Publication Date
In 2025 | 2 |
Since 2024 | 38 |
Since 2021 (last 5 years) | 116 |
Since 2016 (last 10 years) | 246 |
Since 2006 (last 20 years) | 706 |
Descriptor
Source
Author
Nandakumar, Ratna | 7 |
Zeng, Lingjia | 6 |
Zimmerman, Donald W. | 6 |
Hambleton, Ronald K. | 5 |
Stout, William | 5 |
De Ayala, R. J. | 4 |
Gibson, David | 4 |
Liou, Michelle | 4 |
Miller, Timothy R. | 4 |
Nelson, Brian C. | 4 |
Rogers, H. Jane | 4 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 24 |
Practitioners | 16 |
Researchers | 11 |
Policymakers | 8 |
Students | 4 |
Administrators | 3 |
Media Staff | 2 |
Parents | 1 |
Support Staff | 1 |
Location
United Kingdom | 31 |
Australia | 16 |
Canada | 15 |
Spain | 13 |
Turkey | 10 |
Taiwan | 9 |
China | 8 |
Singapore | 8 |
United States | 8 |
California | 7 |
Germany | 7 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 3 |
Americans with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Pedaste, Margus; Mitt, Geidi; Jürivete, Teele – Education Sciences, 2020
A systematic review of the potential of implementing augmented reality (AR) in inquiry-based learning was conducted. We considered the purposes, potential advantages, application characteristics and the effects of using AR in inquiry-based learning. The findings reveal that AR, in the context of inquiry-based learning, is mostly implemented…
Descriptors: Elementary Secondary Education, Computer Simulation, Simulated Environment, Educational Technology
Gallagher, Shaun – Educational Theory, 2018
On an enactivist conception of cognition, the unit of explanation is not just the brain, not just the body, and not just the environment, but the body--brain--environment understood as a dynamically coupled structure or gestalt. On this view, referencing Viktor von Weizsäcker's metaphor of the gestalt circle (Gestaltkreis), the brain is not in the…
Descriptors: Learning Processes, Brain, Human Body, Interaction
Girvan, Carina – Educational Technology Research and Development, 2018
In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term 'virtual worlds'. Yet over the past ten years, there has been little development of the term. Instead there is confusion in the literature, with the introduction of new terms which are at times used to classify the type of…
Descriptors: Computer Simulation, Information Technology, Definitions, Educational Technology
Kuznetcova, Irina; Lin, Tzu-Jung; Glassman, Michael – Technology, Knowledge and Learning, 2021
Teacher presence has been considered one of the cornerstones of students' motivation and engagement in traditional and online education. However, we argue that diminished teacher presence can actually be beneficial for building a democratic, student-led classroom. We hypothesize that this can be achieved through the use of an Open Source Educative…
Descriptors: Teacher Student Relationship, Online Courses, Electronic Learning, Student Centered Learning
Lubrick, Mark; Zhou, George; Zhang, Jingsheng – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Lightboard technology has only been around since 2013, but has already shown up on numerous campuses worldwide. There is a dearth of research related to lightboard videos, so there is a need to systematically explore its potential and best practices. This paper explores the pedagogical potential of lightboards for higher education through…
Descriptors: Educational Technology, Video Technology, Academic Achievement, Learner Engagement
Develaki, Maria – Journal of Science Education and Technology, 2019
While computer simulations are a key element in understanding and doing science today, their nature and implications for science education have not been adequately explored in the relevant literature. In this article, (1) we provide an analysis of the methodology and epistemology of computer simulations, aiming to contribute to a sound and…
Descriptors: Epistemology, Computer Simulation, Science Education, Research Methodology
Sykes, Julie M. – Foreign Language Annals, 2018
The digital gaming industry has captured the public's attention worldwide and in the United States alone, the video game industry is predicted to increase by 30% from 2010 to 2019, reaching $19.6 billion in revenue (Takahashi, 2015, n.p.). Not surprisingly, digital gameplay is also rapidly expanding in educational domains. Although researchers…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Teaching Methods
Lu, Yihua; Xu, Yao; Zhu, Xi – Journal of Chemical Education, 2021
In this work, we introduce the VR[superscript 2]E[superscript 2]C system for Virtual Reality Remote Education for Experimental Chemistry. It aims to increase scientific literacy about remote education of theoretical and experimental chemistry among the public and high school students. It provides a laboratory option for students with disabilities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Chemistry
Wright, Lyniesha; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
An augmented reality (AR) application and an activity worksheet have been developed to support students in visualizing the concepts involved when solving [superscript 1]H NMR problems. This instructional resource was designed to encourage conceptual problem-solving and prevent memorization by eliminating the use of chemical shift tables. It uses…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Problem Solving
Stephan Caspar – CALICO Journal, 2021
Adult learners benefit from a playful approach to learning (Whitton, 2018). Similarly, students experiencing immersive learning using virtual reality headsets can benefit from a playful and exploratory approach to language and culture learning (Arnold, 1979), which includes the opportunity to experiment and create content using accessible,…
Descriptors: Experiential Learning, Computer Simulation, Second Language Learning, Creative Activities
Pedersen, Louisa Haugaard – Global Studies of Childhood, 2020
This article is based on a school experiment of three local makerspaces that connected and turned into a global makerspace online. The three municipal schools were from Australia, United Kingdom and Denmark and participated in "the Global Makerspace project," which was a part of the European Union project "Makerspaces in the early…
Descriptors: Foreign Countries, Play, Shared Resources and Services, Communities of Practice
de Freitas, Elizabeth; Rousell, David; Jäger, Nils – Research in Education, 2020
This paper undertakes an analysis of the "smart school" as a building that both senses and manages bodies through sensory data. The authors argue that smart schools produce a situation of ubiquitous sensation in which learning environments are continuously sensed, regulated, and controlled through complex sensory ecosystems and data…
Descriptors: Information Technology, Ethics, Political Issues, Sensory Aids
Charalambous, Charalambos Y. – ZDM: The International Journal on Mathematics Education, 2020
Attempts to better conceptualize and measure teacher knowledge, and through that examine its association to instructional quality have been intensified over the past decades. Despite the progress made, a review of pertinent literature points to four challenges related to studying this association: "proximity" (i.e., the extent to which…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Simulation, Simulated Environment
Saenko, Natalya; Voronkova, Olga; Zatsarinnaya, Elena; Mikhailova, Mariya – Journal of Social Studies Education Research, 2020
The goals of this research are: 1) to substantiate the conceptual content and introduce into the terminological circulation of the philosophy of culture the concepts of "nihitology of culture" and "nihitogenesis"; 2) to substantiate the intensification of ontologization of the negative in the second half of the XX century and…
Descriptors: Computer Simulation, Anthropology, Semiotics, Philosophy
Gautam, Aakash; Williams, Daron; Terry, Krista; Robinson, Kelly; Newbill, Phyllis – TechTrends: Linking Research and Practice to Improve Learning, 2018
As technologies continue to develop and evolve, it is imperative that instructional technologists, learning scientists, and educators involved with examining learning affordances of emerging technologies investigate the potential of innovative environments to promote and facilitate learning. This paper, as such, will describe a newly developed…
Descriptors: Affordances, Educational Environment, Educational Technology, Blended Learning