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Zhujun Jiang; Yicong Zhang; Feng-Kuang Chiang – British Journal of Educational Technology, 2024
A 360-degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360-degree video's overall…
Descriptors: Meta Analysis, Video Technology, Outcomes of Education, Student Characteristics
Gisela Canelhas; Paulo Nuno Vicente – Education and Information Technologies, 2024
Editing techniques enable audiovisual producers to merge viewpoints of a single subject and condense time and space between scenes, leading to more engaging videos. However, for content aimed at young children, these techniques may compromise intelligibility if not correctly understood, thus posing a risk to the overall learning experience. This…
Descriptors: Video Technology, Educational Media, Preschool Children, Audiovisual Aids
Feng Li; Liang Cheng; Xi Wang; Xiaona He; Yiyu Wang – SAGE Open, 2023
This study compares the effects of Spherical Video-Based Virtual Reality (SVVR) and Conventional Video (CV) on students' writing achievement and motivation. A quasi-experimental method was used in a primary school's Chinese Descriptive Article Writing courses. Twenty-eight fourth-grade students were randomly divided into two groups. In the SVVR…
Descriptors: Video Technology, Computer Simulation, Influence of Technology, Student Motivation
Allan Barsky; Danielle Groton; Christine Spadola – Educational Policy, 2025
This study explores the impact of Florida House Bill 233 on teaching and learning in Florida's State University System. This bill purports to promote intellectual freedom and viewpoint diversity by permitting students to record classes and by creating a cause of action for faculty violating these principles. Faculty were invited to share…
Descriptors: State Universities, State Legislation, Intellectual Freedom, Diversity
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Eun Kyung Ko – i.e.: inquiry in education, 2024
This study examines the impact of video-based learning on preservice elementary teachers, focusing on the use of Accomplished Teaching, Learning, and Schools (ATLAS) and Teaching Channel video resources. The research addresses the increasing reliance on video analysis for teacher preparation. Two groups of preservice teachers participated,…
Descriptors: Video Technology, Preservice Teachers, Elementary School Teachers, Teaching Methods
Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
Kibirige, Israel; Odora, Ronald James – Perspectives in Education, 2021
Understanding the effects of various multimedia technologies on students' cognitive achievement is essential in this technological era. This study explored students' cognitive achievement in a technology mechanical system module using YouTube videos compared to Microsoft PowerPoint (MPP). The study employed a quasi-experimental research design,…
Descriptors: Video Technology, Influence of Technology, Technology Education, Cognitive Processes
da Costa, Ana Carolina; da Silva, Breno Gabriel; Nasu, Vitor Hideo; Nogueira, Daniel Ramos; Marques, Claudio – International Journal of Research in Education and Science, 2021
In the light of the connectivism theory, the objective was to analyze the perception of use and satisfaction of accounting students about Edpuzzle, a digital video application. This tool was employed in four accounting courses using the cell phones of 92 students. A questionnaire was administered on-site and was structured in two parts. The first…
Descriptors: Video Technology, Educational Technology, Technology Integration, Influence of Technology
Setyawan, Agung; Aznam, Nurfina; Paidi; Citrawati, Tyasmiarni – Journal of Technology and Science Education, 2020
Problem Based Learning (PBL) and guided inquiry learning model develops intellectual ability as part of mental process. The purpose of this research is to know the difference of scientific communication ability between students who learn to use PBL model and guided inquiry, and to know whether there is influence the use of technology through PBL…
Descriptors: Problem Based Learning, Technology Uses in Education, Inquiry, Active Learning
Aljaberi, Nahil – International Journal of Progressive Education, 2021
This study aims to explore the reality of employing digital technologies in the education of kindergarten children and the primary stage. It also aims to determine the views and perceptions of children towards these technologies and how to deal with them. The study also aims to determine the perceptions of kindergarten teachers and the primary…
Descriptors: Preschool Teachers, Kindergarten, Primary Education, Young Children
Tallon, J. M.; Saavedra Dias, R.; Costa, A. M.; Leitão, J. C.; Barros, A.; Rodrigues, V.; Monteiro, M. J.; Almeida, A.; Narciso, J.; Silva, A. J. – Scandinavian Journal of Educational Research, 2021
This study aimed to summarize the evidence of the impact of school-based nutrition education programs that incorporate technology on the acquisition of nutrition-related knowledge and behavior change of adolescents. Literature searches were conducted using Cochrane Library, Pubmed, Scopus, Science Direct, and Web of Science databases. Studies…
Descriptors: Influence of Technology, Technology Integration, Electronic Learning, Video Technology
Višnovský, Ján; Ungerová, Magdaléna; Kubíková, Karina – NORDSCI, 2019
Due to the development of artificial intelligence and language-based software, automatic machines, which can generate news contents from data, are starting to be used in the editorial practice. Despite the fact that this field of editorial work is currently at its advent, it has been developing and improving relatively quickly. At present, robots…
Descriptors: Journalism, Artificial Intelligence, News Reporting, Information Science