Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Video Games | 2 |
Access to Computers | 1 |
Adolescents | 1 |
Autism | 1 |
Behavior Problems | 1 |
Best Practices | 1 |
Children | 1 |
Comparative Analysis | 1 |
Correlation | 1 |
Democracy | 1 |
Educational Games | 1 |
More ▼ |
Author
Clark, Douglas B. | 1 |
Engelhardt, Christopher R. | 1 |
Fradkin, Aryah | 1 |
Hostetler, Andrew | 1 |
Mazurek, Micah O. | 1 |
Polikov, Vadim | 1 |
Tanner-Smith, Emily | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Middle Schools | 1 |
Audience
Location
Maryland | 2 |
Alabama | 1 |
District of Columbia | 1 |
Kentucky | 1 |
Missouri | 1 |
New Jersey | 1 |
Rhode Island | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Engelhardt, Christopher R.; Mazurek, Micah O. – Autism: The International Journal of Research and Practice, 2014
Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to…
Descriptors: Video Games, Males, Pervasive Developmental Disorders, Autism
Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design