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Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Eric, Chan Chun Ming – Mathematics Education Research Group of Australasia, 2014
This paper explores the group dynamics among three groups of students involved in collaborative learning in mathematical modelling activities. It reports how group dynamics were established and their influence on the students' mathematical problem-solving endeavours. Through video analyses, discourse structures were identified to suggest the…
Descriptors: Group Dynamics, Mathematics Activities, Problem Solving, Video Technology
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
Yan, Peng; Slator, Brian M.; Vender, Bradley; Jin, Wei; Kariluoma, Matti; Borchert, Otto; Hokanson, Guy; Aggarwal, Vaibhav; Cosmano, Bob; Cox, Kathleen T.; Pilch, André; Marry, Andrew – International Association for Development of the Information Society, 2013
Research into virtual role-based learning has progressed over the past decade. Modern issues include gauging the difficulty of designing a goal system capable of meeting the requirements of students with different knowledge levels, and the reasonability and possibility of taking advantage of the well-designed formula and techniques served in other…
Descriptors: Intelligent Tutoring Systems, Immersion Programs, Role Playing, Biological Sciences
Leahy, Christine – Research-publishing.net, 2012
This paper reports on the findings of a case study that set out to discover student behaviour in the computer room while the participants were engaged in a collaborative computer-assisted language learning (CALL) task in form of an electronic role-play which was designed for advanced learners of business German. The task mainly utilized…
Descriptors: Case Studies, Student Behavior, Cooperative Learning, Computer Assisted Instruction
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination

Davidow, Robert P. – Journal of Legal Education, 1984
Problem-solving and role-playing can be used successfully even in the second semester of law school, serving as a bridge between traditional analytical and doctrinal education and the more realistic simulation and clinical experiences of the third year. Students can gain sufficient experience to perform proficiently in more advanced courses. (MSE)
Descriptors: Classroom Techniques, Constitutional Law, Higher Education, Learning Theories
Hamill-Keays, W. J. P. – Aspects of Educational and Training Technology Series, 1992
In engineering companies administered by standard procedures, role playing can develop and measure competences in junior managers. Describes a role-playing exercise that develops and assesses competence in communication skills used in problem solving. Outlines the simulation's aims, resources, scenario, exercise inputs and outputs, operation,…
Descriptors: Communication Skills, Competence, Educational Methods, Engineering Education
Vavrina, Vernon J. – 1993
The appallingly inadequate knowledge of current and international affairs among U.S. college students is well documented. ICONS, the International Communication and Negotiation Simulations program, offers an encouraging initiative for addressing the problem. ICONS is a "model United Nations" that the staff of the University of Maryland…
Descriptors: Decision Making, Higher Education, International Relations, Policy Formation
Feigenbaum, Peter – 1986
When a person encounters a problem, the character, form, and content of his or her response provides psychologists with useful and interesting information about processes of challenge and their relationship to intellectual development. In essence, challenge is a developing relationship that is defined on the one hand by objective factors (a person…
Descriptors: Case Studies, Children, Cognitive Development, Cognitive Processes
Haley, Gay Lyons – 1982
A major component of the creative problem solving process is divergent production, or the generation of alternative solutions to an open ended problem. Such solutions may be expressed in different forms or creative response styles: the verbal mode of expression involves stating solutions; the kinetic mode involves demonstrating solutions; and the…
Descriptors: Blacks, Cognitive Style, Creativity, Creativity Research
Dinapoli, Russell; Algarra, Vicky – 2001
Input must be both contextualized and natural if it is to be coterminous with actual communication, in which interlocutors participate in a cooperative and dialogic process. However, when input becomes decontextualized, discourse shifts to a superficial plane. As is commonly the case in theater, verbal act meaning in the classroom setting is…
Descriptors: Applied Linguistics, Communicative Competence (Languages), Cooperative Learning, Drama
Collard, Teresa Y. – 1994
Lectures have a place in educational history and even a place in today's classroom, but students must be exposed to more than one style of teaching. After 20 minutes of listening to a lecture, most students reach a saturation point. To realize their maximum potential, students must do more than just listen in the classroom. They must engage in…
Descriptors: Cooperative Learning, Debate, Discussion (Teaching Technique), Higher Education
Howard, Eugene; Jackson, David – 1983
As a means of dramatizing the interrelationships that determine the climate of a school, a simulation experience was created for participants in this workshop on school climate improvement. A discussion of the intent of the experience includes descriptions of "good" and "poor" school environments and their impact on the school community.…
Descriptors: Educational Environment, Educational Games, Elementary Secondary Education, Family School Relationship
Lieberman, Devorah; And Others – 1989
The concept and intercultural application of a "common sense" approach to communication deserves close scrutiny. In an intercultural context, "common sense" should be renamed "cultural perception." In fact, there is nothing that can universally transcend culture and be called "common sense.""Common…
Descriptors: Class Activities, Cultural Context, Cultural Differences, Cultural Interrelationships