NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Head Start3
Every Student Succeeds Act…1
Showing 226 to 240 of 1,623 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kaisar Tursyngozhayev; Nusret Kavak; Nurlan K. Akhmetov – Journal of Chemical Education, 2024
The teaching and learning of chemistry can be challenging due to the complex and abstract nature of the subject matter. Traditional methods of instruction often struggle to engage students and facilitate an understanding of essential chemical concepts. To address this, an innovative card game, "Compound Chain", was developed and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Cardinot, Adriana; McCauley, Veronica; Fairfield, Jessamyn A. – Physics Education, 2022
Board games can be a highly engaging and motivating resource to support physics teaching at all educational levels. However, the development of board games to facilitate the communication of complex science subjects may not be an easy task for those with no prior experience in designing games. For instance, the various classification of…
Descriptors: Instructional Design, Educational Games, Physics, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Tauber, Amanda L.; Levonis, Stephan M.; Schweiker, Stephanie S. – Journal of Chemical Education, 2022
This study explores the design and delivery of two gamified, virtual laboratories, created to replace or compliment the compulsory third-semester university chemistry laboratories. Due to the COVID-19 pandemic, laboratory experiments needed to be adapted to suit both on- and off-campus students. Here, we include detailed guidelines on how to…
Descriptors: Game Based Learning, Distance Education, Science Laboratories, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Youssef, Mena – Journal of Chemical Education, 2022
Formative assessment is a crucial element of teaching and learning which allows students to identify challenging course concepts and enables educators to assess the effectiveness of their teaching strategies. Web-based student response systems have gained popularity for their ability to provide instant feedback to students and instructors while…
Descriptors: Educational Technology, Undergraduate Students, Chemistry, Tests
Peer reviewed Peer reviewed
Direct linkDirect link
Dernat, Sylvain; Rigolot, Cyrille; Vollet, Dominique; Cayre, Patrice; Dumont, Bertrand – Journal of Agricultural Education and Extension, 2022
Purpose: Knowledge Sharing (KS) is seen as a promising framework for renewing advisory systems in agriculture, but its practical application remains an important area of research. In particular, it is important to increase the motivation of farmers to participate in decision-making. Game-based support seems to be applicable to a long-term process…
Descriptors: Food, Agricultural Occupations, Knowledge Management, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abdul Ghani, Mohammad Taufiq; Hamzah, Mahizer; Wan Daud, Wan Ab Aziz; Muhamad Romli, Taj Rijal – Contemporary Educational Technology, 2022
In the 21st century, the advancement of technology has changed how people, especially the younger generation communicate and socialise with each other, as well as how they learn, acquire and process information. Therefore, this study aims to explore the impact on the employment of digital game-based learning in Arabic class at the tertiary level.…
Descriptors: Handheld Devices, Video Games, Semitic Languages, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Sanchez, Diana R.; Nelson, Tristan; Kraiger, Kurt; Weiner, Erik; Lu, Yucheng; Schnall, Jasmine – International Journal of Training and Development, 2022
Game-based training research has produced various definitions and measures for learner motivation. Inconsistent findings on learner motivation may have contributed to the misapplication of one type of motivation to explain another; inhibiting future research and generating false implications. This study compared 172 students in game-based or…
Descriptors: Student Motivation, Game Based Learning, Video Games, French
Peer reviewed Peer reviewed
Direct linkDirect link
Chan, Gwendoline Laurissa; Santally, Mohammad Issack; Whitehead, Jack – Education and Information Technologies, 2022
Yearly in Mauritius, only a few Special Educational Needs (SEN) and especially Deaf and Hard of Hearing (DHH) students manage to get a passing mark in French language at elementary level. As at date, literature suggests that there is hardly any French language learning tools connected with pedagogical knowledge and technological tools suitable for…
Descriptors: Game Based Learning, Educational Technology, Special Needs Students, Deafness
Peer reviewed Peer reviewed
Direct linkDirect link
Navarrete-Ulloa, Jairo A.; Munoz-Rubke, Felipe – Mind, Brain, and Education, 2022
Educational board games are a promising teaching method due to their low cost, playful, exploratory, and engaging nature. By drawing on analogical research, we created a game whose structure of spatial relationships mirrored the structure of rational numbers. We expected that children playing this game would improve their knowledge of fractions.…
Descriptors: Educational Games, Game Based Learning, Fractions, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Capinding, Andie Tangonan – European Journal of Educational Research, 2022
The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students' motivation, interest, and achievement in physics. This study was conducted at the Nueva Ecija University of Science and Technology (NEUST)-Gabaldon campus during the second semester of the academic year 2021-2022. This study used both a descriptive…
Descriptors: Game Based Learning, Evaluation Methods, Instructional Effectiveness, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Gordillo, Aldo; Lopez-Fernandez, Daniel; Tovar, Edmundo – IEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools. Background: Although substantial research has evaluated the impact of video-based and game-based learning versus traditional…
Descriptors: Computer Software, Video Games, Game Based Learning, Program Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ismail, Mohamad Izwan; Aazmi, Shafiq; Nazamuddin, Aisyah; Joseph, Stefanie Natasha Rich Anak; Hamid, Syahrul Bariah Abdul; Abdullah, Bahiyah; Daud, Suzanna – Asian Journal of University Education, 2022
Changes in antenatal gut microbiota (GM) have been associated with gestational diabetes and obesity which are influenced by diet and lifestyle. Gamification can be used as an interactive health education tool to convey this concept to the public. Thus, we designed an interactive story titled 'MoM: Microbiome of Maternity' highlighting the…
Descriptors: Curriculum Development, Curriculum Implementation, Role Playing, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jose´ Nunes da Silva Ju´nior; Da´vila Zampieri; Antonio Jose´ Melo Leite Junior; Francisco SerraOliveira Alexandre; Jean-Yves Winum; Andrea Basso; Andre´ Jalles Monteiro; Lucas Lima da Silva – Journal of Chemical Education, 2022
A virtual Game-Based Tournament of Chemistry was developed as an alternative to the traditional problem-solving classes to aid students in reviewing and understanding organic acidity and basicity concepts. The tournament was based on a multilingual virtual board game (English, Portuguese, French, and Italian) which aimed to facilitate students'…
Descriptors: Game Based Learning, Chemistry, Organic Chemistry, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
Pages: 1  |  ...  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |  ...  |  109