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Saris, Brenda; Doyle, Stephanie; Loveridge, Judith – International Journal of Art & Design Education, 2023
Previous theoretical frameworks used to research and explain creative design processes tend to privilege individual expression and not address the context in which the process occurs. This is problematic due to the ways in which creative activities are embedded in and shaped by socio-cultural and historic contexts. In this article we focus on the…
Descriptors: Creativity, Design, Self Expression, Creative Activities
Ning Zou; Qing Gong; Xiaolin Li; Zihan Zhao; Chunlei Chai – Creativity Research Journal, 2024
This study investigates the design method of integrating design resources and design materials with an explanation of the foundations of cultural psychology. It focuses on the integration of design resources and design materials in product creative design. This article outlines the design process of integrating design resources and design…
Descriptors: Design, Cultural Influences, Psychological Characteristics, Creativity
Aljanahi, Mona Humaid; Alsheikh, Negmeldin – Journal of Adolescent & Adult Literacy, 2021
Due to the advent of technologies and mediascapes, young adults in the Arab region are engaging in new multiliteracies and making meaning through remixing multimodal modes of representations. One such practice is cosplaying. This study explores three Arab cosplayers' designing experiences as an embodied text. The participants' experiences are…
Descriptors: Young Adults, Arabs, Multiple Literacies, Creative Activities
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Marten B. Westerhof; Colm O’Kane; Gavin Duffy – Design and Technology Education, 2024
Spatial skills are crucial to STEM disciplines and involve a variety of cognitive processes and skills related to visualising, reasoning and communicating about spatial relations. Particularly in the primary school years, attaining 'spatial literacy' gives children a valuable set of skills and knowledge that can aid them in successful…
Descriptors: Spatial Ability, Handicrafts, Creative Activities, Design
Naghshbandi, Serveh – TechTrends: Linking Research and Practice to Improve Learning, 2020
This qualitative study draws on Design-Based Research and explores the impact of a Maker Day on teachers' conceptualizations of design thinking. At the Maker Day, participants experienced design thinking as a problem finding approach prior to making prototypes. Intersection of design thinking and making supports constructionist learning; it can be…
Descriptors: Design, Models, Teacher Attitudes, Creative Activities
Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
Yu Xia; Shulong Yan; Mengying Jiang – Information and Learning Sciences, 2024
Purpose: The rapid emergency remote teaching has moved informal learning programs online including makerspaces, which has created an opportunity for harnessing the benefits of virtual makerspaces. This study reports on findings from three club designers and facilitators' reflections on a fully virtual maker club offered in the summer of 2023. This…
Descriptors: Creative Activities, Shared Resources and Services, Computer Mediated Communication, Clubs
Almaç, Bihter – International Journal of Art & Design Education, 2018
This article discusses the idea of otherness in design education and introduces a new approach that merges the potentials of collaborative and individual design. The aim is for each individual student to discover how others design to criticise and derive their own ways of designing. Therefore, the discussion here focuses on the process of becoming…
Descriptors: Studio Art, Design, Social Distance, Student Projects
Sawyer, R. Keith – Cognition and Instruction, 2022
Material artifacts play an important role in many learning environments. Such artifacts can include sketches, manipulatives, 3D models, toys and games, or the scrap materials found in makerspaces. Some theorists have argued that material artifacts, even though they do not move or talk, should be considered to have autonomous agency and to interact…
Descriptors: Creativity, Creative Activities, Design, Studio Art
Fernandes, Clara Eloïse – International Journal of Art & Design Education, 2022
As most GenZ and Millenial students now study at home, young people have shifted their media content consumption, with streaming platforms being among GenZ and Millenials favorites since the first lockdown. Could 'Netflix and chill' be turned into a creative learning activity for design students? As theoretical online learning is often associated…
Descriptors: Design, Teaching Methods, Pandemics, COVID-19
Bureekhampun, Suthasini; Techakarnjanakij, Kittikorn; Supavarasuwat, Piya – International Journal of Instruction, 2021
The objectives of the research were to investigate a creative learning promotion activity package for 30 Thai seven-year-old, first-grade school students. Secondly, to design a creative learning promotion activity package, followed by an assessment of the creative learning development process from a series of creative learning promotion…
Descriptors: Young Children, Grade 1, Elementary School Students, Creativity
Rönkkö, Marja-Leena; Yliverronen, Virpi; Kangas, Kaiju – Design and Technology Education, 2021
The present study explored pre-primary students' investigative activity during a longitudinal, integrative technology education project: the Power Creatures project. Investigative activity refers to the way young children act in a learning context that combines inquiry-based activities with creative hands-on activities, such as designing and…
Descriptors: Preschool Children, Technology Education, Preschool Education, Investigations
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Androutsos, Athanassios; Brinia, Vasiliki – Education Sciences, 2019
In Secondary Education, students need innovative skills and competences that the current education system does not sufficiently offer. Also, educators need pedagogical support to develop teaching to respond to 21st century skills requirements. In order to achieve these goals, an experimental culture of learning needs to be implemented in practice.…
Descriptors: Secondary Education, 21st Century Skills, Experimental Teaching, Innovation