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Rippé, Cindy B. – Marketing Education Review, 2015
There is a shortage of qualified salespeople, which creates a challenge for educators to prepare more students for a sales career. One of the most common teaching techniques used in preparing students is role playing, which mirrors real-world selling. However, role plays are not necessarily authentic because the players and conditions are not a…
Descriptors: Marketing, Salesmanship, Teaching Methods, Role Playing
McConville, Jennifer R.; Rauch, Sebastien; Helgegren, Ida; Kain, Jaan-Henrik – International Journal of Sustainability in Higher Education, 2017
Purpose: In today's complex society, there is an increasing demand to include a wider set of skills in engineering curricula, especially skills related to policy, society and sustainable development. Role-playing and gaming are active learning tools, which are useful for learning relationships between technology and society, problem solving in…
Descriptors: Engineering Education, Teaching Methods, Educational Games, Role Playing
Sinambela, Kelvri L.; S., Debora Chaterin – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2017
This study examines whether the use of oral drills and role-play method could improve students' interactive speaking achievement. This study used quantitative research using pre-experimental method with one group pre and posttest design. The study was conducted in SMP Advent II, Setia Budi, Bandung. The participants of this study were 30 students…
Descriptors: Speech Skills, Teaching Methods, Drills (Practice), Role Playing
Park, Ye Lin; Oh, Sun-Young – English Teaching, 2019
The act of refusal takes place in everyday lives, but it has been discussed to be a difficult speech act for nonnative speakers. This study seeks to investigate Korean EFL learners' refusals in extended discourse along with their pragmatic perceptions. Sixteen college students were engaged in oral role-plays with two native English speakers and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Language Proficiency
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
Zamboanga, Byron L.; Ham, Lindsay S.; Tomaso, Cara C.; Audley, Shannon; Pole, Nnamdi – Teaching of Psychology, 2016
In this article, we describe several role-playing exercises on acculturation and relevant cultural adjustment processes that we incorporated into Tomcho and Foel's classroom activity on acculturation, and we report data that examine subsequent changes in students' responses on pretest and posttest measures shortly after the activity and present…
Descriptors: Cultural Awareness, Acculturation, Correlation, Role Playing
Waedaoh, Abdulloh; Sinwongsuwat, Kemtong – English Language Teaching, 2018
The study investigated the effectiveness of Conversation Analysis (CA)-informed sitcom lessons in enhancing conversation abilities of Thai learners of English. The participants included 42 high school students enrolled in an English for Communication course at a public high school in Southern Thailand. Through 15-week sitcom lessons, they were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction
Bystrova, Bogdana; Nemlii, Liudmyla; Pazyura, Nataliya; Vasiukovych, Oksana – Advanced Education, 2019
The research aimed to study and experimentally verify the efficiency of the use of problem-based methods in teaching future air traffic controllers to conduct radio exchange in non-routine situations. The professional readiness to conduct radio exchange is viewed as a complex of professional skills and knowledge (communicative, cognitive and…
Descriptors: Air Transportation, Traffic Safety, English for Special Purposes, Second Language Learning
Braund, Martin; Ahmed, Zaiboenisha – Journal of Biological Education, 2019
Two volunteer BEd student teachers in their fourth year of a BEd degree at a metropolitan university in the Western Cape of South Africa designed and taught lessons to two classes of the same age and ability in grade 7 (ages 12-13), using drama role-plays (intervention) and more conventional non-drama methods (control). Lessons were observed and…
Descriptors: Biology, Science Instruction, Role Playing, Teaching Methods
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Su, Yunwen; Ren, Wei – Foreign Language Annals, 2017
The present study explored the development of second language (L2) Chinese learners' ability to negotiate requests in interactions. It investigated the effect of proficiency on learners' use of request strategies and internal modifications and on their sequential realization of requests in L2 Chinese. Twenty-four American English learners of L2…
Descriptors: Second Language Learning, Mandarin Chinese, Pragmatics, Language Proficiency
Wang, Xianhui; Laffey, James; Xing, Wanli; Galyen, Krista; Stichter, Janine – Educational Technology Research and Development, 2017
This case study describes the verbal and nonverbal social interaction of 11 youth with Autism Spectrum Disorders in a 3D Collaborative Virtual Learning Environment-iSocial. The youth were developing social competence through participation in a social competence intervention curriculum implemented online so as to provide access to high quality…
Descriptors: Verbal Communication, Nonverbal Communication, Autism, Pervasive Developmental Disorders
Brooks, Orren – Journal of LGBT Youth, 2017
This study explores the experiences of homosexual teenagers who are members of the Israeli lesbian, gay, bisexual, transgender, and queer youth organization called Israel Gay Youth. Through an interview-based study with members and counselors, this study reveals how although various therapeutic practices take place during the weekly meetings, all…
Descriptors: Homosexuality, Sexual Orientation, Sexual Identity, Adolescents