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Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Tria Anggraini; Hayuni Retno Widarti; Deni Ainur Rokhim – Journal of Educators Online, 2024
Analytical chemistry is one of the chemical materials that is considered difficult by students. The application of multi-representational proximity in delivering analytical chemistry material can make it easier for students to understand the material. The purpose of research and development is to produce Instagram- and TikTok-based learning media…
Descriptors: Social Media, Educational Media, Instructional Effectiveness, Technology Uses in Education
Jorietha Hugo; Ronel Callaghan; Johannes Cronje – Electronic Journal of e-Learning, 2024
Emerging technologies are transforming educational practices, but successful integration requires improving the quality and efficiency of learning. New technology emerges in hype cycles but adoption and performance lag over time. A strategy development framework is needed for decision-makers to understand the complex interaction of all the factors…
Descriptors: Strategic Planning, Educational Technology, Research Design, Technology Uses in Education
Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
Kershnee Sevnarayan – Journal of Pedagogical Research, 2024
This study explores the dynamics of ChatGPT on perceptions and challenges encountered by students and lecturers in a South African open distance e-learning [ODeL] university. It investigates whether ChatGPT disrupts traditional perceptions of online distance education held by students and lecturers and identifies specific functions and features of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Open Education
Jiyou Jia; Tianrui Wang; Yuyue Zhang; Guangdi Wang – Asia Pacific Journal of Education, 2024
In designing an intelligent tutoring system, a core area of the application of AI in education, tips from the system or virtual tutors are crucial in helping students solve difficult questions in disciplines like mathematics. Traditionally, the manual design of general tips by teachers is time-consuming and error-prone. Generative AI, like…
Descriptors: Problem Solving, Artificial Intelligence, Learning Processes, Prompting
Yadviga Radzitskaya; Artem Islamov – Journal of Computer Assisted Learning, 2024
Nanolearning represents an educational methodology rooted in personalisation and the individualisation of the educational process, leveraging contemporary information technologies. Nanolearning, closely intertwined with self-regulated learning, entails an individual's capacity to plan, monitor and regulate their learning process, objectives and…
Descriptors: Microcredentials, Teaching Methods, Information Technology, Learning Processes
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
George Veletsianos; Shandell Houlden; Nicole Johnson – TechTrends: Linking Research and Practice to Improve Learning, 2024
Much of the literature on artificial intelligence (AI) in education imagines AI as a tool in the service of teaching and learning. Is such a one-way relationship all that exists between AI and learners? In this paper we report on a thematic analysis of 92 participant responses to a story completion exercise which asked them to describe a classroom…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Interaction
Olcay Saltik – International Technology and Education Journal, 2023
The purpose of this research is to investigate how Web based and computer technologies impact studies, in teaching Turkish as a foreign language. Through a qualitative approach the study extensively explores this subject matter. To examine studies related to the use of Web based technology in teaching Turkish, a document analysis technique was…
Descriptors: Web Based Instruction, Technology Uses in Education, Second Language Instruction, Turkish
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Suzannie K. Y. Leung; Kimburley W. Y. Choi – European Early Childhood Education Research Journal, 2024
This study aimed at exploring kindergarten teachers' perceptions and usage of digital devices in their classrooms. A multiple case study (n = 4) was conducted to investigate how in-service experienced (n = 22) and novice (n = 24) kindergarten teachers interpreted the functional significance of digital devices, including the needs and challenges…
Descriptors: Visual Arts, Art Education, Films, Teacher Attitudes
Maija Zakrizevska-Belogrudova; Airisa Steinberga; Anete Hofmane; Argron Rusmani – Discourse and Communication for Sustainable Education, 2024
This study examines the relationship between the habits of young adults in the use of information technologies and the cognitive processes involved in learning. It was found that information technologies have become an irreplaceable part of modern education, offering vast opportunities to access information and resources, thus promoting the…
Descriptors: Information Technology, Young Adults, Cognitive Processes, Habit Formation
Sanaa Yacoub Banat; Fatima Abd-Alkareem Wahba – International Journal of Web-Based Learning and Teaching Technologies, 2023
This study highlights the most pertinent m-learning content quality features that should be considered by designers from the point of view of experts to determine students' perceptions about suggested quality features and to measure any statistically significant differences in students' perceptions due to their gender and technological skills. An…
Descriptors: Electronic Learning, Foreign Countries, Instructional Design, Student Attitudes
Eun Kyung Ko – i.e.: inquiry in education, 2024
This study examines the impact of video-based learning on preservice elementary teachers, focusing on the use of Accomplished Teaching, Learning, and Schools (ATLAS) and Teaching Channel video resources. The research addresses the increasing reliance on video analysis for teacher preparation. Two groups of preservice teachers participated,…
Descriptors: Video Technology, Preservice Teachers, Elementary School Teachers, Teaching Methods