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Showing 1 to 15 of 25 results Save | Export
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Laura J. Petranek; Cara Gallegos – College Teaching, 2024
Mobile technology has changed the landscape of post-secondary education. This descriptive study examined student and instructor perceptions of student learning and engagement while using mobile technology. Overall, student perceptions of learning and engagement were neutral; however, instructors reported higher positive perceptions on both…
Descriptors: Learner Engagement, Universities, Handheld Devices, Telecommunications
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Silje Anderdal Bakken – International Journal of Social Research Methodology, 2023
Textual and visual app-based communication is standard everyday interaction. I argue that, as researchers, we have to be better equipped to include various ways of interacting digitally with participants in qualitative research interviews. In this paper, I do a methodological focused analysis of app-based textual interviews (n = 98) with young…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Interaction
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Hongyan Yang; Enilda Romero-Hall – TechTrends: Linking Research and Practice to Improve Learning, 2024
Asynchronous online courses have become increasingly prevalent in higher education, offering numerous benefits, including flexibility and accessibility. However, these courses often face challenges related to the lack of direct interaction among students. This study is grounded in a "Modified Theory of Interactions" that seeks to…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Asynchronous Communication
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Seo, Kyoungwon; Tang, Joice; Roll, Ido; Fels, Sidney; Yoon, Dongwook – International Journal of Educational Technology in Higher Education, 2021
Artificial intelligence (AI) systems offer effective support for online learning and teaching, including personalizing learning for students, automating instructors' routine tasks, and powering adaptive assessments. However, while the opportunities for AI are promising, the impact of AI systems on the culture of, norms in, and expectations about…
Descriptors: Artificial Intelligence, Electronic Learning, Teacher Student Relationship, Interaction
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da Costa, Ana Carolina; da Silva, Breno Gabriel; Nasu, Vitor Hideo; Nogueira, Daniel Ramos; Marques, Claudio – International Journal of Research in Education and Science, 2021
In the light of the connectivism theory, the objective was to analyze the perception of use and satisfaction of accounting students about Edpuzzle, a digital video application. This tool was employed in four accounting courses using the cell phones of 92 students. A questionnaire was administered on-site and was structured in two parts. The first…
Descriptors: Video Technology, Educational Technology, Technology Integration, Influence of Technology
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Iskandar, Yulita Hanum P. – Anatolian Journal of Education, 2021
This research aims to analyse the factors and effect of compulsive social apps usage on technostress among students in private higher education institutions in Malaysia. The determinants examined are the locus of control, materialism, need for touch, social interaction anxiety and technostress. This study is conducted on students who are the…
Descriptors: Social Media, Addictive Behavior, Psychological Characteristics, Influence of Technology
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Poveda, David; Matsumoto, Mitsuko; Sundin, Ebba; Sandberg, Helena; Aliagas, Cristina; Gillen, Julia – Journal of Early Childhood Literacy, 2020
Young children's engagements with digital technologies form part of their emergent everyday literacy practices. The study reported here derives from the pan-European study 'A Day in the Digital Lives of Children aged 0-3'. The methodology was centred on the videoing of an entire day's experiences of a child aged under 3, together with a reflective…
Descriptors: Preschool Children, Handheld Devices, Computer Use, Television Viewing
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Oz, Omer; Ozdamar, Nilgun – Asian Journal of Distance Education, 2020
The main purpose of this study is to explore the effects of Industry 4.0 on resources (specialization, rationalization, preparatory work, and capital-intensive techniques) in the field of open and distance learning. Industry 4.0 is a period in which a great and rapid change is experienced, has a wide and deep impact that can affect business lines…
Descriptors: College Faculty, Expertise, Teacher Attitudes, Open Education
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Brady, Anna C.; Kim, Yeo-eun; Cutshall, Jessica – AERA Online Paper Repository, 2017
The purpose of this proposal was to identify the types of distractions college students face while completing academic tasks. Additionally, we were interested in how students attributed the underlying causes of their distractions and the types of strategies they utilized to minimize distractions. We conducted qualitative methods whereby we…
Descriptors: College Students, Self Management, Attention Control, Public Colleges
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Bickle, Marianne C.; Rucker, Ryan – Quarterly Review of Distance Education, 2018
The purpose of this study was to examine student-to-student interactions in an asynchronous online undergraduate course in higher education. Respondents (N = 228) were students enrolled in an undergraduate course taught by one of the authors. Regression analyses were conducted to measure students' (a) perceived ability to learn, (b) feeling of a…
Descriptors: Undergraduate Students, Online Courses, Peer Relationship, Asynchronous Communication
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Lofthus, Liv; Silseth, Kenneth – E-Learning and Digital Media, 2019
The focus of this article is on digital literacy and students' use of digital sources. We are examining how students choose digital video sources when doing group work with tablets in a social studies project. The analysis centers on how students collaboratively negotiate and reason around their choice of video sources during an assignment about…
Descriptors: Handheld Devices, Information Literacy, Information Sources, Video Technology
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Davis, Donna; Moscato, Derek – Journal of Interactive Learning Research, 2017
This study explores how visual narratives stemming from the experience of healthy embodiment in social virtual worlds, especially for individuals living with chronic disease or disability, both fosters relationships and more broadly impacts physical and emotional life experience and overall quality of life. It does so through the lens of social…
Descriptors: Disabilities, Social Support Groups, Social Networks, Personal Narratives
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Gaines, Trudi – NACADA Journal, 2014
When both time and financial resources are limited, administrators selectively decide upon proper utilization of current technology and determine whether monies should be expended on new, flashy, and attractive technology realizing that it may not contribute to the advising experience. By obtaining feedback from the students whom the academic…
Descriptors: Academic Advising, Influence of Technology, Preferences, Mass Media Use
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Higgins, Steve; Mercier, Emma; Burd, Liz; Joyce-Gibbons, Andrew – British Journal of Educational Technology, 2012
The development of multi-touch tables, an emerging technology for classroom learning, offers valuable opportunities to explore how its features can be designed to support effective collaboration in schools. In this study, small groups of 10- to 11-year-old children undertook a history task where they had to connect various pieces of information…
Descriptors: Cooperative Learning, Educational Technology, Computer Uses in Education, Influence of Technology
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