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Yilmaz, Ozgur; Bayraktar, Duygu Mutlu – International Journal of Game-Based Learning, 2018
This article investigates the effect of kinesthetic educational game on students' mental computation speed. A Solomon four-group design was used to avoid the influence of pretest-posttest design. In order to determine which grade is appropriate for this game, a pilot study was conducted with 30 students. As for the main study, 123 students…
Descriptors: Mental Computation, Computer Games, Kinesthetic Methods, Comparative Analysis
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Roberts, J. Christopher – Journal of Research in Music Education, 2015
The purpose of this study was to identify the characteristics of common elementary music class activities that elicit situational interest, the short-term interest that emerges spontaneously in learners when faced with environmental factors in an educational experience. An instrumental case study approach was employed, with 24 fourth-grade…
Descriptors: Grade 4, Elementary School Students, Music Education, Learning Activities
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Murphy, Erroleen; McLaughlin, T. F. – Reading Improvement, 1990
Examines the effects of a tactile and kinaesthetic teaching method on the spelling performance of a special education student. Finds improved accuracy in weekly tests but modest long-term retention when tracing target words with the index finger of the dominant hand. Finds overall improved scores when tracing was combined with dictation. (KEH)
Descriptors: Aural Learning, Case Studies, Grade 4, Instructional Effectiveness