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Pallapa Lertcharoenwanich; Kittitouch Soontornwipast – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
English oral communication becomes essential, especially for business English students since their future careers require a good command of English. The purposes of this study were to determine if the integration of flipped learning and three types of role-plays (i.e., scripted, semi-scripted, and non-scripted) could enhance English oral…
Descriptors: Flipped Classroom, Role Playing, English (Second Language), Second Language Instruction
Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
Cox, Darrin; Bauer-Leffler, Simon – History Teacher, 2023
Living history, and/or reenactment, brings the lives and experiences of a past age into the modern era to provide a contextualized interpretation of long-gone cultures. Academic literature suggests that presentations by properly trained living historians at historical sites and museums are connected to more positive visitor experience and…
Descriptors: History Instruction, Elementary School Students, High School Students, Knowledge Level
Rogers, Shane L.; Hollett, Ross; Li, Yanqi R.; Speelman, Craig P. – Teaching of Psychology, 2022
Background: Providing students with virtual role-play experiences has the potential to bring counseling role-plays into large undergraduate courses. Objective: The purpose of this study was to trial a virtual reality role-play experience where students played the role of a student counsellor. Method: Seventy-three undergraduate psychology students…
Descriptors: Computer Simulation, Role Playing, Vignettes, Counselor Training
DeJaynes, Tiffany – International Journal of Information and Learning Technology, 2022
Purpose: The following article examines the playful composing practices of two youth who built on their backgrounds as fan fiction writers, role-players, visual artists and gamers to co-author a multimodal novel across mediated spaces for composing throughout their high school careers. Design/methodology/approach: The study draws on…
Descriptors: Play, Creative Writing, Fiction, Role Playing
Which Play Is Better? Different Play Types and Development of Executive Functions in Early Childhood
Veraksa, Aleksander; Sukhikh, Vera; Veresov, Nikolay; Almazova, Olga – International Journal of Early Years Education, 2022
In this study we aimed to compare the contribution of each play type to the development of different EFs components: shifting, working memory (visuospatial and auditory) and inhibition (two aspects of cognitive inhibition and physical inhibition). Following a preliminary examination of EFs was the intervention, which consisted of 14 play sessions…
Descriptors: Play, Child Behavior, Executive Function, Short Term Memory
Nagro, Sarah A.; Monnin, Kevin – Teacher Education and Special Education, 2022
The purpose of this study was to investigate the potential of simulated video analysis where candidates with differing educational backgrounds taught their peers prior to engaging in an authentic field experience. Teacher candidates' special education professional knowledge, reflective ability, and instructional skills were tracked to understand…
Descriptors: Simulation, Video Technology, Special Education, Preservice Teachers
Winkelmann, Zachary K.; Neil, Elizabeth R.; Granger, Kelcey C.; Eberman, Lindsey E. – Athletic Training Education Journal, 2022
Context: Athletic trainers should be able to recognize, refer, and provide support to patients with mental health challenges such as anxiety, depression, and suicidal ideation. However, clinicians may not have the opportunity to identify the signs and symptoms in an authentic scenario until a patient presents in their facility. Therefore,…
Descriptors: Athletics, Allied Health Personnel, Mental Health, Suicide
Assessing the Learning Outcomes of a Role-Playing Simulation in International Environmental Politics
Ken Conca; Abby Ostovar; Ratia Tekenet – Journal of Political Science Education, 2024
This paper pilots a method of testing the learning effects of a role-playing simulation of negotiations over the Nile basin. Players negotiate how to apply general principles from international law, such as sharing water equitably and avoiding significant harm, to specific circumstances of the river basin. Students are presented with a set of…
Descriptors: Political Science, Role Playing, Teaching Methods, Outcomes of Education
Natnapa Heebkaew Padchasuwan; Rittirong Junggoth; Naowarat Maneenin; Surachai Phimha; Jinthapa Benchamas; Krittiyanee Thammasarn – Health Education Journal, 2024
Background: Dengue is a viral infection that spreads from mosquitoes to people. It is especially prevalent in tropical and subtropical regions of the world. To address the challenges posed by dengue in countries such as Thailand, effective prevention and control to strengthen health literacy at the community level is needed. One way of achieving…
Descriptors: Foreign Countries, Communicable Diseases, Prevention, Health Behavior
Brenda L. M. del Moral; Cinnamon L. VanPutte; Barbara A. McCracken – Advances in Physiology Education, 2024
Student engagement while learning a new, unfamiliar vocabulary is challenging in health science courses. A group role-play activity was created to teach students medical terminology and learn why its correct usage is important. This activity brought engagement and relevance to a topic traditionally taught through lecture and rote memorization and…
Descriptors: Online Courses, In Person Learning, Role Playing, Medicine
Madhavi Avadhani – Teaching and Learning Excellence through Scholarship, 2024
Protein translation is a fundamental biological process taught in introductory general biology classes at the undergraduate level. This core scientific topic is often hard for students to understand as it involves several key players and piecing together of information learned in multiple lectures. The current study examines the effectiveness of…
Descriptors: Role Playing, Instructional Effectiveness, Teaching Methods, Genetics
Chapman, Joseph D.; Schetzsle, Stacey; Zeiss, Jessica G – Marketing Education Review, 2021
With an increased demand for educators to improve student engagement and knowledge retentions, this paper proposes an experiential learning project for students to receive and conduct one-on-one performance coaching. The sales coaching experiential project helps professional selling students improve their sales presentations and increase their…
Descriptors: Sales Occupations, Coaching (Performance), Experiential Learning, Public Speaking
Marchetti, Emanuela – E-Learning and Digital Media, 2021
Playful learning has become a common practice in Denmark, across primary and secondary education, however, the phrase playful learning might sound like a paradox, because learning and play suggest opposite values. In playful learning, play is approached as a learning resource, able to foster understanding and critical thinking. In the Occupational…
Descriptors: Play, Teaching Methods, Occupational Therapy, Foreign Countries
Kensicki, Anna Evelyn; Harlow, John; Akhilandeswari, Janani; Peacock, Sean; Cohen, Jedd; Weissman, Ross; Gordon, Eric – Journal of Political Science Education, 2022
The study of educational simulations at the secondary level has typically centered on programs that are competitive, shorter in duration, and characterized by their low fidelity, or a lack of realism. The resources required to hold longer, more immersive, and nuanced programs are often prohibitive for teachers of political science programs. As…
Descriptors: Simulation, Teaching Methods, Skill Development, 21st Century Skills