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Paillat, Edith – Research-publishing.net, 2014
Second Life is one of the many three-dimensional virtual environments accessible through a computer and a fast broadband connection. Thousands of participants connect to this platform to interact virtually with the world, join international communities of practice and, for some, role play groups. Unlike online role play games however, Second Life…
Descriptors: Computer Simulation, Immersion Programs, Second Language Learning, College Second Language Programs
Forti, Luciana – Research-publishing.net, 2017
This paper looks at how corpus data was used to design an Italian as an L2 language learning programme and how it was evaluated by students. The study focuses on the acquisition of Italian verb-noun collocations by Chinese native students attending a ten month long Italian language course before enrolling at an Italian university. It describes how…
Descriptors: Italian, Phrase Structure, Second Language Learning, Questionnaires
Nocchi, Susanna – The EUROCALL Review, 2012
This paper describes the author's experience with a pilot course of Italian in SLĀ®[superscript 2]. The course is part of a PhD research on "Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language." In the paper the author will justify her choice of virtual worlds for…
Descriptors: Intercultural Programs, Cultural Awareness, Italian, Program Descriptions