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Hannah Rapaport; Hayley Clapham; Jon Adams; Wenn Lawson; Kaska Porayska-Pomsta; Elizabeth Pellicano – Autism: The International Journal of Research and Practice, 2024
'Autistic inertia' is part of the Autistic community's everyday lexicon, yet the condition has received scant attention in the academic literature. The little attention it has received has focused on the disabling impact of 'inertial rest' (difficulty initiating tasks), with minimal exploration of the potential benefits of inertial motion…
Descriptors: Adults, Autism Spectrum Disorders, Motion, Experience
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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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Bentley, Laura A.; Eager, Rebecca; Savage, Sally; Nielson, Cathy; White, Sonia L. J.; Williams, Kate E. – Developmental Science, 2023
The benefits of active music participation and training for cognitive development have been evidenced in multiple studies, with this link leveraged in music therapy approaches with clinical populations. Although music, rhythm, and movement activities are widely integrated into children's play and early education, few studies have systematically…
Descriptors: Foreign Countries, Preschool Children, Preschool Education, Intervention
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McGowan, Amanda L.; Gerde, Hope K.; Pfeiffer, Karin A.; Pontifex, Matthew B. – Early Education and Development, 2023
Research Findings: The present study examined the associations among meeting 24-hour movement behavior recommendations set by the World Health Organization (2019) and young children's self-regulation and quantity estimation skills in a sample of 123 children (n = 65 female; 4.9 ± 0.7 years) in mid-Michigan. Meeting screen time recommendations…
Descriptors: Motion, Child Behavior, Guidelines, Computation
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Johnson, Emily Kuzneski – Journal of Science Education and Technology, 2019
This study employed mixed methods to investigate the efficacy of scaffolding self-regulated learning prompts within a whole-body educational game, "Waves." This game was designed to teach middle school-aged children basic concepts of waves by moving their bodies to mimic the motions of waves, physically experiencing different velocities…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Educational Games, Middle School Students