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Showing 1 to 15 of 23 results Save | Export
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W. Catherine Cheung; Michaelene M. Ostrosky – Early Childhood Education Journal, 2024
Going down a slide, dancing to music, and pushing someone on a tire swing are more than simply "play activities" or a means to staying physically fit. Engagement in motor play provides important opportunities for preschoolers to develop a variety of skills, including gross motor, social, communication, and cognitive skills. However,…
Descriptors: Psychomotor Skills, Motor Development, Child Development, Play
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Hart, Cassandra M. D.; Linden, Robert; Jacob, Brian; Loeb, Susanna – Peabody Journal of Education, 2023
A common rationale for offering online courses in K-12 schools is that they allow students to take courses not offered at their schools; however, there has been little research on how online courses are used to expand curricular options when operating at scale. We assess the extent to which students and schools use online courses for this purpose…
Descriptors: High School Students, Online Courses, Guidelines, Distance Education
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Badia, Antoni; Becerril, Lorena; Gómez, Marta – Teacher Development, 2021
This study approaches teachers' identity development from a dialogical viewpoint, focusing on teachers' voices in a training course context about critical incidents (CIs) in teaching. The training course entailed the analysis and reflection of 15 CIs in online teaching from 12 online university teachers. The study's empirical element was 328…
Descriptors: Teacher Attitudes, Critical Incidents Method, Professional Identity, Online Courses
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Rueda, Christian Jonathan Angel; Godínes, Juan Carlos Valdés; Rudman, Paul Douglas – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper provides a general-purpose categorization scheme for assessing the utility of new and emerging three-dimensional interactive digital environments (3D-IDEs), along with specific pedagogic approaches that are known to work. It argues for the use of 3D-IDEs on the basis of their ludic appeal and ability to provide intrinsic…
Descriptors: Affordances, Educational Technology, Computer Simulation, Virtual Classrooms
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Kaoropthai, Chayaporn – English Language Teaching Educational Journal, 2021
Due to the COVID-19 pandemic, online learning has automatically become a normal practice of the "Next Normal". Intensive English is a compact three-week course offered to get first-year students ready for university study. Online learning was something new for both students and instructors. A key challenge in online learning was how to…
Descriptors: Virtual Classrooms, Second Language Learning, Second Language Instruction, English (Second Language)
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Steele, Patricia B.; Burleigh, Cheryl; Young, Elizabeth A. – Journal of Educational Research and Practice, 2020
With the proliferation of students' abilities to use technology, in particular virtual reality (VR) applications, teachers are experimenting with VR in virtual learning environments (VLE) to engage students; but clear ethics and safety guidelines are not available. Within the field of education additional research is needed to determine how VR is…
Descriptors: Ethics, Safety, Virtual Classrooms, Technology Integration
Holquist, Samantha E.; Cetz, Jared; O'Neil, Santiago D.; Smiley, Dana; Taylor, Laney M.; Crowder, Marisa K. – McREL International, 2020
Approximately 40 to 60 percent of America's high school students are chronically disengaged (i.e., inattentive, exert little to no effort, do not complete tasks, and claim to be bored; National Research Council and Institute of Medicine, 2004). Disengagement is so widespread that it has been labeled the "Silent Epidemic" (Bridgeland et…
Descriptors: Learning Processes, Learner Engagement, High School Students, Student Attitudes
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Rico Garcia, Mª Mercedes; Burns, Laura V. Fielden; Naranjo Sánchez, María José – International Association for Development of the Information Society, 2019
From the skills needed to adjust for the current mismatch between labor market demands and higher education training, collaboration and the development of communication strategies stand out. To improve communication as a whole, "The Common European Framework of Reference for Languages (CEFR)," constitutes a body of reference which adds…
Descriptors: Online Courses, Language Skills, Instructional Design, Guidelines
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Cicco, Gina – Journal on School Educational Technology, 2016
This article will review the experiences of a graduate counselor educator in teaching and evaluating her online courses. The author will summarize her most effective instructional and assessment mechanisms, based on student performance through achievement of course objectives as well as students' feedback and comments on specific online counseling…
Descriptors: Online Courses, Course Evaluation, Graduate Study, Counselor Educators
Upfold, Christopher – International Association for Development of the Information Society, 2016
Technology facilitated teaching and learning can now influence the way both lecturers and students collaborate. The problem is that many of these interventions are conducted in a non-systematic ad-hoc way. There are concerns that merely adopting a traditional lecturing approach to a technology based environment provides little if any advantage to…
Descriptors: Guidelines, Graduate Study, Learning Modules, Blended Learning
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
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Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
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Selverian, Melissa E. Markaridian; Lombard, Matthew – Themes in Science and Technology Education, 2009
A thorough review of the research relating to Human-Computer Interface (HCI) form and content factors in the education, communication and computer science disciplines reveals strong associations of meaningful perceptual "illusions" with enhanced learning and satisfaction in the evolving classroom. Specifically, associations emerge…
Descriptors: Virtual Classrooms, Computer Interfaces, Human Factors Engineering, Educational Objectives
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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Ligorio, M. B.; Van der Meijden, H. – Journal of Computer Assisted Learning, 2008
The purpose of this study is to provide guidelines for teachers to carry out cross-national educational projects in schools through the introduction of virtual environments as a means of reshaping classroom-based activities. The theoretical foundations of the study are rooted in computer supported collaborative learning and the community of…
Descriptors: Educational Strategies, Student Evaluation, Primary Education, Guidelines
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