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Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
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Tong, Yuyao; Chan, Carol K. K. – International Journal of Computer-Supported Collaborative Learning, 2023
This study examined students' understanding of, and reflective inquiry into discourse, specifically their epistemic discourse understanding and meta-discourse, and investigated their roles and relationships in fostering productive inquiry in knowledge building. The participants comprised two classes of ninth grade visual arts students inquiring…
Descriptors: Meta Analysis, Discourse Analysis, Epistemology, Inquiry
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Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
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Furenes, May Irene; Kucirkova, Natalia; Bus, Adriana G. – Review of Educational Research, 2021
This meta-analysis examines the inconsistent findings across experimental studies that compared children's learning outcomes with digital and paper books. We quantitatively reviewed 39 studies reported in 30 articles (n = 1,812 children) and compared children's story comprehension and vocabulary learning in relation to medium (reading on paper…
Descriptors: Reading Processes, Children, Reading Comprehension, Vocabulary Development
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Strimel, Greg J.; Kim, Eunhye; Grubbs, Michael E.; Huffman, Tanner J. – International Journal of Technology and Design Education, 2020
Design within primary and secondary schools has been increasingly emphasized over the past decade. As a response to this increased interest, qualitative research examining students' cognitive processes involved in the practices of design has been on the rise. These studies have commonly employed the concurrent think-aloud research methodology to…
Descriptors: Meta Analysis, Elementary School Students, Secondary School Students, Cognitive Processes
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Chen, Meng-Hua; Tseng, Wen-Ta; Hsiao, Tsung-Yuan – British Journal of Educational Technology, 2018
This study presents the results of a meta-analytic study about the effects of digital game-based learning (DGBL) on vocabulary. The results of the study showed that the effects of DGBL on vocabulary learning may vary with game design features (Q = 5.857, df = 1, p = 0.016), but not with learners' age (Q = 0.906, df = 1, p = 0.341) or linguistic…
Descriptors: Computer Games, Vocabulary Development, Meta Analysis, Design
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Huang, Rui; Ritzhaupt, Albert D.; Sommer, Max; Zhu, Jiawen; Stephen, Anita; Valle, Natercia; Hampton, John; Li, Jingwei – Educational Technology Research and Development, 2020
Gamification research in educational settings has produced mixed results on student learning outcomes. Educational researchers and practitioners both struggle with identifying when, where, and how to use gamification design concepts. The present study provides findings from a meta-analysis that integrated the empirical, quantitative research on…
Descriptors: Game Based Learning, Educational Games, Outcomes of Education, Meta Analysis
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Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction
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Hinchliffe, Sally R.; Crowther, Michael J.; Phillips, Robert S.; Sutton, Alex J. – Research Synthesis Methods, 2013
An individual diagnostic accuracy study rarely provides enough information to make conclusive recommendations about the accuracy of a diagnostic test; particularly when the study is small. Meta-analysis methods provide a way of combining information from multiple studies, reducing uncertainty in the result and hopefully providing substantial…
Descriptors: Meta Analysis, Design, Diagnostic Tests, Accuracy
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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis