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Watts, Jacqueline H. – Journal of Further and Higher Education, 2012
The PhD viva has been described as mysterious (Burnham 1994; Morley et al. 2002), unpredictable (Rugg & Petre 2004) and potentially frightening for students (Delamont et al. 2004), with its form and duration a function of the predilections of individual examiners as well as a function of differences across disciplines. Despite its myriad…
Descriptors: Doctoral Programs, Examiners, Foreign Countries, Graduate Students
Berry, David C. – Athletic Training Education Journal, 2013
The National Athletic Trainers' Association (NATA) Executive Committee for Education has emphasized the need for proper recognition and management of orthopaedic and general medical conditions through their support of numerous learning objectives and the clinical integrated proficiencies. These learning objectives and integrated clinical…
Descriptors: Case Method (Teaching Technique), Athletics, Training, Clinical Experience
Paladino, Derrick A.; Minton, Casey A. Barrio; Kern, Carolyn W. – Counselor Education and Supervision, 2011
The authors propose the Interactive Training Model (ITM), a full classroom role play experience, as a method for helping student counselors develop essential interviewing and counseling skills and self-awareness as required by the 2009 Council for Accreditation of Counseling and Related Educational Programs "Standards." This pre-post,…
Descriptors: Counselor Training, Student Development, Role Playing, Teaching Models
Lang, Russell; Regester, April; Mulloy, Austin; Rispoli, Mandy; Botout, Amanda – Journal of Applied Behavior Analysis, 2011
We evaluated a behavioral intervention for a 9-year-old girl with selective mutism. The intervention consisted of role play and video self-modeling. The frequency of spoken initiations, responses to questions, and communication breakdowns was measured during three social situations (i.e., ordering in a restaurant, meeting new adults, and playing…
Descriptors: Video Technology, Interpersonal Communication, Intervention, Role Playing
Karlsen, Faltin – International Journal of Mental Health and Addiction, 2011
While massively multiplayer online role-playing games like World of Warcraft are often accused of leading to excessive and harmful playing, the only gaming activity that is internationally recognized as a pathological disorder is excessive gambling. The present article seeks to establish empirical data on potential harmful online gaming through a…
Descriptors: Comparative Analysis, Role Playing, Internet, Video Games
Poutiatine, Michael I.; Conners, Dennis A. – New Directions for Teaching and Learning, 2012
In professional practice contexts, the technical questions are rarely the ones that prove most difficult. Rather, the real questions that arise from complex and ambiguous contexts, and that require learners, teachers, and leaders to examine deeply held beliefs about selfhood, integrity, ethics, and justice, often prove to be the most challenging.…
Descriptors: Transformative Learning, Leadership Training, Integrity, Ethics
Pence, Sacha T.; St. Peter, Claire C.; Tetreault, Allison S. – Journal of Applied Behavior Analysis, 2012
Preference assessments directly evaluate items that may serve as reinforcers, and their implementation is an important skill for individuals who work with children. This study examined the effectiveness of pyramidal training on teachers' implementation of preference assessments. During Experiment 1, 3 special education teachers taught 6 trainees…
Descriptors: Trainees, Preschool Teachers, Special Education Teachers, Experiments
Sinwongsuwat, Kemtong – Language Testing in Asia, 2012
This paper reassesses the mainstream tasks used for evaluating Thai EFL learners' speaking skills: face-to-face interview and role-play. Based on final and preliminary findings from small-scale classroom research, it examines the capacity of these two tasks to assess the learners' conversation skills in particular and recommends a task that is…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Language Skills
Wielenska, Regina Christina; Oshiro, Claudia Kami Bastos – International Journal of Behavioral Consultation and Therapy, 2012
The present article describes and analyzes educational experiences related to the teaching of FAP for psychology graduate students and psychiatry residents at the University of Sao Paulo. The first experience involved psychology graduate students and includes an example of the shaping process occurring within the supervisor-supervisee…
Descriptors: Foreign Countries, Educational Experience, Psychotherapy, Psychology
Krakowski, Pamela – Journal of Museum Education, 2012
This article explores the role of play in an art museum. Reflecting upon a kindergarten field trip to the Warhol Museum in which children's play was the centerpiece of the museum experience, the author examines what early childhood theorists have written about the value of play in young children's lives. She shows how the Warhol's program for…
Descriptors: Museums, Arts Centers, Play, Young Children
Nosik, Melissa R.; Williams, W. Larry – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The effectiveness of a multi-component computer based training package that consisted of competency based instructions, video modeling, and two forms of feedback was evaluated in terms of treatment integrity of two procedures across four staff. Treatment integrity in completing critical steps of discrete-trial and backward chaining procedures were…
Descriptors: Computer Assisted Instruction, Video Technology, Role Playing, Competency Based Education
Buckhaults, Jessica; Fisher, Diane – Journal of Education for Business, 2011
In this paper, authors (a) identified accounting anxiety for the educator and the student as a possible explanation for the decline in accounting education and (b) investigated new methods for teaching accounting at the secondary and postsecondary levels that will increase interest in accounting education as well as decrease educator and student…
Descriptors: Accounting, Anxiety, Teaching Methods, Educational Trends
Teixeira-Poit, Stephanie M.; Cameron, Abigail E.; Schulman, Michael D. – Teaching Sociology, 2011
How can instructors use experiential learning strategies to enhance student understanding of research ethics and responsible research conduct? In this article, the authors review literature on using experiential learning to teach research ethics and responsible research conduct. They present a three-step exercise for teaching research ethics and…
Descriptors: Social Science Research, Behavioral Objectives, Experiential Learning, Learning Strategies
Martin, Crystle – Bulletin of Science, Technology & Society, 2012
This article explores the identity of youth in relation to the information sources they choose in the constellation of information of video games, using the massively multiplayer online game "World of Warcraft" as an example. From this study, several identities are recognized that are combinations of the participants skill and level in the game,…
Descriptors: Information Sources, Self Concept, Males, Novices
Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games