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Miao Chao; Weiyi Sun; Jie Liu; Jiahui Ding; Ye Zhu – Journal of Computer Assisted Learning, 2025
Background: The use of social media among students has become debatable concern due to both positive and negative effects on academic performance. Yet, understanding of the diverse patterns of social media use and their influence on actual and perceived academic performance remains limited. Objectives: This study distinguishes between academic and…
Descriptors: Social Media, Performance, Influence of Technology, Predictor Variables
Smriti Mathur; Vandana Anand; Durgansh Sharma; Sushant Kr. Vishnoi – International Journal of Information and Learning Technology, 2025
Purpose: ChatGPT, a cutting-edge language model, stands as an unparalleled, unmatched conversational ally, showcasing novel versatility and intelligence in its responses. This research delves into the incorporation of ChatGPT, a powerful generative AI tool, into professional communication. This study utilizes the information system success model…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Influence of Technology
María Agustina Tuzinkievicz; Nadia Soledad Peralta; Mariano Andrés Castellaro – European Journal of Psychology of Education, 2025
The present study examined the influence of the technological environment and the technological mediation on argumentative interactions among university students. Eighty-two students, paired in dyads, participated in discussions on an academic task in different settings (face-to-face, chat, video call), and with or without technological mediation…
Descriptors: Influence of Technology, Persuasive Discourse, Environmental Influences, College Students
Sulaimon Adewale – International Journal of Information and Learning Technology, 2025
Purpose: This study aimed to explore the experiences of female academics and researchers in tertiary institutions in South Africa as a means of bridging the gaps in research productivity. Design/methodology/approach: The study adopted a qualitative research design of a phenomenological type to explore the experiences of purposively selected 20…
Descriptors: Foreign Countries, Females, Higher Education, Artificial Intelligence
Febri Yanti; Lufri Lufri; Yuni Ahda – Open Education Studies, 2025
Augmented reality (AR) became increasingly popular in education worldwide as a useful tool for improving student engagement, teamwork, and problem-solving abilities to enhance students' skills in Education 4.0 (E4.0). This research aimed to analyze and highlight several research publications that examined the use of AR to improve the skills of…
Descriptors: Computer Simulation, High School Seniors, Skill Development, Technology Uses in Education
Meiyan Huang; Tang Yongquan – Journal of Computer Assisted Learning, 2025
Aim: In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs. Purpose: The purpose of…
Descriptors: Athletics, Technology, Influence of Technology, Training
Reham Adel Ali; Mohamed Soliman; Muhammad Roflee Weahama; Muhammadafeefee Assalihee; Imran Mahmud – Smart Learning Environments, 2025
The current study explores metaverse adoption among higher education institutions (HEIs) in the light of a theoretical framework to empower future perspectives of the metaverse as a learning platform. Even though this technology was just recently introduced to the higher education sector, very few attempts have been made to evaluate its impact.…
Descriptors: Technology Uses in Education, College Students, Student Attitudes, Private Colleges
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Azmi Fitriati; Subuh Anggoro; Corrienna Abdul Talib; Tin Lam Toh – Turkish Online Journal of Distance Education, 2025
The Technology Acceptance Model (TAM) is a concise and efficient predictive model used to explain the acceptance of m-learning technology. However, several studies have shown that TAM cannot fully explain the acceptance of m-learning among Generation Z. This study aims to formulate TAM as a model of m-learning acceptance for Generation Z. TAM…
Descriptors: Foreign Countries, College Students, Young Adults, Self Efficacy
Wen Xin Zhang; John J. H. Lin; Ying-Shao Hsu – Journal of Computer Assisted Learning, 2025
Background Study: Assessing learners' inquiry-based skills is challenging as social, political, and technological dimensions must be considered. The advanced development of artificial intelligence (AI) makes it possible to address these challenges and shape the next generation of science education. Objectives: The present study evaluated the SSI…
Descriptors: Artificial Intelligence, Computer Assisted Testing, Inquiry, Active Learning
Babar Nawaz Abbasi; Yingqi Wu; Zhimin Luo – Education and Information Technologies, 2025
Artificial intelligence (AI) refers to the theory and development of computer systems capable of performing tasks that normally require human intelligence. This revolutionary technology holds immense potential in multiple domains, including the development of educational curricula. This article has explored the impact of AI on curriculum…
Descriptors: Artificial Intelligence, Curriculum Development, Influence of Technology, Global Approach
Sanna Nuutinen; Laura Bordi – International Journal of Educational Management, 2025
Purpose: This study examined whether job and personal resources could buffer the negative effects of technostrain and information and communication technology (ICT) availability demands on employee well-being. Design/methodology/approach: The data were collected among Finnish comprehensive school teachers (n = 323) between December 2020 and…
Descriptors: Technology Uses in Education, COVID-19, Pandemics, Work Life Expectancy
Halyna Kuzmenko; Veronika Zaitseva; Sv?tlana Zar?a; Svitlana Shman; Olha Konovalova; Alla Buihasheva – Journal of Education and Learning (EduLearn), 2025
The article aims to determine the impact of a psychologically grounded interactive educational space on the professional self-realization of future art professionals. The study used the methodology "type and level of professional self-realization," methodology for studying satisfaction, test for studying the motivation of professional…
Descriptors: Foreign Countries, College Students, Art Education, Artists
Allan Barsky; Danielle Groton; Christine Spadola – Educational Policy, 2025
This study explores the impact of Florida House Bill 233 on teaching and learning in Florida's State University System. This bill purports to promote intellectual freedom and viewpoint diversity by permitting students to record classes and by creating a cause of action for faculty violating these principles. Faculty were invited to share…
Descriptors: State Universities, State Legislation, Intellectual Freedom, Diversity
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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