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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Petrovic, Otto; Babcicky, Philipp; Puchleitner, Thomas – International Association for Development of the Information Society, 2014
In experiential learning courses students acquire new knowledge through learning that takes place in real-life scenarios. By utilizing mobile devices to conduct observations outside of the classroom, learners can arrive at a broader and deeper understanding of their inquiries. In this paper, we propose a learning environment that integrates mobile…
Descriptors: Experiential Learning, Telecommunications, Handheld Devices, Educational Technology
Kropf, Dorothy – International Association for Development of the Information Society, 2013
Collaborative design empowers learning management system (LMS) providers and end users (online students) to develop a vibrant teaching and learning community. Successful periodic collaborations utilizing collaborative web tools between these two pivotal groups can produce the next series of eLearning platforms that are fertile grounds for…
Descriptors: Integrated Learning Systems, Instructional Design, Cooperative Planning, Electronic Learning
Ajanovski, Vangel V. – International Association for Development of the Information Society, 2013
This research is a part of an ongoing project for development of an integrated student information system, aiming to incorporate self-adaptivity, personalization and social navigation, both in the overall management of university processes, and throughout the course work. In this paper the focus is on the advancement of the existing course…
Descriptors: Integrated Learning Systems, Management Information Systems, Enrollment, Electronic Learning
Delaney, Julie; Tangtulyangkul, Ploy; McCormack, Robert – Journal of Institutional Research, 2013
In an educational context, the accurate determination of each student's socioeconomic status (SES) is important for planning, reporting and general institutional research. This article describes a project undertaken to develop the means to derive a proxy measure of students' SES, based on home address location and Australian Bureau of Statistics…
Descriptors: Socioeconomic Status, Student Records, College Students, Geographic Information Systems
Gandhi, Ankit; Biswas, Arijit; Deshmukh, Om – International Educational Data Mining Society, 2015
In this paper, we propose a visual saliency algorithm for automatically finding the topic transition points in an educational video. First, we propose a method for assigning a saliency score to each word extracted from an educational video. We design several mid-level features that are indicative of visual saliency. The optimal feature combination…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Vocabulary
Cortés, Carlos Manuel Pacheco; Cortés, Adriana Margarita Pacheco – International Association for Development of the Information Society, 2014
The following study consists on comparative literature review conducted by several researchers and instructional designers; for a wide comprehension of Mobile-Learning (abbreviated "M-Learning") as an educational platform to provide "anytime-anywhere" access to interactions and resources on-line, and "Technological…
Descriptors: Technological Literacy, Apprenticeships, Relevance (Education), Literature Reviews
Rutter, Sophie; Ford, Nigel; Clough, Paul – Information Research: An International Electronic Journal, 2015
Introduction: This paper investigates techniques used by children in year 4 (age eight to nine) of a UK primary school to reformulate their queries, and how they use information retrieval systems to support query reformulation. Method: An in-depth study analysing the interactions of twelve children carrying out search tasks in a primary school…
Descriptors: Foreign Countries, Primary Education, Young Children, Search Strategies
Tallerås, Kim – Information Research: An International Electronic Journal, 2013
Introduction: During the last couple of years the library community has developed a number of comprehensive metadata standardization projects inspired by the idea of linked data, such as the BIBFRAME model. Linked data is a set of best practice principles of publishing and exposing data on the Web utilizing a graph based data model powered with…
Descriptors: Libraries, Internet, Web 2.0 Technologies, Metadata
Klebl, Michael – International Association for Development of the Information Society, 2014
This paper considers how students deal with malfunctions that occur during the use of web conferencing systems in learning arrangements. In a survey among participants in online courses that make use of a web-conferencing system (N = 129), the relationship between a preference for internal or external locus of control and the perception of…
Descriptors: Foreign Countries, Locus of Control, Computer Mediated Communication, Synchronous Communication
Huvila, Isto – Information Research: An International Electronic Journal, 2013
Introduction: Meta-games and meta-gaming refer to various second-order conceptions of games and gaming. The present article discusses the applicability of the notions of meta-game and meta-gaming in understanding the patterns of how people use, misuse, work and work-around information and information infrastructures. Method: Twenty-two qualitative…
Descriptors: Foreign Countries, Information Science, Games, Information Systems
Sameh, Ahmed – International Association for Development of the Information Society, 2013
Providing a Conversional, Animated Qur'an Memorizer on modern smart phones will allow young generation technology savvies to be able to immerse themselves inside Qur'an and its sciences. Using technological means to deal with Qur'an and its sciences is at the focus of attention of the Noor Center in Taibah University. In this project we use the…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Telecommunications
Inzunsa, Santiago; Mario Romero – North American Chapter of the International Group for the Psychology of Mathematics Education, 2012
This paper reports the results of a research about the strategies and difficulties developed by university students in the process of modeling and simulating of random phenomena in an environment of a spreadsheet. The results indicate that students had difficulties to identify key components of the problems, which are crucial to formulate a…
Descriptors: Simulation, Mathematics Instruction, Spreadsheets, Undergraduate Students
Hodges, Charles B. – International Association for Development of the Information Society, 2013
In this paper e-learning is used as an umbrella term for all types of learning involving technology. Graesser et al (2007) note that technologies for learning exist that allow for e-learning systems to be much more than information delivery systems, but "unfortunately, the learning strategies of most students are extremely limited, so the…
Descriptors: Self Efficacy, Instructional Design, Electronic Learning, Teaching Methods
Rogerson, Christine; Scott, Elsje – International Association for Development of the Information Society, 2013
The purpose of this paper is to explore the effectiveness of Action Design Research (ADR), a combination of Action Research and Design Science Research, as a methodology to examine how the implementation of e-learning will affect the learning outcomes for staff training in an organisational context. The research involves an intervention in the…
Descriptors: Action Research, Research Design, Web Based Instruction, Training