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Porto, Rafael Barreiros; Oliveira-Castro, Jorge M. – Psychological Record, 2013
Not much is known about the interaction effects between current and past contingencies. At the brand level, consumers may or may not buy exactly what they bought or intended to buy on their last shopping trip, and this could be due to differences in the behavioral contingencies. The main purpose of this article was to examine possible relations…
Descriptors: Consumer Economics, Purchasing, Intention, Reinforcement
Tripney, Janice; Roulstone, Alan; Vigurs, Carol; Hogrebe, Nina; Schmidt, Elena; Stewart, Ruth – Campbell Collaboration, 2015
In the past, the lack of data on people with disabilities living in low- or middle-income countries (LMICs) has contributed to the invisibility of disability as a development priority. This is beginning to be addressed. While the Millennium Development Goals (MDGs) did not specifically mention disability, it is increasingly being recognised that…
Descriptors: Intervention, Labor Market, Adults, Physical Disabilities
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Moraes, Valéria Vieira; Borges-Andrade, Jairo Eduardo – Journal of Workplace Learning, 2015
Purpose: The purpose of this paper is to investigate workplace learning among municipal officers in the high-learning-demanding organizational context of their work practice in the first year of mandate. Design/methodology/approach: A before-and-after quasi-experimental design was used to assess the effect of time of work practice on learning work…
Descriptors: Workplace Learning, Municipalities, Local Government, Government Employees
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Inoue, Cristina Yumie Aoki; Krain, Matthew – Journal of Political Science Education, 2014
This study assesses the pedagogical value of film as case material, and whether that value is affected by the different national and institutional contexts of the students engaging that text. We test whether students in two different Theories of International Relations (IR) classrooms--one in Brazil and one in the United States--demonstrated a…
Descriptors: Films, Cross Cultural Studies, Teaching Methods, International Relations
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Beserra, Vagner; Nussbaum, Miguel; Zeni, Ricardo; Rodriguez, Werner; Wurman, Gabriel – Educational Technology & Society, 2014
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the…
Descriptors: Video Games, Mathematics Instruction, Arithmetic, Computer Assisted Instruction