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Stratton, Kasee K.; Gadke, Daniel L.; Morton, Reeva C. – Journal of Applied School Psychology, 2019
The authors investigated the implementation of the Good Behavior Game (GBG) on disruptive behaviors of high school special education students. Additionally, the study compared the effect of student-selected rewards versus teacher-selected rewards. A multielement withdrawal (A/[B + C]/A/[B + C]) design was used in the classroom to monitor behavior…
Descriptors: High School Students, Special Education, Student Behavior, Rewards
McMaster, Kristen L.; Lembke, Erica S.; Shin, Jaehyun; Poch, Apryl; Smith, R. Alex; Jung, Pyung-Gang; Allen, Abigail A.; Wagner, Kyle – Grantee Submission, 2019
We examined the effects of a professional development (PD) system designed to support teachers' use of data-based instruction (DBI) to improve early writing outcomes for children with intensive needs. The PD system, called DBI-TLC, provided "tools" for early writing assessment and intervention, "learning modules" including…
Descriptors: Teaching Methods, Faculty Development, Writing Instruction, Writing Skills
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Boyd, Brian A.; Hume, Kara; McBee, Matthew T.; Alessandri, Michael; Gutierrez, Anibal; Johnson, LeAnne; Sperry, Laurie; Odom, Samuel L. – Journal of Autism and Developmental Disorders, 2014
LEAP and TEACCH represent two comprehensive treatment models (CTMs) that have been widely used across several decades to educate young children with autism spectrum disorders. The purpose of this quasi-experimental study was to compare high fidelity LEAP (n = 22) and TEACCH (n = 25) classrooms to each other and a control condition (n = 28), in…
Descriptors: Autism, Young Children, Teaching Methods, Special Education Teachers