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Cagiltay, Nergiz Ercil; Aydin, Elif Uray; Kara, Ali – Online Submission, 2007
This study aims to find out requirements and needs to be fulfilled in developing remote Radio Frequency (RF) laboratory. Remote laboratories are newly emerging solutions for better supporting of e-learning platforms and for increasing their efficiency and effectiveness in technical education. By this way, modern universities aim to provide…
Descriptors: Computer Mediated Communication, Laboratories, Technical Education, Needs Assessment
Adams, Jean; Morgan, Gareth – International Journal on E-Learning, 2007
This article develops the concept of "second generation" e-learning as a new paradigm for thinking about online learning. Whereas "first generation" approaches have been effective for developing technical skills, the same approach has not proven effective for developing management soft-skills (e.g., in the field of leadership education). The…
Descriptors: Management Development, Online Courses, Research Methodology, Program Development
Bielaczyc, Katerine – Journal of the Learning Sciences, 2006
If design research involving technology-based tools is going to impact educational settings, the design process must be extended beyond the tool itself to encompass a broader range of factors such as the classroom social structures (e.g., beliefs about learning and knowledge, learning activities and participant structures, configurations of both…
Descriptors: Technology Integration, Social Capital, Educational Technology, School Culture

Fox, Mark S.; And Others – Computer, 1980
Describes a portable language-oriented digital computer used to define and spell words. Future directions for design and development are discussed. (BK)
Descriptors: Automation, Computers, Costs, Design Requirements

McNamara, James F. – International Journal of Educational Reform, 1997
Shares some high-yield questionnaire items that school practitioners can use to design strategic-planning surveys to be conducted at the start of a five-year planning cycle. Recommends two basic types of quantitative questionnaire items focused on program evaluation and needs assessment. Recommends three qualitative questionnaire items allowing…
Descriptors: Design Requirements, Elementary Secondary Education, Questionnaires, Report Cards
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Zhang, Ke; Bonk, Curtis J. – Canadian Journal of Learning and Technology, 2008
This paper critically reviews various learning preferences and human intelligence theories and models with a particular focus on the implications for online learning. It highlights a few key models, Gardner's multiple intelligences, Fleming and Mills' VARK model, Honey and Mumford's Learning Styles, and Kolb's Experiential Learning Model, and…
Descriptors: Online Courses, Student Diversity, Preferences, Cognitive Style
Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Draper, Stephen W.; Norman, Donald A. – 1984
The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. The user should be treated as part of the system being designed and projects should be organized to take into account the current lack of a priori knowledge of user interface…
Descriptors: Computer Software, Computers, Design Requirements, Guidelines
Wodarz, Nan – School Business Affairs, 2001
Planning and implementing a website requires the participation of most school or district departments. There are four phases: planning and information gathering (pertaining to audience, cost estimation, purpose, content, and scope); design and layout considerations; construction and implementation; and final integration (involving policy and legal…
Descriptors: Costs, Design Requirements, Elementary Secondary Education, Program Implementation
Kurubacak, Gulsun – Journal of Educational Technology, 2006
The main purpose of this article is to generate a functional model of evaluation that EMSs can be able to empower online communications characterized by imperative decision making task. The evaluation process of EMSs must merge the multicultural strategies of the theory of Media Richness, and the ethical concerns of the critical approach. Media…
Descriptors: Management Systems, Communications, Educational Administration, Research Design
Kurubacak, Gulsun – Online Submission, 2006
The main purpose of this article is to generate a functional model of evaluation that EMSs can be able to empower online communications characterized by imperative decision making task. The evaluation process of EMSs must merge the multicultural strategies of the theory of "Media Richness," and the ethical concerns of the critical approach. "Media…
Descriptors: Management Systems, Communications, Educational Administration, Research Design
Gommel, Jacqueline – 1995
This paper, a summary of a document created for a Master of Arts degree in Interior Design at Northern Illinois University, Dekalb, Illinois, discusses research on "wayfinding" and the need for designers and planners to recognize its importance in order to provide more user-friendly environments. Orientation is the first step in…
Descriptors: Building Plans, Cognitive Mapping, Design Requirements, Environment
Thompson, Sandra; Thurlow, Martha; Malouf, David B. – Journal of Applied Testing Technology, 2004
Universally designed assessments are designed and developed to allow participation of the widest possible range of students, in a way that results in valid inferences about performance on grade-level standards for all students who participate in the assessment. This paper explores the development of universal design and considers its application…
Descriptors: Testing Accommodations, Student Evaluation, Achievement Tests, Test Format