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Mingli Han – International Society for Technology, Education, and Science, 2023
Teaching robotics courses online is challenging due to the complexity of the interdisciplinary topics involved. One of the most challenging topics is 3D coordinate transformations. Students often struggle to grasp the concept of 3D coordinate transformations and their relevance to real-world robotic applications. This paper applies the Scholarship…
Descriptors: Self Evaluation (Individuals), Robotics, Assignments, Computer Software
Ha, Cheyeon; Sun, Chen – AERA Online Paper Repository, 2021
This meta-analysis study aims to explore the game-based learning (GBL) effects on students' learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We…
Descriptors: Game Based Learning, Learning Motivation, Science Achievement, Elementary Secondary Education
Badali, Mehdi; Rezaei, Eisa; Fallahi, Niloofar – International Society for Technology, Education, and Science, 2022
Massive Open Online Course (MOOC) is among the innovations in online learning environments that attract a significant interest among students but they have a high drop rate. Due to MOOC's high attrition rates, this study investigated the relationship between academic engagement in MOOCs and self-regulation learning strategies. The correlation…
Descriptors: MOOCs, Learner Engagement, Instructional Innovation, Student Interests
Huang, Yun; Dang, Steven; Richey, J. Elizabeth; Asher, Michael; Lobczowski, Nikki G.; Chine, Danielle; McLaughlin, Elizabeth A.; Harackiewicz, Judith M.; Aleven, Vincent; Koedinger, Kenneth – International Educational Data Mining Society, 2022
Gaming the system, a behavior in which learners exploit a system's properties to make progress while avoiding learning, has frequently been shown to be associated with lower learning. However, when we applied a previously validated gaming detector across conditions in experiments with an algebra tutor, the detected gaming was not associated with…
Descriptors: Item Response Theory, Learner Engagement, Student Behavior, Student Motivation
Paula Behenck Machado; Patricia Jantsch Fiuza; Graziela Fátima Giacomazzo – International Association for Development of the Information Society, 2023
Due to the advance of technologies and the increase of their use around the world, it shows a need to include them in education, as tools that could help the current teaching methods. Taking into account that most English classes in Brazilian public schools have been happening in the same way for many years, and considering the importance of…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Educational Technology
Salaheddin J. Juneidi – International Society for Technology, Education, and Science, 2023
Assessment is not an end in itself but a vehicle for educational improvement. Assessment is vital to the educational process as it enhances teaching and learning, promotes accountability, motivates students, guides instructional decisions, and drives systemic improvements. Assessment plays a crucial role in the educational process as it serves…
Descriptors: Engineering Education, Feedback (Response), Scoring Rubrics, Value Added Models
Minh Ngoc An Pham; Thai Gia Lap Tran; Thi Anh Thu Nguyen; Thi Yen Khanh Nguyen; Vu Lam Mai – International Society for Technology, Education, and Science, 2023
The present study does have a great contribution to Vietnamese higher education institutions that adopted blended learning using Coursera MOOCs, especially blending the courses with offline mentors in brick-and-mortar classrooms. In the current study, the perceived value of constructs of the extended UTAUT2 model with additional variables of…
Descriptors: Undergraduate Students, MOOCs, Adoption (Ideas), Foreign Countries
Recepoglu, Serpil; Ibret, B. Ünal – Psycho-Educational Research Reviews, 2021
This study aims to determine the relationship between the self-efficacy perceptions of social studies teacher candidates and the motivation. This study is a descriptive study in relational survey model. This study was carried out with 2193 social studies prospective teachers at twelve universities. According to findings of the research, there is a…
Descriptors: Correlation, Social Studies, Preservice Teachers, Undergraduate Students
Tanvir, Hasan; Chounta, Irene-Angelica – International Educational Data Mining Society, 2021
The aim of this work is to provide data-driven insights regarding the factors behind dropouts in Higher Education and their impact over time. To this end, we analyzed students' data collected by a Higher Education Institute over the last 11 years and we explored how socio-economic and academic changes may have impacted student dropouts and how…
Descriptors: Dropouts, College Students, Predictor Variables, Socioeconomic Status
Khaneh, Marzieh Parvaneh Akhteh; Noroozi, Omid; Banihashem, Seyyed Kazem – International Society for Technology, Education, and Science, 2022
According to the literature, students' motivation and satisfaction can influence their perceived learning outcomes. However, little is known about what kind of a role do motivation and satisfaction play in the context of online peer feedback. This exploratory study aims to examine the relationship between students' motivation and satisfaction with…
Descriptors: Student Motivation, Student Satisfaction, Peer Influence, Feedback (Response)
Dang, Steven C.; Koedinger, Kenneth R. – International Educational Data Mining Society, 2020
Effective teachers recognize the importance of transitioning students into learning activities for the day and accounting for the natural drift of student attention while creating lesson plans. In this work, we analyze temporal patterns of gaming behaviors during work on an intelligent tutoring system with a broader goal of detecting temporal…
Descriptors: Learner Engagement, Intelligent Tutoring Systems, Student Behavior, Student Motivation
Nirmal Ghimire; Kouider Mokhtari – AERA Online Paper Repository, 2024
This study examined the predictive power of students' demographic characteristics, reading attitudes, school characteristics, and teacher-informed reading activities on three metacognitive reading skills: understanding and remembering, summarizing, and assessing credibility and their influence on 15-year-old students' reading scores. The dataset…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Secondary School Students
Emre Dinç; Jennifer Sisco Babb; Maria Scalzi Wherley – International Society for Technology, Education, and Science, 2023
This study aimed to investigate undergraduates' perspectives of online syllabus design and interactivity in an asynchronous geoscience course. The study was grounded in previous research on syllabus design and interactivity and used a multiple case study design to gather data from five participants. The course had multiple sections, each with a…
Descriptors: Online Courses, Course Descriptions, Student Motivation, Learner Engagement
Kirk P. Vanacore; Ashish Gurung; Andrew A. McReynolds; Allison Liu; Stacy T. Shaw; Neil T. Heffernan – Grantee Submission, 2023
As evidence grows supporting the importance of non-cognitive factors in learning, computer-assisted learning platforms increasingly incorporate non-academic interventions to influence student learning and learning related-behaviors. Non-cognitive interventions often attempt to influence students' mindset, motivation, or metacognitive reflection to…
Descriptors: Intervention, Program Effectiveness, Student Behavior, Computer Assisted Instruction
Madden, Oneil N. – Research-publishing.net, 2022
Gamification is a method used to engage and motivate students virtually during the coronavirus pandemic. This paper reports on the use of Kahoot! as a review tool in French as a foreign language (L2) classes at Northern Caribbean University (NCU), Jamaica, as a means of formative assessment. Using the exploratory approach, it seeks to highlight…
Descriptors: Student Attitudes, Educational Games, French, Second Language Learning