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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katharine Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2021
We apply an advanced data visualization technique, "Sankey diagram," to explore how middle-school students (N = 343) solved problems in a game-based algebraic notation tool. The results indicate that there is a large variation in the types of students' strategies to solve the problems, with some approaches being more efficient than…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Allison S. Liu; Kirk Vanacore; Erin Ottmar – Grantee Submission, 2022
Feedback in educational technologies can teach and engage students in math, but questions remain on how to present failure feedback that supports positive learning behaviors. We explore how error- and reward-based feedback influenced students' choices to replay completed problems in "From Here to There!," a math game-based educational…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Failure
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Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Barbara Booker; Lauren Decker-Woodrow – Grantee Submission, 2021
The COVID-19 pandemic has had a massive impact on education systems in the U.S, prompting a variety of changes to school learning environments. This study investigates student/family choices of learning modality in one large school district in the U.S and examines how these choices differ by students' race/ethnicity and performance level. Results…
Descriptors: Learning Modalities, In Person Learning, Electronic Learning, Distance Education