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Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
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Yilmaz, Gizem Karaoglan; Tepgeç, Mustafa; Müftüoglu, Cennet Terzi; Sulak, Sema; Sahin, Muhittin; Aydin, Furkan; Yilmaz, Ramazan; Yurdugül, Halil – International Association for Development of the Information Society, 2021
Massive Open Online Courses (MOOCs) have become widespread all around the world since their conceptualization, both in terms of the number of students enrolled and the number of courses available. Some issues or learner needs in these environments, such as accreditation, quality of assessment and scaffolding for left-behind learners, have also…
Descriptors: Student Attitudes, Preferences, Online Courses, Educational Technology
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Chrysoula Papadopoulou; Angeliki Karamatsouki; Charalampos Karagiannidis – International Association for Development of the Information Society, 2022
The purpose of this study was to examine the application of Augmented Reality (AR) Application in the Geography lesson of Primary School. The application covered the Earth's atmosphere and was evaluated by 71 students in the sixth grade of primary school who completed questionnaires before and after the educational intervention. The results were…
Descriptors: Geography Instruction, Elementary School Students, Physical Environment, Simulated Environment
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Minh Ngoc An Pham; Loc No Pham; Truong Diem Ngoc Nguyen; Ngoc Quynh Trang Quach; Pham Thanh Liem Tran – International Society for Technology, Education, and Science, 2023
The outbreak of the COVID-19 pandemic along with the gradually changing educational trends facilitate the transformation from traditional learning methods to digital learning methods. Besides, student satisfaction is vital in remote education course evaluations because it is associated with the quality of online programs. Recently, the EduNext…
Descriptors: Student Satisfaction, Constructivism (Learning), Electronic Learning, Educational Technology
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Ayse Tugçe Bodur; Mevhibe Kobak Demir – Online Submission, 2024
This study aimed to reveal the views of prospective mathematics teachers on the use of the Tinkercad program. This case study, utilizing a qualitative research method, was conducted with 18 prospective mathematics teachers currently enrolled in a fourth grade education program at a state university in a province in western Turkey. The convenience…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Mathematics Instruction
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Murad, Maryam; Razzaque, Anjum; Hamdan, Allam; Benhamed, Anji – International Association for Development of the Information Society, 2019
The current study is focused on the impact of educational technology on students' performance in the secondary stage. Selection of this stage is attributed to fact that it is impossible to focus on all the stages as there are about 130 thousand students in all stages which is a very big population. Also, students of universities who are about 31…
Descriptors: Educational Technology, Technology Uses in Education, Academic Achievement, Foreign Countries
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Su, Chien-Yuan; Hu, Yue; Li, Yu-Hang – International Association for Development of the Information Society, 2019
In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been developed to help children worldwide better understand programming concepts through an interesting, enjoyable and visualizable programming learning experience. However, in-service teachers' perceptions regarding the use of these game-based…
Descriptors: Game Based Learning, Programming, Teacher Attitudes, Elementary Secondary Education
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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Murad, Maryam; Razzaque, Anjum; Hamdan, Allam; Benhamed, Anji – International Association for Development of the Information Society, 2019
The present research paper has been focused on one of the most critical issues in the field of education in the most recent times which is the impact of educational technology on students' performance. Our paper aim to identify if there is a significant difference between respondents' attitudes towards the impact of educational technology in Ahlia…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Gender Differences
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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
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Grimshaw, Jennica; Bione, Tiago; Cardoso, Walcir – Research-publishing.net, 2018
The current study compared five free Text-To-Speech (TTS) systems, selected based on characteristics such as availability and capabilities. Tasks were completed by 37 English learners to evaluate these systems in terms of their comprehensibility, naturalness, and intelligibility. Our findings indicate that IBM Watson and Google Translate are the…
Descriptors: Assistive Technology, Educational Technology, Audio Equipment, Comprehension
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Ivana Pondelíková; Jana Luprichová – International Association for Development of the Information Society, 2024
The study investigates the pilot verification of the role of AI-powered tools like ChatGPT, Perplexity, and Gemini in enhancing reading comprehension and critical thinking skills among students in history and literature courses focused on Anglophone cultures. These tools provide personalized explanations and foster diverse text analysis,…
Descriptors: Artificial Intelligence, Reading Comprehension, History, Literature
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Van de Vyver, Julie – Research-publishing.net, 2016
This paper focuses on the perceptions and uses of mobile technologies by 118 Belgian teachers in foreign language teaching and learning in secondary education. The purpose of the study is to analyze the teachers' attitudes towards the use of mobile technologies in- and outside the classroom via an online questionnaire. The preliminary findings…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
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Zi, Xiaoman; Li, Shiyao; Rashedi, Roxanne; Rushdy, Marian; Lane, Ben; Mishra, Shitanshu; Biswas, Gautam; Swanson, Amy; Kinsman, Amy; Bardett, Nicole; Juarez, Pablo; Kunda, Maithilee – Grantee Submission, 2020
This paper reports initial results from a usability study conducted in the formative and user-centered design phase of a larger project to translate an existing, science-focused educational technology for neurotypical middle school students into a new, social-reasoning-focused educational technology for students on the autism spectrum.…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Middle School Students
Kraft, Amanda – Association Supporting Computer Users in Education, 2019
As a value and end result of the user-centered design (UCD) process, user experience (UX) is constantly evolving alongside of the users with which it is concerned. Faculty, staff, and other professionals in higher education attempt to meet the academic, economic, and ability needs of students by conducting usability testing and other user…
Descriptors: Man Machine Systems, Computer System Design, Usability, Open Educational Resources
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