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Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
Hiller, Gundula Gwenn – Center for Educational Resources in Culture, Language and Literacy (CERCLL) (NJ3), 2010
This paper presents an intercultural training program that was developed by the Center for Intercultural Learning at the European University Viadrina in cooperation with students. A few of the student-generated activities will be described in detail. The program, aimed at enabling students to acquire intercultural competence, was developed at an…
Descriptors: Intercultural Communication, Cultural Awareness, Higher Education, Foreign Countries
Nizegorodcew, Anna – 1987
Polish university programs in English as a foreign language (EFL) contain a discussion course whose usual format is student presentations on an assigned topic of general interest. However, the communicative approach has made teachers more sensitive to the authenticity and suitability of the situations used for classroom role-playing. The approach…
Descriptors: Classroom Techniques, College Second Language Programs, College Students, Communicative Competence (Languages)