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Swart, Michael I.; Schenck, Kelsey E.; Xia, Fangli; Kwon, Oh Hoon; Nathan, Mitchell J.; Vinsonhaler, Rebecca; Walkington, Candace – Grantee Submission, 2020
Proof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical…
Descriptors: Video Games, Mathematics Skills, Geometry, Mathematics Instruction
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Crockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems