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Sho Maruyama; Reiko Miyamoto; Satoru Amano; Takuto Nakamura; Peter Bontje – Journal of Occupational Therapy Education, 2024
The purpose of the study was to establish and quantify the minimal important change (MIC) value necessary to determine gains or losses in clinical reasoning during student fieldwork assignments as measured by the Self-Assessment of Clinical Reasoning in Occupational Therapy (SA-CROT). This multicenter prospective longitudinal study was conducted…
Descriptors: Self Evaluation (Individuals), Occupational Therapy, Thinking Skills, Foreign Countries
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Fox, Katherine E. – Teaching Sociology, 2022
The Alien Worlds project teaches ethnographic skills using the societies of dystopian, postapocalyptic, and science fiction texts as imagined field sites and targets for analysis. These exercises and assignments, which illustrate principles of qualitative fieldwork, were developed when COVID-19 precautions made it impossible to assign tasks that…
Descriptors: Teaching Methods, Ethnography, Science Fiction, Sociology
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Haiyan Wang; Wenping Wang; Qian Fan; Simi Rong; Yiting Liu – Cogent Education, 2024
This study focuses on the problem of 'teachers' teaching' and 'students' learning' in college education courses. It aims to introduce the Deep Learning theory into the teaching of ideological and political theory courses in universities; deepen the theoretical framework of education courses and the associated learning, maintenance, promotion, and…
Descriptors: Postsecondary Education as a Field of Study, Higher Education, Educational Theories, Educational Policy
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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Hung, Pi-Hsia; Hwang, Gwo-Jen; Lee, Yueh-Hsun; Wu, Tsung-Hsun; Vogel, Bahtijar; Milrad, Marcelo; Johansson, Emil – Educational Technology & Society, 2014
The purpose of this study is to investigate the effects of a ubiquitous problem-based learning system (UPBLS) on students' question-raising performance in field inquiry activities. An experiment was conducted on an elementary school natural science course. A total of 43 sixth and fifth grade elementary students divided into experienced and…
Descriptors: Problem Based Learning, Electronic Learning, Elementary School Science, Elementary School Students
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Odom, Arthur Louis; Bell, Clare V. – Journal of Biological Education, 2011
Teachers as well as students often have difficulty formulating good research questions because not all questions lend themselves to scientific investigation. The following is a guide for high-school and college life-science teachers to help students define question types central to biological field studies. The mayfly nymph was selected as the…
Descriptors: Water Quality, Investigations, Field Studies, Knowledge Level
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Tacoma, Sietske; Drijvers, Paul; Boon, Peter – Journal of Computers in Mathematics and Science Teaching, 2011
Dutch universities complain that freshmen in studies such as chemistry, physics, economics and mathematics do not master the required algebraic skills. In the worldwide discussions on mathematics education, mastery of algebra is also a prevalent issue. Often a distinction is made between basis procedures and algebraic reasoning, so-called symbol…
Descriptors: Foreign Countries, Mathematics Education, Chemistry, Algebra
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Ng'ambi, Dick; Johnston, Kevin – Educational Technology & Society, 2006
South African Universities are tasked with increasing student throughput by offering additional academic support. A second task is to teach students to challenge and question. One way of attempting to achieve these tasks is by using Information and Communication Technology (ICT). The focus of this paper is to examine the effect of using an ICT…
Descriptors: Constructivism (Learning), Critical Thinking, Thinking Skills, Program Effectiveness
Stasz, Cathleen; And Others – 1992
This report documents the second of two studies on teaching and learning generic skills in high schools. It extends the earlier work by providing a model for designing classroom instruction in both academic and vocational classrooms where teaching generic skills is an instructional goal. Ethnographic field methods were used to observe, record, and…
Descriptors: Academic Education, Basic Skills, Case Studies, Classroom Design