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Harth, Thilo; Panke, Stefanie – International Journal on E-Learning, 2019
The paper discusses design thinking as a conceptual framework and methodological approach for empowering the teaching agency of STEM students who are preparing for a career as vocational school teachers. Our pilot study, a workshop on curriculum development, lesson planning and instructional techniques with engineering students, reflects the…
Descriptors: Foreign Countries, STEM Education, Vocational Education Teachers, Career Development
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AL-Garni, Shorouq Ali; Almuhammadi, Anas Hamed – English Language Teaching, 2019
The aim of the present study was to examine the effect of using communicative language teaching (CLT) activities on EFL students' speaking skills at the English Language Institute (ELI) of the University of Jeddah (UJ). The researcher conducted the current study in two classes of 21 female EFL students each; one class was the experimental group…
Descriptors: Communicative Competence (Languages), English (Second Language), Second Language Learning, Second Language Instruction
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Taplin, Ross; Singh, Abhijeet; Kerr, Rosemary; Lee, Alina – Accounting Education, 2018
This paper reports how short 10-minute role-plays can be used as an effective tool for ethics education within university auditing classes. A mixed method approach elicited student perceptions of role-plays in developing ethical awareness. While many students self-reported difficulty in recognising and dealing with the ethical dilemmas…
Descriptors: Accounting, Role Playing, Teaching Methods, Experiential Learning
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Burke, Shanna L.; Bresnahan, Tammy; Li, Tan; Epnere, Katrina; Rizzo, Albert; Partin, Mary; Ahlness, Robert M.; Trimmer, Matthew – Journal of Autism and Developmental Disorders, 2018
Conversational virtual human (VH) agents are increasingly used to support role-play experiential learning. This project examined whether a Virtual Interactive Training Agent (ViTA) system would improve job interviewing skills in individuals with autism and developmental disabilities (N = 32). A linear mixed model was employed to evaluate adjusted…
Descriptors: Autism, Pervasive Developmental Disorders, Role Playing, Experiential Learning
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Abdullah, Tina; Yee, Bee Choo; Abdul Samat, Norhanim – Arab World English Journal, 2021
Literature instruction may serve multiple functions. This case study aimed at investigating the perceptions on the use of online literature circles among 62 first year Teaching English as a Second Language pre-service teachers in a literature course at Universiti Teknologi Malaysia. The participants were assigned to read and participate in online…
Descriptors: English Literature, English (Second Language), Second Language Learning, Second Language Instruction
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Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
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Li, Citing; Li, Wendong; Ren, Wei – Language, Culture and Curriculum, 2021
This paper reports on a longitudinal study that investigated how international students' personal network mediated their pragmatic choices during studying abroad in China. Data were collected over a year through different ways, including Study Abroad Network Questionnaire, role-plays, retrospective verbal reports, ethnographic interviews and…
Descriptors: Study Abroad, Decision Making, Social Networks, Longitudinal Studies
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Xie, Qing – SAGE Open, 2021
In light of pedagogical innovation, this study reports a two-stage survey with 172 participants from English-major and non-English-major programs on their needs of production-oriented approach and perceptions of effective implementation strategies in business English courses at a Chinese university. The results of the study suggest that while the…
Descriptors: Business English, Second Language Learning, Second Language Instruction, English (Second Language)
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Lasater, Kara; Albiladi, Waheeb S.; Bengtson, Ed – Journal of Cases in Educational Leadership, 2021
Data use is considered a key lever in school improvement processes, but the punitive pressure of high-stakes accountability can influence whether or not data use is enacted in ways which facilitate improvement. School leaders must learn to respond to high-stakes accountability in ways which lead teachers to feel safe, efficacious, and agentic with…
Descriptors: Leadership Role, High Stakes Tests, Data Use, Educational Improvement
Naoko Taguchi – CALICO Journal, 2021
This exploratory study investigated the usability of immersive virtual reality (VR) as a way of creating a role-play task to examine pragmatic competence, specifically the ability to produce the speech act of request. The study created a closed role-play task in two versions. One was a standard computer-based version in which participants read a…
Descriptors: Pragmatics, Computer Simulation, Role Playing, Task Analysis
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Tsakpounidou, Kalliopi; Loutrari, Ariadne; Tselekidou, Freideriki; Baskini, Maria; Proios, Hariklia – Health Education Journal, 2020
Background: Stroke is a worldwide leading cause of disability, and around 50 million people are affected by stroke annually. Public stroke educational and awareness programmes can make a great deal of difference. Young children are in key position to seek urgent medical care if grandparents suffer a stroke, as grandparents are often their…
Descriptors: Health Education, Role Playing, Participatory Research, Action Research
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Asrowi; Gunarhadi; Hanif, Muhammad – International Journal of Education and Practice, 2019
This research was conducted to measure the impact of counseling among children with learning difficulties in terms of motivation and self-confidence. This study is an action research. The research took place in an inclusive school in Indonesia conducted in collaboration between special education teacher, counselor and practitioners. The subjects…
Descriptors: Role Playing, Children, Learning Problems, Students with Disabilities
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Veiga, Guida; de Leng, Wendy; Cachucho, Ricardo; Ketelaar, Lizet; Kok, Joost N.; Knobbe, Arno; Neto, Carlos; Rieffe, Carolien – Infant and Child Development, 2017
Social interactions at the playground have been represented as a rich learning opportunity to hone and master social skills at preschool years. Specifically, all forms of social play (fantasy, role, exercise or rough-and-tumble) have been related to children's social competence. The main goal of this study was to examine whether it is a certain…
Descriptors: Interaction, Interpersonal Competence, Preschool Children, Preschool Education
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Prima, Eka C.; Putri, Chika L.; Sudargo, Fransisca – Journal of Science Learning, 2017
Solar system is an abstract phenomenon that needs to understand by junior high school students. The phenomenon cannot be observed directly in the classroom. In this research, the role-play model is first proposed to provide analogical phenomenon combined by Stellarium as an astrophysical virtual laboratory to give better visualization of Solar…
Descriptors: Foreign Countries, Junior High School Students, Role Playing, Astronomy
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Jelinek, Ronald – Marketing Education Review, 2018
While sales force automation (SFA) and customer relationship management are important concepts in business-to-business selling, many instructors struggle to effectively integrate these topics into their curriculum. The research described in this article offers a role play and two coordinating sets of slides that aim to help students better…
Descriptors: Sales Occupations, Teaching Methods, Business Administration Education, Pretests Posttests
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