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Ryberg, Thomas; Davidsen, Jacob; Hodgson, Vivien – British Journal of Educational Technology, 2018
The paper builds on the work of Rossitto "et al." on collaborative nomadic work to develop three categories of practice of nomadic collaborative learning groups. Our study is based on interviews, workshops and observations of two undergraduate student's group practices engaged in self-organised, long-term collaborations within the frame…
Descriptors: Cooperative Learning, Undergraduate Students, Problem Based Learning, Active Learning
Tam, Po Chi – Pedagogy, Culture and Society, 2018
In this paper, drawing on Bakhtin's carnival theory, I argue that teachers can play a transgressive role--similar to that of the carnival fool--by taking on a story role and by interacting with the children in the drama convention of Teacher-in-Role. The carnival notion of 'decrowning-crowning' allows me to understand how the teachers disguise and…
Descriptors: Drama, Teacher Role, Early Childhood Education, Educational Theories
Understanding Educational Change: Agency-Structure Dynamics in a Novel Design and Making Environment
Kumpulainen, Kristiina; Kajamaa, Anu; Rajala, Antti – Digital Education Review, 2018
This study investigates agency-structure dynamics in students and teachers' social activity in a novel design and making environment in the context of the Finnish school system, which has recently undergone major curricular reform. Understanding that agency is an important mediator of educational change, we ask the following questions: How are…
Descriptors: Educational Change, Design, Innovation, Social Environment
Garner, Joanna K.; Matheny, Erica; Rutledge, Alaina; Kuhn, Melissa – Journal of STEM Outreach, 2021
Generating solutions for society's complex problems will require the development of a diverse workforce that is committed to technological and social innovation. In the United States, this need is being addressed by the invention education movement, a goal of which is to promote the adoption of an inventive mindset among K-12 students through…
Descriptors: Innovation, Technological Advancement, Kindergarten, Elementary Secondary Education
Reingold, Matt – Journal of Jewish Education, 2020
A qualitative study focusing on arts-based learning in Israel education was conducted at a community Jewish high school in North America. Building on studies that have shown students are able to simultaneously love and critique Israel, the purpose of the study was to assess whether producing creative work led to creative solutions to contemporary…
Descriptors: Creative Activities, Art Education, Community Schools, High School Students
Abdelhadi, Reem; Hameed, Luma; Khaled, Fatima; Anderson, Jim – Innovation in Language Learning and Teaching, 2020
This study explores whether and how interactions with art works can amplify and enrich language-and-culture learning in foreign and community language contexts with a focus on Arabic and the work of artist Ali Omar Ermes. The central cross-curricular orientation draws significantly on a range of other theoretical perspectives, both general and…
Descriptors: Semitic Languages, Action Research, Second Language Learning, Second Language Instruction
Ryoo, Ji Hoon; Tai, Robert H.; Skeeles-Worley, Angela D. – Research in Science Education, 2020
In longitudinal studies, measurement invariance is required to conduct substantive comparisons over time or across groups. In this study, we examined measurement invariance on a recently developed instrument capturing student preferences for seven instructional strategies related to science learning and career interest. We have labeled these seven…
Descriptors: Guidelines, Longitudinal Studies, Comparative Analysis, Error of Measurement
Calp, Sükran – Online Submission, 2020
The need for relatedness is seen as the need for human connection. Relatedness refers to the social nature of human beings and the connectedness with others. It can be stated that the person meets the needs of being related with sensitivity, warmth, emotional sensitivity and social acceptance. People need to interact with other people socially. In…
Descriptors: Interpersonal Relationship, Interpersonal Competence, Student Attitudes, Sense of Community
Wehr, Erin L. – International Journal of Music Education, 2016
Jazz has long been recognized as a male-dominated field, with females traditionally having only limited acceptance, often in the roles of singer and pianist. Researchers have explored sources of the gender imbalance in the field of jazz and jazz education, but there is no theory or framework to organize such findings. This directed content…
Descriptors: Females, Music, Musicians, Sex Stereotypes
Valls, Rebecca; Black, Carolyn; Lee, Mimi Miyoung – Research in Dance Education, 2019
What can we learn from K-5 science teachers who have integrated science and creative dance for a five-year period? In this paper, the preliminary findings of the qualitative research conducted by a constructivist elementary charter school principal, a university dance professor, and an educational researcher is presented.This research highlights…
Descriptors: Dance Education, Science Education, Elementary School Teachers, Constructivism (Learning)
Stapleton, Suzanne C.; Royster, Melody; Bharti, Neelam; Birch, Stephanie; Bossart, Jean; Butts, Shannon; Tobin Cataldo, Tara; Gonzalez, Sara Russell; Minson, Valrie; Putnam, Samuel R.; Yip, Christine – Issues in Science and Technology Librarianship, 2019
Motivated by a desire to encourage girls to pursue science, technology, engineering and math (STEM) studies, librarians at the Marston Science Library (Marston) at the University of Florida (UF) developed Girls Tech Camp (GTC), a summer camp designed to introduce middle-school girls to creative technologies used in these fields. This week-long…
Descriptors: Females, Adolescents, Librarians, STEM Education
Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
Güdel, Karin; Heitzmann, Anni; Müller, Andreas – International Journal of Technology and Design Education, 2019
The aim of this article is to report the results of an empirical study on adolescents' interest, self-efficacy, and vocational interest in technology and design. Following the expectancy-value model, we wanted to know how context-specific interest in technology and perceived self-efficacy in solving technical tasks are developed at lower…
Descriptors: Self Efficacy, Vocational Interests, Grade 7, Grade 8
Bosco, Alejandra; Santiveri, Noemí; Tesconi, Susanna – Center for Educational Policy Studies Journal, 2019
Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not…
Descriptors: Creative Activities, Cooperative Learning, Active Learning, Student Projects
Romero, Margarida; Arnab, Sylvester; De Smet, Cindy; Mohamad, Fitri; Minoi, Jacey-Lynn; Morini, L. – Electronic Journal of e-Learning, 2019
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research,…
Descriptors: Foreign Countries, Game Based Learning, Design, Cooperative Learning