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Saab, Maysa; Shaaban, Eman – International Journal of Research in Education and Science, 2022
This study investigated the effect of applying "participant modeling" followed by a role play on grade eleven scientific students' achievement and motivation in biology. Students usually face problems in understanding difficult biology concepts like Krebs cycle which is composed of a series of biochemical reactions with many molecules…
Descriptors: Grade 11, Role Playing, Biology, Science Instruction
Iyengar, Ananya; Gupta, Poorvi; Priya, Nidhi – Applied Cognitive Psychology, 2023
We attempt to replicate Roozenbeek and van der Linden's Western-based study in India by employing the "Bad News Game," an online game, in which players take on the role of a misinformation tycoon. They are exposed to weakened doses of the strategies employed in conspiracy and fake news production with the aim to cognitively inoculate…
Descriptors: Foreign Countries, Deception, News Media, News Reporting
Larsen, Annelise Brox – Scandinavian Journal of Educational Research, 2023
The present article examines how a group of Norwegian pre-service teachers of English and other foreign languages perceived the term "cultural diversity" when student-centred learning activities were used. A qualitative inquiry, comprising data retrieved from three student-centred activities: student narratives, role-playing, and focus…
Descriptors: Student Attitudes, Preservice Teachers, Cultural Differences, Diversity
Rrustemi, Jehona; Kurteshi, Voglushe – Journal of Social Studies Education Research, 2023
This study aims to examine teachers' perspectives on the possibility of developing students' thinking and expression skills through teaching techniques. The study adopts correlational research design. The study participants consisted of 412 primary school teachers. The chi-square test results show that there is a linear relationship between the…
Descriptors: Elementary School Teachers, Teaching Methods, Thinking Skills, Self Expression
Standish, Cassandra M.; Lambert, Joseph M.; Copeland, Bailey A.; Bailey, Kathryn M.; Banerjee, Ipshita; Lamers, Mallory E. – Journal of Behavioral Education, 2023
Trial-based functional analysis (TBFA) is an accurate and ecologically valid assessment of challenging behavior. Further, there is evidence to suggest that individuals with minimal exposure to behavior analytic assessment methodology (e.g., parents, teachers) can quickly be trained to conduct TBFAs in naturalistic settings (e.g., schools, homes).…
Descriptors: Functional Behavioral Assessment, Behavior Problems, Evaluation Methods, Training
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
Erik Lundberg – Journal of Political Science Education, 2024
Mock elections are an increasingly popular form of active learning, adopted in many European countries and the United States. However, we have limited knowledge regarding the extent to which they enhance students' civic competence. This article analyzes data from over 9,000 students aged 13-19 who participated in a 2022 mock election in Sweden.…
Descriptors: Foreign Countries, Elections, Elementary School Students, Secondary School Students
I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
Arkadiy Alekseevich Eremin – Issues in Educational Research, 2024
This article reports upon roleplaying simulations used for teaching and learning subjects in the field of international relations. It is based upon five years of experience gained by the author while teaching in RUDN University in Moscow, Russia, and Webster University in Tashkent, Uzbekistan. The article aims to unravel both the value of…
Descriptors: Teaching Methods, International Relations, Foreign Countries, Role Playing
Ashley Ascherl Pechek; Kristin A. Vincenzes; Kellie Forziat-Pytel; Stephen Nowakowski; Leandrea Romero-Lucero – Professional Counselor, 2024
In counselor education programs, students acquire clinical experience through both practicum and internship; this time frequently marks students' first counseling experiences working with suicide in a clinical context. Often, students in practicum or internship working with clients who may be experiencing suicidal ideations do not feel properly…
Descriptors: Suicide, Counselor Training, Online Courses, Intervention
Schuleigh, Vivien E.; Malouff, John M.; Schutte, Nicola S.; Loi, Natasha M. – Journal of Leadership Education, 2021
This study assessed the effectiveness of training leaders in behaviors that satisfy meeting attendees' psychological needs for autonomy, competence, and relatedness. Three managers who regularly lead meetings with their workgroups participated in the study. The study used a research design of multiple baselines across groups and began with…
Descriptors: Leadership Training, Meetings, Psychological Needs, Administrators
Ke, Fengfeng; Dai, Zhaihuan; Pachman, Mariya; Yuan, Xin – Instructional Science: An International Journal of the Learning Sciences, 2021
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants…
Descriptors: Computer Simulation, Teaching Assistants, Graduate Students, Experiential Learning
Meij, Hans; Veldkamp, Sabine; Leemkuil, Henny – British Journal of Educational Technology, 2020
Research on serious games shows that complementary design measures are often needed to increase effectiveness. The present study investigated the role of scripted collaboration. In such a collaboration, players are assigned roles or given specific tasks to stimulate them to communicate more about essential game aspects (eg, arguing why a move…
Descriptors: Educational Games, Scripts, Cooperative Learning, Role Playing
Fleer, Marilyn – Oxford Review of Education, 2022
Government guidelines are demanding greater educational outcomes and intentional teaching in Australian preschools. The purpose of this paper is to present the results of a study of how children incorporate concepts into child-initiated play. A cohort of 18 children (aged 3.0-5.8, mean age of 4.8) were digitally observed over seven weeks…
Descriptors: Educational Experiments, Role Playing, Play, Preschool Children
Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness