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Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Garcia Laborda, Jesus; Magal-Royo, Teresa; Lopez, Jose Luis Gimenez – Online Submission, 2011
As the use of mobile learning educational applications has become more common anywhere in the world, new concerns have appeared in the classroom, human interaction in software engineering and ergonomics. new tests of foreign languages for a number of purposes have become more and more common recently. However, studies interrelating language tests…
Descriptors: Foreign Countries, Electronic Learning, Language Tests, Computer Software
Hooper, Kristina – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This summary of issues addressed at the conference identifies 10 important themes: (1) the nature of interactivity, and whether linear presentations are obsolete; (2) what can be done with all the imagery made possible with videodisks and the sounds enabled by compact disks, and whether any of this is really new; (3) whether emotional…
Descriptors: Cognitive Processes, Computer Software, Computer System Design, Design Requirements
Harrell, Thomas H. – 1987
This discussion of the design of computerized psychological assessment or testing instruments stresses the importance of the well-designed computer-user interface. The principles underlying the three main functional elements of computer-user dialogue--data entry, data display, and sequential control--are discussed, and basic guidelines derived…
Descriptors: Computer Software, Data Processing, Design Requirements, Human Factors Engineering
Yeaman, Andrew R. J. – 1985
Recent improvements in the human factors elements incorporated in the design of personal computer interfaces are illustrated by detailed analyses of two microcomputers and their word processors (Osborne 1/WordStar and Apple's Macintosh/MacWrite). The vital steps in operation are described through analyses of the behavioral requirements involved in…
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Human Factors Engineering
Kurland, D. Midian – 1983
An overview of the research and design process that led to the creation of the Bank Street word processing program for children is reported. The decision to create a word processor for the classroom was based on the findings that commercially available programs took too long to learn, required the memorization of too many commands or rules, had…
Descriptors: Computer Software, Design Requirements, Educational Research, Elementary Education
Yeaman, Andrew R. J. – 1985
In an increasingly technological society, there is a social need for designing communication technology around the perceptual abilities and cognitive strategies of people. A growing demand for information has created additional pressure on emerging communication technologies to provide electronic alternatives to the printed page. Design depends…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software, Design Requirements
Howell, Richard – 1988
This discussion of how technology can and should be incorporated into the design of instructional systems for the use of disabled learners emphasizes the importance of the instructional designer being aware of the characteristics of the target population, including the psychomotor, cognitive, and affective factors involved. A "user-oriented…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Computer Software, Design Requirements

Yankelovich, Nicole; And Others – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
Intermedia, a hypermedia system developed at Brown University's Institute for Research (Rhode Island) in Information and Scholarship, is first described, and then used as a case study to explore a number of key issues that software designers must consider in the development of hypermedia document systems. A hypermedia document system is defined as…
Descriptors: Case Studies, Computer Graphics, Computer Software, Computer System Design
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Swigger, Keith – 1984
The concept of "structured programming" was developed to facilitate software production, but it has not carried over to documentation design. Two concepts of structure are relevant to user documentation for computer programs. The first is based on programming techniques that emphasize decomposition of tasks into discrete modules, while the second…
Descriptors: Authoring Aids (Programing), Cognitive Processes, Computer Software, Design Requirements
Vanderheiden, Gregg C. – 1987
The paper briefly discusses the design of computers to allow their use by the 20% of the American population who have reduced abilities in such areas as manipulation, vision, hearing, and cognition. The role of manufacturers of standard computers in increasing computer accessibility is one of providing computers that can be used by an increasing…
Descriptors: Access to Computers, Assistive Devices (for Disabled), Computer Software, Computers

Anderson, Thomas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper describes the design principles for the development of an interactive media project in physics entitled "Beyond Einstein," which is based on the public television series, "The Creation of the Universe." Following a discussion of cognitive science concepts applicable to the development of interactive television, the…
Descriptors: Case Studies, Computer Software, Databases, Demonstration Programs
Garraway, R. W. T. – 1983
The purpose of this study was to investigate the extent to which a sophisticated computer assisted instruction (CAI) system could be implemented on the type of microcomputer system currently found in the schools. A method was devised for comparing CAI languages and was used to rank five common CAI languages. The highest ranked language, NATAL,…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Design Requirements
Cowles, Jim; And Others – 1986
The information on the establishment and management of a school microcomputer laboratory that is provided in this paper emphasizes ways in which use of the facility by students can be maximized, and is intended for use by other districts that have or are establishing computer labs in their buildings. The Lancaster (Ohio) City Schools serves as a…
Descriptors: Computer Software, Design Requirements, Elementary Secondary Education, Environmental Influences
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