Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Video Games | 3 |
21st Century Skills | 1 |
Age Differences | 1 |
Age Groups | 1 |
Art Education | 1 |
Art Teachers | 1 |
Barriers | 1 |
Comparative Analysis | 1 |
Computer Use | 1 |
Conventional Instruction | 1 |
Design | 1 |
More ▼ |
Author
Brumberger, Eva | 1 |
Chang, Mido | 1 |
Evans, Michael A. | 1 |
Kim, Sunha | 1 |
Lu, Lilly | 1 |
Norton, Anderson | 1 |
Patton, Ryan | 1 |
Samur, Yavuz | 1 |
Shin, Ryan | 1 |
Sweeny, Robert W. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Virginia | 3 |
Arizona | 1 |
Illinois | 1 |
Pennsylvania | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Patton, Ryan; Sweeny, Robert W.; Shin, Ryan; Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2020
In this article, art education researchers from four universities share a multisite research project dealing with teaching digital game design to preservice art educators. The research project was initially designed in response to recent trends to develop 21st-century skills in education, digital media, and art/design education, as advocated by…
Descriptors: Preservice Teachers, Art Teachers, Design, Video Games
Chang, Mido; Evans, Michael A.; Kim, Sunha; Norton, Anderson; Samur, Yavuz – Educational Media International, 2015
This study examined the effects of a learning game, [The Math App] on the mathematics proficiency of middle school students. For the study, researchers recruited 306 students, Grades 6-8, from two schools in rural southwest Virginia. Over a nine-week period, [The Math App] was deployed as an intervention for investigation. Students were assigned…
Descriptors: Educational Games, Mathematics Skills, Middle School Students, Grade 6
Brumberger, Eva – Journal of Visual Literacy, 2011
The so-called millennial learners who currently populate college classrooms are purportedly digital natives whose repeated exposure to a host of new technologies has allegedly resulted in enhanced skills in several areas, including those related to technology and visual communication. By extension, the argument has been made that digital natives…
Descriptors: Visual Literacy, Age Groups, Visual Learning, Undergraduate Students