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Anthony J. Maher; Justin A. Haegele – Educational Review, 2024
In this article, we amplify the voices of visually impaired people to explore the authenticity of simulating visual impairment (VI) as a means of developing empathy among sighted student teachers. Participants were nine visually impaired adults who read vignettes narrating simulation experiences of student teachers in a university setting before…
Descriptors: Visual Impairments, Empathy, Perspective Taking, Student Teachers
Reva Mathieu-Sher; Paige Johnson; Elizabeth Straub; Annie Lao; Duaa Alzahrani; Elizabeth McCallum; Ara Schmitt – Discover Education, 2024
Applied behavior analysis (ABA) focuses on providing socially significant treatments and practices. Recent advancements in ethically-minded research have encouraged practitioners to think beyond the technical skills required for implementing behavior-analytic practices and consider how these practices are delivered. Compassionate care in ABA has…
Descriptors: Applied Behavior Analysis, Empathy, Caring, Interpersonal Competence
Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
Mochizuki, Toshio; Sasaki, Hiroshi; Wakimoto, Takehiro; Kubota, Yoshihiko; Eagan, Brendan; Hirayama, Ryoya; Yamaguchi, Yuta; Yuki, Natsumi; Funaoi, Hideo; Suzuki, Hideyuki; Kato, Hiroshi – International Journal of Computer-Supported Collaborative Learning, 2022
This study examined microteaching using computer-supported collaborative learning (CSCL) to assist student teachers in anticipating student voices and achieving authentic role-play. To achieve this, the design had two manipulatives: tangible puppets as "mediating manipulatives" that allow student teachers to elicit a variety of imaginary…
Descriptors: Microteaching, Computer Assisted Instruction, Cooperative Learning, Role Playing
Makoto Hanita; Graham Buhrman; Joy Kennedy; Jacqueline Zweig; Hai Lun Tan; Alice Kaiser; Kevin Waterman – Society for Research on Educational Effectiveness, 2024
Background: Mission US is a series of interactive first-person role-playing history games and curricular materials that address a critical problem: students lack fundamental knowledge of our nation's history. According to the most recent National Assessment of Educational Progress (NAEP, 2018), only 13% of Grade 8 students were proficient on the…
Descriptors: United States History, History Instruction, Middle School Students, Educational Games
Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Drewelow, Isabelle; Finney, Sara – Language Learning Journal, 2020
This article reports on using a strategy-based simulation designed to engage intermediate Spanish learners with issues of drug trafficking and violence at the US-Mexico border as an avenue to cultivate an empathetic frame of mind and global perspectives. Using self-reported responses on pre- and post-reflections as well as face-to-face and digital…
Descriptors: Cultural Awareness, Empathy, Simulation, Spanish
O'Connell, Christine; McCauley, Jennifer; Herbert, Lisa – Journal of Student Affairs Research and Practice, 2022
Strong mentoring relationships improve the success of students in academia and must be the foundation for increasing diversity in STEM. We developed an innovative skills-based training workshop to teach effective communication in mentoring and build awareness of diversity issues in STEM. The workshop was interactive and included open discussions,…
Descriptors: Empathy, Mentors, Interpersonal Relationship, STEM Education
Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Vadurová, Helena; Slepicková, Lenka – Educational Forum, 2021
This paper describes the process of implementing the Global Storylines (GSL) approach in Czech primary schools by looking at the data (interviews, participatory observations, written teachers' reflections) collected from 12 primary schools. It attempts to analyze the main effects of GSL on pupils, teachers, and the class as a whole and…
Descriptors: Student Diversity, Global Approach, Teaching Methods, Elementary School Teachers
Sacristan, Dolly; Martinez, Colleen D. – Journal of Teaching in Social Work, 2023
Social work educators are compelled to use reliable and valid methods to assess student learning outcomes. This study adapted a clinical simulation by integrating traditional role-play of case scenarios and elements of the Objective Structured Clinical Examination, which is often used to assess students' practice skills. Master of Social Work…
Descriptors: Graduate Students, Counselor Training, Masters Programs, Clinical Experience
de Leur, Tessa; van Boxtel, Carla; Huijgen, Tim – History Education Research Journal, 2021
Imagining what it was like to live in the past may help secondary school students to understand historical developments and situations. In this case study, the opportunities of a drama task are explored by using a mixed-method approach. In small groups, Dutch 14-15-year-old students examined historical sources and produced a short film clip on…
Descriptors: Foreign Countries, Secondary School Students, Group Discussion, Films
Barlow, William D. – Education 3-13, 2020
This case study explores pupils' and teachers' views on using Drama Conventions during primary-secondary transition. The intervention took place during the final month of the Scottish academic year (June), in 3 associated state primary 7 classes (the last year of primary school in Scotland) with 78 pupils and 3 teachers. Forty-nine pupils…
Descriptors: Foreign Countries, Student Adjustment, Elementary School Students, Student Attitudes
Billiot, Theresa; Forbes, Lukas P. – Journal of International Education in Business, 2021
Purpose: The purpose of this paper is to use Fink's (2013) taxonomy of significant learning in a retail marketing class to help rural, price-sensitive students develop empathy toward high-end urban customers while becoming self-directed learners. Design/methodology/approach: Using a 16-week pilot course, students developed a gaming prototype and…
Descriptors: Empathy, Learning Processes, Socioeconomic Status, Marketing
Fulton, A. E.; Dimitropoulos, G.; Ayala, J.; McLaughlin, A. M.; Baynton, M.; Blaug, C.; Collins, T.; Elliott, G.; Judge-Stasiak, A.; Letkemann, L.; Ragan, E. – Journal of Teaching in Social Work, 2019
Field practicum plays a central role in social work education by socializing social work students to the profession and facilitating the integration of theoretical knowledge with skill development. Students can be apprehensive about beginning practicum and often lack adequate formal preparation for the practicum experience. This study evaluates…
Descriptors: Practicums, Field Experience Programs, Social Work, Masters Programs