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Every Student Succeeds Act…1
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Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
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Wan, Yingjia; Zhu, Liqi – Developmental Psychology, 2021
Rhythmic activities such as joint music-making and synchronous moving are known to produce prosocial effects in both adults and children, but the underlying mechanism remains unclear. One possible mechanism is that the time-locked, fine-grained coordination characteristic of rhythmic activities plays a key role in producing powerful prosocial…
Descriptors: Preschool Children, Prosocial Behavior, Music Activities, Kindergarten
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Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
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Tsebo Kgoto Matsekoleng; Tomé Awshar Mapotse; Mishack Thiza Gumbo – Diaspora, Indigenous, and Minority Education, 2024
This conceptual study explores the role that indigenous games can play in teaching Technology Education (TE) while integrating Environmental Education (EE). Relevant literature is reviewed to achieve this aim. Indigenous games can assist TE teachers in their teaching while also shaping learners' attitudes toward the environment. Waste, among other…
Descriptors: Foreign Countries, Elementary Education, Indigenous Knowledge, Games
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Brad Jones; Narelle Eather; Andrew Miller; Philip J. Morgan – Physical Education and Sport Pedagogy, 2024
Background: There is a growing body of evidence showing the benefits to coaches and players in adopting a game-based pedagogical approach. Whilst the evidence in support of a game-based pedagogy continues to rise it is acknowledged that the complex art form of coaching is a uniquely personal one, where the coach may draw on previous first-hand…
Descriptors: Professional Development, Team Sports, Athletic Coaches, Randomized Controlled Trials
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Olajumoke Salami; Erica Dorethea Spangenberg – Journal of Mathematics Education at Teachers College, 2024
Playing mathematical games helps many senior secondary school students--especially girls--acquire basic mathematical skills, but it can be difficult. Thus, this study examined how gender-related mathematical gameplay affects secondary school students' performance. The design of the study was quasi-experimental. Purposively, a sample of fifty…
Descriptors: Educational Games, Game Based Learning, Secondary School Students, Mathematics Instruction
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Clancy M. Seymour; Mark Garrison; Jeffrey R. Lindauer; Stephen Harvey – Journal of Teaching in Physical Education, 2024
Background/Purpose: The purpose of this study was to investigate physical educators' self-reported use, understanding, and confidence with game-based approaches (GBAs) in their K-12 physical education programs. Method: A survey of New York State physical education professionals was conducted that yielded quantitative data on how they used…
Descriptors: Physical Education Teachers, Game Based Learning, Elementary Secondary Education, Physical Education
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Péter Rácz; Ágnes Lukács – Cognitive Science, 2024
People learn language variation through exposure to linguistic interactions. The way we take part in these interactions is shaped by our lexical representations, the mechanisms of language processing, and the social context. Existing work has looked at how we learn and store variation in the ambient language. How this is mediated by the social…
Descriptors: Foreign Countries, Native Speakers, Hungarian, Language Processing
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Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
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Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
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Susan Elswick; Peter A. Kindle; David H. Johnson; Brooke Blaalid; Laura Brierton Granruth; Elena Delavega; Michael Burford; Jeffrey Thompson – International Journal of the Whole Child, 2024
Cognitive dissonance is an important element in adult learning in that it challenges previously held ideas in favor of new knowledge. In-class simulations and game-based learning are used as innovative and effective pedagogical tools in challenging adult learners and enhancing the students' ability to think critically about larger societal needs.…
Descriptors: Student Attitudes, Beliefs, Justice, Simulation
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Sittichai Wichaidit; Patcharee R. Wichaidit – Journal of Pedagogical Research, 2024
Game-based learning has gained significant attention from educational researchers because of its ability to create an engaging and enjoyable learning environment for students. However, there was a research gap regarding the design of game mechanics that specifically helped students understand abstract scientific concepts. Also, the impact of…
Descriptors: Game Based Learning, Abstract Reasoning, Scientific Concepts, Biology
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András Buda; Csilla Pesti – Acta Educationis Generalis, 2024
Introduction: Achievements of students in higher education are influenced by several factors. From the students' perspective a key factor is the motivation, without which it is extremely difficult to make any progress, and from the teachers' perspective the conservative methodological culture is primarily responsible for the fact that students are…
Descriptors: Game Based Learning, Achievement, Universities, Foreign Countries
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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
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Sari Lipponen; Kenneth Eklund; Marja-Leena Laakso; Merja Koivula; Kerttu Huttunen – Early Education and Development, 2025
Today, digital games are considered important tools for learning, but using them in early childhood education and care (ECEC) has raised the question of educators' roles when children play an educational digital game. The aim of this study was to explore how ECEC educators differed in their attitudes and perceptions toward and ways of supporting…
Descriptors: Early Childhood Teachers, Teacher Attitudes, Teacher Role, Game Based Learning
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