NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,441 to 1,454 of 1,454 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gentile, Douglas, A.; Lynch, Paul, J.; Linder, Jennifer Ruh; Walsh, David, A. – Journal of Adolescence, 2004
Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The…
Descriptors: Psychological Patterns, Adolescents, Video Games, Violence
Peer reviewed Peer reviewed
Anderson, Craig A.; Morrow, Melissa – Personality and Social Psychology Bulletin, 1995
Extended and tested Deutsch's theory of competition effects. Predicted that people view competitive situations as inherently more aggressive than cooperative ones. Predicted that leading people to think of an aggressive situation in competitive terms would increase aggressive behavior. Increase of kill ratio occurred in absence of changes in…
Descriptors: Aggression, Behavior, Cognitive Processes, Cognitive Structures
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Mark J. W.; Eustace, Ken; Fellows, Geoff; Bytheway, Allan; Irving, Leah – Australasian Journal of Educational Technology, 2005
This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western…
Descriptors: Video Games, Role Playing, Foreign Countries, Educational Games
Din, Feng S.; Caleo, Josephine – 2000
This study investigated whether kindergarten students who played Sony Play Station (Lightspan) computer games learned better than peers who did not play such games. Participants were 47 African-American kindergartners from two classes of an urban school in the Northeast. A pretest and posttest with control group design was used in the study. The…
Descriptors: Academic Achievement, Black Students, Comparative Analysis, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Jones, Mark J. – Journal of Instructional Psychology, 2004
The current research investigates the effect of participation in the Neighborhood Academic Initiative Scholars Program (NAI) on the students' sense of self as viewed through autophotography. The NAI is designed to prepare inner-city middle school students, composed mainly of African-Americans and Hispanics, for entry into a four year university.…
Descriptors: Video Games, Neighborhoods, Middle Schools, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Clark, Elaine – 1995
A study investigated the impact of popular culture on young children's conception of gender, as revealed through the stories they write and tell. The research was conducted at Grosse Ile High School on the remote Magdalen Islands in the Gulf of Saint Lawrence, Quebec, Canada, from 1991-1994 with 46 students ages 6-7 years old. The concept of the…
Descriptors: Child Behavior, Childrens Literature, Childrens Writing, Creative Writing
Welch, Alicia J. – 1995
A study assessed the role of various mass media in the day-to-day lives of school-aged children. Research questions dealt with the nature of children's media experiences at home, how use of media impacts school activities, the social context of media use, interior responses to different media, and whether gender or socioeconomic differences among…
Descriptors: Childhood Attitudes, Childhood Interests, Computers, Elementary Education
Rideout, Victoria J.; Vandewater, Elizabeth A.; Wartella, Ellen A. – 2003
Despite the plethora of new electronic media aimed at very young children, little is known about which media are available to children and whether or how children engage with them. This study reports on a nationally representative telephone survey of more than 1,000 parents of children ages 6 months through 6 years, conducted in Spring 2003. The…
Descriptors: Computer Games, Context Effect, Family Environment, Imitation
Peer reviewed Peer reviewed
Direct linkDirect link
Lawrence, Vivienne; Houghton, Stephen; Douglas, Graham; Durkin, Kevin; Whiting, Ken; Tannock, Rosemary – Journal of Attention Disorders, 2004
Objective: Current understanding of executive function deficits in Attention-Deficit/Hyperactivity Disorder (ADHD) is derived almost exclusively from neuropsychological testing conducted in laboratory settings. This study compared children's performance on both neuropsychological and real-life measures of executive function and processing speed.…
Descriptors: Hyperactivity, Attention Deficit Disorders, Recreational Facilities, Males
2003
The Communication Technology and Policy Division of the proceedings contains the following 15 papers: "Both Sides of the Digital Divide in Appalachia: Uses and Perceived Benefits of Internet Access" (Daniel Riffe); "Bridging Newsrooms and Classrooms: Preparing the Next Generation of Journalists for Converged Media" (Edgar…
Descriptors: Broadcast Television, Court Litigation, Curriculum Development, Higher Education
Peer reviewed Peer reviewed
Yelland, Nicola; Lloyd, Margaret – Information Technology in Childhood Education Annual, 2001
Investigated fifth-, sixth-, and seventh-graders' ownership of, use of, and attitudes toward computer and video games. Found that more boys than girls owned and used video games, and found gender differences in preferred games. Students enjoyed video and computer games, along with a variety of other activities. (JPB)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Uses in Education, Curriculum Development
Peer reviewed Peer reviewed
Rosas, Ricardo; Nussbaum, Miguel; Cumsille, Patricio; Marianov, Vladimir; Correa, Monica; Flores, Patricia; Grau, Valeska; Lagos, Francisca; Lopez, Ximena; Lopez, Veronica; Rodriguez, Patricio; Salinas, Marcela – Computers & Education, 2003
Describes a study of economically disadvantaged first and second graders in Chile that evaluated the effects of the introduction of educational videogames into the classroom on mathematics and reading comprehension. Investigated effects on learning, motivation, and classroom dynamics; teachers' expectations of change; and technological transfer.…
Descriptors: Classroom Environment, Economically Disadvantaged, Educational Games, Elementary Education
Shaw, Frederic E., Ed. – Centers for Disease Control and Prevention, 2008
The "Morbidity and Mortality Weekly Report" ("MMWR") Series is prepared by the Centers for Disease Control and Prevention (CDC). Data in the weekly "MMWR" are provisional, based on weekly reports to CDC by state health departments. This issue of "MMWR" contains the following studies: (1) Youth Risk Behavior…
Descriptors: Death, Heart Disorders, Acquired Immunodeficiency Syndrome (AIDS), Sexually Transmitted Diseases
« Previous Page | Next Page
Pages: 1  |  ...  |  87  |  88  |  89  |  90  |  91  |  92  |  93  |  94  |  95  |  96  |  97