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Guddemi, Marcy; And Others – 1992
A PlayDay is a day designed to draw attention to a range of play activities, while providing an opportunity for children, families, members of the community, and teachers to share in physical and mental challenges without facing the pressure of winning or losing a game. PlayDays can range from massive park events for thousands of children and…
Descriptors: Adults, Children, Childrens Games, Day Programs
Giddan, Jane J. – 1990
A farmstead community in Northwest Ohio, called Bittersweet Farms, serves as a habilitation program for autistic adults, involving 20 residents ranging from profoundly retarded to high functioning and 15 developmentally delayed adults who are part of an agricultural day program. The community is designated as an Intermediate Care Facility for the…
Descriptors: Adult Farmer Education, Adults, Autism, Day Programs
Haugen, Julie D. Bass – 1990
Making decisions about residential or day program placement for adults with developmental disabilities requires examination of multidimensional measures of behavior and thus the use of multivariate statistical techniques along with expert opinion. This study used adaptive and maladaptive cluster scores on the Inventory for Client and Agency…
Descriptors: Adaptive Behavior (of Disabled), Adults, Behavior Problems, Behavior Rating Scales
Rammler, Linda H. – 1987
Principles and characteristics of program quality review are described as one means of evaluating values-based outcomes of day programs for persons with mental retardation. Program quality review may be distinguished from other evaluation systems in its focus on program outcomes--what actually happens to the people in the program--rather than on…
Descriptors: Adults, Agency Role, Day Programs, Delivery Systems
Groves, D. L.; Merski, J. E. – 1981
Two methods were used to identify important operational constraints and their potential impact on special education camps: a review of current literature and programs using content analysis and the development of day and resident camping experiences. In the content analysis, a process of evolution through trial and error was seen as leading to…
Descriptors: Adolescents, Adults, Behavior Modification, Children