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Ruben Till Wittrin; Benny Platte; Christian Roschke; Marc Ritter; Maximilian Eibl; Carolin Isabel Steiner; Volker Tolkmitt – IEEE Transactions on Learning Technologies, 2024
Virtual environments open up far-reaching possibilities with respect to knowledge impartation. Nevertheless, they have the potential to negatively influence learning behavior. As a possible positive determinant, especially in the digital context, the moment "game" can be listed. Accordingly, previous studies prove an overall positive…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Electronic Learning
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Xi Wang; Minhao Dai; Kathleen M. Short – International Journal of STEM Education, 2024
Background: Motivation is the inherent belief to guide students learning goals and behaviors to make continuous efforts and strengthen learning outcomes. Previous research reported the positive impacts of learning motivation on student success, but there have been limited efforts in systematically and structurally studying different types of…
Descriptors: Undergraduate Students, Engineering Education, Learning Motivation, Success
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Yusuf Yildirim; Gökhan Alptekin; Hakan Altinpulluk; Hakan Kilinc; Onur Yumurtaci – Education and Information Technologies, 2024
This study aims to determine the relationship between the loneliness levels and intrinsic motivation levels felt by distance learners in a virtual environment. To this end, predictive design was used as a quantitative research method. The results obtained from 330 distance learner participants revealed a medium level negative statistically…
Descriptors: Social Isolation, Learning Motivation, Distance Education, Electronic Learning
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Hengtao Tang; Yu Bao – Interactive Learning Environments, 2024
Self-regulated learning is a crucial skill that may enable massive numbers of learners to thrive in MOOCs, but MOOC learners differ in their self-regulated learning skills, as low self-regulated learners need support to regulate their learning process in MOOCs. Designing self-regulated learning scaffoldings builds upon an accurate appraisal of…
Descriptors: Self Management, Profiles, MOOCs, Land Grant Universities
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Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
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Ilona Kocvarová; Jan Kalenda; Jitka Vaculíková; Zuzana Neupauer; Ruženka Šimonji Cernak; Anna Wloch – Higher Education Quarterly, 2024
The article focuses on adaptation and validation of the Academic Motivation Scale questionnaire (AMS-28) in higher education in four Eastern European countries: Czechia, Slovakia, Serbia, and Poland. The research was conducted with a total of 1711 respondents. We examined the construct validity of AMS-28 including measurement invariance and…
Descriptors: Foreign Countries, Learning Motivation, Measures (Individuals), Validity
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Middleton, James A.; Wiezel, Adi; Jansen, Amanda; Smith, Ethan P. – ZDM: Mathematics Education, 2023
We examined the relationships between different aspects of mathematics engagement for 285 students in their first year of high school in the United States. Path Analyses were used to trace the relationships between students' self-reported prior motivation and appraisals of control and value of mathematics, perceptions of teacher support and peer…
Descriptors: High School Freshmen, Secondary School Mathematics, Learning Motivation, Psychological Patterns
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Ma, Yujie; Guo, Wu Yuan – International Journal on Social and Education Sciences, 2023
Self-regulated learning (SRL) has numerous benefits for students. For this reason, it is necessary to understand what factors can affect SRL. The literature has indicated that many factors can influence SRL as a whole. However, few studies have investigated the relationship between factors that can affect SRL and different phases of SRL. This…
Descriptors: Foreign Countries, Undergraduate Students, Learning Motivation, Personality
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Altynai Beisembayeva; Kamarsulu Ibrayeva; Talgat Yerezhepov; Moldir Urazaliyeva; Elmira Sultangaliyeva – Open Education Studies, 2023
The introduction and spread of distance learning imply a shift in approaches and methods of its organisation. This affects the methods and goals of the interaction of subjects of educational activity, including their motivation. That is why the question regarding the analysis of educational components and models aimed at increasing the motivation…
Descriptors: Instructional Design, Student Motivation, Learning Motivation, Distance Education
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Muhammad Jehanghir; Kashif Ishaq; Rafaqat Ali Akbar – Education and Information Technologies, 2024
Learner autonomy is the trait of an adult who displays agency concerning learning activities, whereas academic motivation is the primary driving force for students to learn, which is the drive and urge to achieve academically, while grit is an important personality trait for academic achievement. People with the motivation and persistence to work…
Descriptors: College Students, Personal Autonomy, Student Motivation, Resilience (Psychology)
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Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Sedat Turgut; Mahir Ugurlu – Psychology in the Schools, 2024
This study examined the mediator role of mathematics motivation and the moderator role of mathematics anxiety (MA) in the relationship between metacognition (MC) and mathematical resilience (MR). The participants are 202 gifted students. Data were collected through the "Metacognitive Awareness Scale," "MR Scale," "Revised…
Descriptors: Mediation Theory, Metacognition, Mathematics Skills, Resilience (Psychology)
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Shengjie Lin; Katherine Muenks – Applied Developmental Science, 2024
Mindsets are defined as people's beliefs about the nature of intelligence, and previous research has found effects of students' mindsets on their academic outcomes. In the present study, we bring together two recent lines of mindset research: research that has demonstrated that the mindset contexts that surround students matter above and beyond…
Descriptors: Undergraduate Students, Mathematics Anxiety, College Mathematics, Family Influence
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Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
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