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Alstete, Jeffrey W. – Journal of International Education in Business, 2023
Purpose: The increasing need for student engagement and the wide availability of digital teaching resources are providing opportunities for careful consideration and planning of assignments within and among business management courses. This paper aims to examine implementation strategies for integrating multiple business simulations with gradually…
Descriptors: Learner Engagement, Simulation, Business Administration Education, Experiential Learning
Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
Thomas Waldvogel – International Journal of Bilingual Education and Bilingualism, 2024
What do pupils learn from bilingual interventions of civic education? This paper addresses this question by analyzing survey responses of 301 pupils who participated in a bilingual role-play about a televised debate on the 2022 French presidential election in French foreign language classes. The study shows, first, that the intervention…
Descriptors: Foreign Countries, Civics, Student Attitudes, Bilingual Education
Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
Olivia Urbaniak; Helen F. Mitchell – Music Education Research, 2024
Top performers create stage magic through their command of nonverbal communication. While students aspire to the highest levels of performance, they may be unprepared for the intricacies of professional stagecraft. This study trials an experiential learning workshop about optimising nonverbal communication on the concert stage. Five emerging music…
Descriptors: Music Education, Nonverbal Communication, Personal Autonomy, Experiential Learning
Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
Joanne Tran; Leo Meller; Vy Le; Jasmine Tam; Andrea Nicholas – Journal of Microbiology & Biology Education, 2024
In this study, we assessed a highly structured, yearlong, case-based course designed for undergraduate pre-health students. We incorporated both content learning assessments and developed a novel method called Multiple Mini Exams for assessing course impact on the development of skills that professional schools often seek in pre-health students,…
Descriptors: Soft Skills, Skill Development, Undergraduate Students, Biology
Alex Milovic; Moumita Das Gyomlai; Brian Spaid; Rebecca Dingus – Marketing Education Review, 2024
The recent popularity of ChatGPT and artificial intelligence chatbots presents both challenges and opportunities for incorporating this modern technology in the classroom. This paper introduces an activity that uses ChatGPT to help students practice their role playing sales skills. The benefits of using this AI chatbot for role play training…
Descriptors: Artificial Intelligence, Role Playing, Man Machine Systems, Natural Language Processing
Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
Scarparolo, Gemma; Mayne, Fiona – Australasian Journal of Educational Technology, 2022
Communicating effectively with parents and carers is an important skill for pre-service teachers to develop. However, they often graduate underprepared due to limited opportunities for parent interaction during their course. When engaging with parents, pre-service teachers must be able to confidently articulate their pedagogical choices, provide…
Descriptors: Communication (Thought Transfer), Preservice Teachers, Parent Teacher Conferences, Technology Integration
Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
James D. Mendez – Journal of Chemical Education, 2023
Chemistry and Chaos is a role-playing game that was developed to teach a wide variety of chemistry topics. The game uses the traditional role-playing framework to present material in an engaging and interactive format. The students take on the role of a particular type of chemist while the instructor guides them on an adventure to test their…
Descriptors: Chemistry, Role Playing, Game Based Learning, Teaching Methods
Marziyeh Yousefi; Hossein Nassaji – Language Teaching Research Quarterly, 2024
This paper presents findings from a quasi-experimental study that examined the effect of corrective feedback (CF) on L2 pragmatics, specifically comparing Face-to-Face (FF) and Technology-Mediated (TM) modes. The study involved a total of forty-four ESL students from three parallel intact classes. The primary focus of this paper is to report the…
Descriptors: Second Language Learning, Feedback (Response), Pragmatics, In Person Learning
Siriprapa Srithep; Patharaorn Patharakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
Through the lens of conversational analysis (CA), humor or funniness is not an inherent property of a message, nor an internal state of any social action, but as something interactionally achieved (Glenn, 2003). Teachers are often encouraged to utilize humor to reduce anxiety, lower affective filters, and make language more "memorable"…
Descriptors: College Students, English Language Learners, Humor, Role Playing
Arsal, Güler; Suss, Joel; Ward, Paul; Eccles, David W. – Journal of Visual Impairment & Blindness, 2022
Introduction: The objective of this study is to investigate the extent to which sighted persons understand thought processes of persons who are visually impaired (i.e., those who are blind or have low vision). The investigation focused on a street-crossing task. Method: Participants were 15 visually impaired persons and 21 sighted persons. The…
Descriptors: Blindness, Visual Impairments, Visually Impaired Mobility, Experiential Learning