Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Models | 5 |
Video Games | 5 |
Classification | 2 |
Educational Games | 2 |
Prediction | 2 |
Accuracy | 1 |
Artificial Intelligence | 1 |
Child Development | 1 |
Cognitive Development | 1 |
Cognitive Processes | 1 |
Computer Software | 1 |
More ▼ |
Source
International Educational… | 2 |
International Association for… | 1 |
Learning Tomorrow: Journal of… | 1 |
Online Submission | 1 |
Author
Baker, Ryan S. | 1 |
Beauchamp, Miriam H. | 1 |
Boissonnier, Kimo | 1 |
Crockford, Douglas | 1 |
Dufresne, Aude | 1 |
Federley, Maija | 1 |
Johnson, Genevieve Marie | 1 |
Nkambou, Roger | 1 |
Paavilainen, Janne | 1 |
Seisto, Anu | 1 |
Slater, Stefan | 1 |
More ▼ |
Publication Type
Speeches/Meeting Papers | 5 |
Reports - Research | 3 |
Journal Articles | 1 |
Reports - Evaluative | 1 |
Education Level
Secondary Education | 2 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Finland | 1 |
Florida | 1 |
Pennsylvania | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Slater, Stefan; Baker, Ryan S.; Wang, Yeyu – International Educational Data Mining Society, 2020
Feature engineering, the construction of contextual and relevant features from system log data, is a crucial component of developing robust and interpretable models in educational data mining contexts. The practice of feature engineering depends on domain experts and system developers working in tandem in order to creatively identify actions and…
Descriptors: Data Analysis, Engineering, Classification, Models
Tato, Ange; Nkambou, Roger; Dufresne, Aude; Beauchamp, Miriam H. – International Educational Data Mining Society, 2017
We propose a model that employs convolutional neural networks (CNN) to evaluate sociomoral reasoning maturity, a key social ability, necessary for adaptive social functioning. Our model is used in a serious game to evaluate learners. It uses pre-annotated textual data (verbatims) and a coding scheme (SoMoral) applied by experts in psychology.…
Descriptors: Models, Artificial Intelligence, Thinking Skills, Semantics
Federley, Maija; Sorsa, Timo; Paavilainen, Janne; Boissonnier, Kimo; Seisto, Anu – International Association for Development of the Information Society, 2014
This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate…
Descriptors: Models, Telecommunications, Educational Games, Simulated Environment
Johnson, Genevieve Marie – Online Submission, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, navigating web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Internet, Video Games, Information Processing

Crockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems