. This paper focuses on learning and social…
Descriptors: Computer Mediated Communication, Communities of Practice, Cooperative Learning, Second Language Learning
Olson, Steve; Labov, Jay – National Academies Press, 2014
Science, technology, engineering, and mathematics (STEM) permeate the modern world. The jobs people do, the foods they eat, the vehicles in which they travel, the information they receive, the medicines they take, and many other facets of modern life are constantly changing as STEM knowledge steadily accumulates. Yet STEM education in the United…
Descriptors: STEM Education, Conferences (Gatherings), Conventional Instruction, After School Programs
Waragai, Ikumi; Ohta, Tatsuy; Raindl, Marco; Kurabayashi, Shuichi; Kiyoki, Yasushi; Tokuda, Hideyuki – Research-publishing.net, 2015
The authors present a project that aims at understanding the way language learners write in social media in their every day lives using the target language. How do our students proceed when writing a Social Network Site (SNS) post? What resources do they use for references on word, sentences and text level? By answering these and related questions…
Descriptors: Technology Uses in Education, Social Media, Language Usage, Second Language Learning
Greenwald, Scott W.; Khan, Mina; Vazquez, Christian D.; Maes, Pattie – International Association for Development of the Information Society, 2015
Questions often arise spontaneously in a curious mind, due to an observation about a new or unknown environment. When an expert is right there, prepared to engage in dialog, this curiosity can be harnessed and converted into highly effective, intrinsically motivated learning. This paper investigates how this kind of situated informal learning can…
Descriptors: Informal Education, Learning Motivation, Handheld Devices, Electronic Learning
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums