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Mo Wang; Minjuan Wang; Xin Xu; Lanqing Yang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
This research project investigates the impact of prompt engineering, a key aspect of chat generative pretrained transformer (ChatGPT), on college students' information retrieval in flipped classrooms. In recent years, an increasing number of students have been using AI-based tools, such as ChatGPT rather than traditional research engines to learn…
Descriptors: Artificial Intelligence, Information Technology, Information Retrieval, Flipped Classroom
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
Lancaster, Thomas – International Journal for Educational Integrity, 2023
Text generation tools, often presented as a form of generative artificial intelligence, have the potential to pose a threat to the integrity of the educational system. They can be misused to afford students marks and qualifications that they do not deserve. The emergence of recent tools, such as ChatGPT, appear to have left the educational…
Descriptors: Artificial Intelligence, Natural Language Processing, Integrity, Educational Technology
Maria Klar; Josef Buchner; Michael Kerres – Open Education Studies, 2024
Metacognitive activities are reported to improve learning but prompts to support metacognition have only been investigated with mixed results. In the present study, metacognitive prompts for confidence judgments were implemented in a learning platform to provide more insights into their effectiveness and their limits. Comparing the prompted group…
Descriptors: Metacognition, Prompting, Self Management, Performance
White, Kristi R.; Radley, Keith C.; Olmi, D. Joe; McKinley, Lauren E. – Psychology in the Schools, 2022
This study evaluated the effects of a teacher prompting procedure to increase teacher behavior specific praise (BSP) using an Apple Watch. Participants included three Head Start general education teachers. An ABAB design across participants was used to examine the effects of Smart Watch-based prompts on teachers' praise rate. The study consisted…
Descriptors: Teacher Behavior, Prompting, Positive Reinforcement, Technology Uses in Education
Renzhe Yu; Hui Yang; Xiaoying Lin; Chengyuan Yao; Paul Burkander; Krystal Thomas; Jessica Mislevy – Grantee Submission, 2024
Self-regulated learning (SRL) is critical for student success in online postsecondary education. Many technology-based interventions have been studied to improve SRL skills, but few were situated in broad-access institutions that disproportionately serve systemically marginalized student populations in STEM fields. This study presents preliminary…
Descriptors: Educational Technology, Technology Uses in Education, Self Management, Postsecondary Education
Huda A. Almumen – Journal of Intellectual Disabilities, 2024
The purpose of this research exploration was to investigate the impact of video prompting procedures on the acquisition of electronic journaling skill, and how to create and present scientific knowledge previously learned by students with intellectual disabilities. Using single-subject, multiple probe, and multiple baseline-design across four…
Descriptors: Students with Disabilities, Intellectual Disability, Student Journals, Electronic Learning
Zheng, Xudong; Ma, Yunfei; Yue, Tingyan; Yang, Xianmin – Educational Technology Research and Development, 2023
The purpose of this study was to investigate the effects of different types of cues and self-explanation prompts in instructional videos on intrinsic motivation, learning engagement, learning outcomes, and cognitive load, which were indicators to measure deep learning performance. Seventy-two college students were randomly assigned to one of the…
Descriptors: Cues, Reflection, Prompting, Video Technology
Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – International Journal of Educational Technology in Higher Education, 2024
In the evolving landscape of higher education, challenges such as the COVID-19 pandemic have underscored the necessity for innovative teaching methodologies. These challenges have catalyzed the integration of technology into education, particularly in blended learning environments, to bolster self-regulated learning (SRL) and higher-order thinking…
Descriptors: Artificial Intelligence, Synchronous Communication, Blended Learning, Self Management
Hefter, Markus H.; Berthold, Kirsten – Learning Environments Research, 2022
In two experiments with German secondary school students (N[subscript 1] = 43; N[subscript 2] = 41), we aimed to analyze and optimize an effective learning environment. We sought further active ingredients and crucial factors for deep processing during an example-based training intervention, which consisted mainly of video examples and…
Descriptors: Foreign Countries, Secondary School Students, Educational Environment, Student Educational Objectives
Zheng, Hua; Jung, Eulho; Li, Tong; Yoon, Meehyun – Contemporary Educational Technology, 2022
This experimental study examined the effects of segmentation and self-explanation designs on cognitive load in instructional videos. Four types of instructional videos (segmentation, self-explanation, combined, and control) were created and tested by 121 undergraduate students randomly assigned to one of four research groups. The results of…
Descriptors: Video Technology, Educational Technology, Multimedia Materials, Multimedia Instruction
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Bai, Caixia; Yang, Jingying; Tang, Yun – Instructional Science: An International Journal of the Learning Sciences, 2022
Instructional videos have been widely used in online learning environments. Effective video learning requires self-regulation by learners, which can be facilitated by deliberate instructional design, such as through prompting. Grounded in the interactive, constructive, active, and passive (ICAP) framework, this study compared the effects of…
Descriptors: Prompting, Video Technology, Instructional Films, Educational Technology
Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
Tzanavaris, Spyros; Nikiforos, Stefanos; Mouratidis, Despoina; Kermanidis, Katia Lida – Education and Information Technologies, 2021
Research analysis usually focuses on terms of negotiation --argument, conflict, agreement, disagreement- as indications of collaborative learning. The reported research suggests that the latter can also exist in terms of prompting and inspiring and in terms of negotiation. To that purpose, a study of computer supported collaborative learning has…
Descriptors: Communities of Practice, Computer Mediated Communication, Educational Technology, Technology Uses in Education