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Showing 196 to 210 of 737 results Save | Export
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Cheng Ching Ho – Online Learning, 2024
Artificial intelligence (AI) tools have become a popular topic in the education field. Most of the schools in Hong Kong focus on how to properly use AI software to help students' learning experience. As this is still a relatively new technology, the stance for most of the schools in Hong Kong is skeptical. This study aims to find out whether…
Descriptors: Artificial Intelligence, Writing Ability, Technology Uses in Education, Foreign Countries
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Ilker Cingillioglu – Studies in Higher Education, 2024
This study provides an empirical approach to utilizing an Artificial Intelligence (AI)-based system for identifying students' university choice factors that impact their matriculation decision. We created an AI-based chatbot that gathered both qualitative and quantitative data from nearly 1200 participants worldwide. The entire human-AI…
Descriptors: Admission (School), Decision Making, Student Attitudes, College Choice
Xue, Kang; Huggins-Manley, Anne Corinne; Leite, Walter – Educational and Psychological Measurement, 2022
In data collected from virtual learning environments (VLEs), item response theory (IRT) models can be used to guide the ongoing measurement of student ability. However, such applications of IRT rely on unbiased item parameter estimates associated with test items in the VLE. Without formal piloting of the items, one can expect a large amount of…
Descriptors: Virtual Classrooms, Artificial Intelligence, Item Response Theory, Item Analysis
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Pérez-Marín, Diana; Paredes-Velasco, Maximiliano; Pizarro, Celeste – Educational Technology & Society, 2022
In this paper, a multi-mode digital teaching approach is proposed based on the use of the VARK (Visual, Aural, Read/Write, Kinaesthetic) model where students have different styles (one or more) that improve their learning (face-to-face and online). Our research question is on the effectiveness of this approach in terms of learning efficacy and…
Descriptors: Instructional Effectiveness, Educational Technology, Technology Uses in Education, Videoconferencing
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Goudouris, Cesar; de Abreu Mol, Antônio Carlos; Legey, Ana Paula; de Carvalho, Paulo Victor Rodrigues; Freire, Joana Loureiro; Martins, Bianca Maria Rego; Jatobá, Alessandro – Education and Information Technologies, 2020
Teaching computer programming to children and adolescents has become popular in recent years. This popularity has resulted in increased research into techniques for teaching introductory programming using visual languages, especially block-based languages. This study aims to explore new possibilities for teaching programming by adopting a hybrid…
Descriptors: High School Students, Computer Science Education, Programming, Teaching Methods
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Yueh, Hsiu-Ping; Lin, Weijane; Wang, S.-Chen; Fu, Li-Chen – British Journal of Educational Technology, 2020
Motivated by mixed evidence on the effectiveness of reading companions on children's reading performance, as well as the clear and present need for libraries to conduct literacy education, this study sought to investigate the feasibility of using social robots in library literacy activities and to extract the essential functions of effective…
Descriptors: Robotics, Technology Uses in Education, Reading Instruction, Library Services
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Schmader, Christopher; Horton, William S. – Discourse Processes: A Multidisciplinary Journal, 2019
Speakers in conversation often tailor referring expressions in ways that reflect beliefs about the knowledge and perspectives of specific addressees. In this study we examined whether such audience design can influence speakers' conceptualizations of referents beyond the conversation. In a Wizard-of-Oz paradigm, participants identified novel…
Descriptors: Audience Awareness, Audience Analysis, Design, Man Machine Systems
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Lundtofte, Thomas Enemark; Odgaard, Ane Bjerre; Skovbjerg, Helle Marie – Global Studies of Childhood, 2019
This article explores 4- to 7-year-old children's tablet computer (tablet) use, drawing on empirical data from day-care institutions, primary schools and private home settings in Denmark. Data were gathered via video observations in two different studies: (a) a media ethnography on children's tablet play practices in home settings and (b) a…
Descriptors: Foreign Countries, Young Children, Computer Use, Handheld Devices
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Abendschein, Bryan; Edwards, Chad; Edwards, Autumn; Rijhwani, Varun; Stahl, Jasmine – Journal of Communication Pedagogy, 2021
Technology encourages collaboration in creative ways in the classroom. Specifically, social robots may offer new opportunities for greater innovation in teaching. In this study, we combined the established literature on co-teaching teams with the developing field of machine actors used in education to investigate the impressions students had of…
Descriptors: Interpersonal Communication, Robotics, Team Teaching, Student Attitudes
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Xinghua Wang; Hui Pang; Matthew P. Wallace; Qiyun Wang; Wenli Chen – Computer Assisted Language Learning, 2024
This study investigated the application of an artificial intelligence (AI) coach for second language (L2) learning in a primary school involving 327 participants. In line with Community of Inquiry, learners were expected to perceive social, cognitive, and teaching presences when interacting with the AI coach, which was considered a humanized…
Descriptors: Artificial Intelligence, Second Language Instruction, Second Language Learning, Student Attitudes
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Smith, Bevan I.; Chimedza, Charles; Bührmann, Jacoba H. – International Journal of Artificial Intelligence in Education, 2020
Identifying students at risk of failing a course has potential benefits, such as recommending the At-Risk students to various interventions that could improve pass rates. The challenges however, are firstly in measuring how effective these interventions are, i.e. measuring treatment effects, and secondly, to not only predict overall (average)…
Descriptors: Artificial Intelligence, Man Machine Systems, Probability, Scoring
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Chen, Fu; Cui, Ying; Chu, Man-Wai – International Journal of Artificial Intelligence in Education, 2020
The purpose of this case study is to demonstrate how to utilize machine learning approaches to analyze student process data for validating and informing digital game-based assessments (DGBAs) with an evidence-centered game design (ECgD). The first analysis was conducted to examine whether students' mastery of the overall skill required by the game…
Descriptors: Game Based Learning, Learning Analytics, Design, Evidence Based Practice
Yanagiura, Takeshi – Community College Research Center, Teachers College, Columbia University, 2020
Among community college leaders and others interested in reforms to improve student success, there is growing interest in adopting machine learning (ML) techniques to predict credential completion. However, ML algorithms are often complex and are not readily accessible to practitioners for whom a simpler set of near-term measures may serve as…
Descriptors: Community Colleges, Man Machine Systems, Artificial Intelligence, Prediction
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Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
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Guney, Zafer – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to discuss approaches for developing human-computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical…
Descriptors: Man Machine Systems, Computer Interfaces, Computer System Design, Instructional Design
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