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McMahon, John – Journal of Political Science Education, 2021
Given the increasing prevalence of podcast listening, especially among young adults with college education, it is important to consider how student-produced podcasts can impact the student experience in the classroom, contribute to a more participatory course, and help achieve learning objectives. To engage these issues, this article reflects on…
Descriptors: Audio Equipment, Political Science, Introductory Courses, Assignments
Bates, Vincent C. – Action, Criticism, and Theory for Music Education, 2021
The dual aims of this essay are to consider some ways in which school music reproduces neoliberal rationalities and to suggest possibilities whereby playful aspects of music education can open spaces for disruption and resistance. After defining key terms (capital, neoliberalism, rationality, social reproduction, and alienation), patterns of…
Descriptors: Music Education, Neoliberalism, Learning Experience, Alienation
Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
Nadia Wall; Jillee A. Walter; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic highlighted the need for and value of delivering high quality online learning experiences. Engaging students in an online environment poses unique challenges, such as cultivating a community of shared learning, encouraging student buy-in, and focusing student attention, which may be more easily achieved in an in-person…
Descriptors: Electronic Learning, Learning Experience, Educational Quality, Instructional Design
Tangkitjaroenkun, Thanis; Nawarat, Nongyao; Jatuporn, Omsin – LEARN Journal: Language Education and Acquisition Research Network, 2022
The authors of this paper argue that to promote multicultural education, multicultural literature can be a very useful tool. Since the ultimate goal of multicultural education is to achieve a more equal and more inclusive society, the literature of Southeast Asia, regarded as the true "minority" literature, should be seriously taken into…
Descriptors: English Literature, United States Literature, Second Language Learning, Second Language Instruction
Iversen, Jonas Yassin – Journal of Multilingual and Multicultural Development, 2022
Drawing on recent developments within sociolinguistics, the objective of the current article is to explore how six pre-service teachers (PSTs) discursively positioned themselves and 'the multilingual' across two narrating events focused on their lived experience of language. The narrating events were focus groups with other PSTs (N = 24) and the…
Descriptors: Preservice Teachers, Student Attitudes, Personal Narratives, Multilingualism
Soderstrom, Melanie – Journal for the Study of Education and Development, 2021
Emerging audio technologies over the last decade have provided a new, unprecedented window into the everyday lives of infants and young children. These new approaches will allow us to begin to address longstanding questions about the nature of language experiences across languages, communities and situations and the role of these experiences in…
Descriptors: Audio Equipment, Learning Experience, Computer Software, Language Acquisition
Merilampi, Sari; Koivisto, Antti; Sirkka, Andrew – British Journal of Educational Technology, 2018
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user-oriented development of solutions for special user groups. In this article, the DfS is discussed using a game development context. The paper gives concrete examples how the DfS can be used in developing motivating serious games. The paper presents three games…
Descriptors: Instructional Design, Educational Games, Learning Experience, Users (Information)
Walkoe, Janet; Levin, Mariana – For the Learning of Mathematics, 2020
We hypothesize that one thing that has been holding the field back from recognizing the algebraic potential of young children's early experiences is an emphasis on specific definitions of what counts as algebra-relevant knowledge. In this article, we seek to develop a perspective on algebraic thinking that foregrounds the algebraic potential of…
Descriptors: Algebra, Thinking Skills, Mathematics Education, Definitions
Perun, Stefan Austin – Journal of Continuing Higher Education, 2020
Developmental English in urban-serving community colleges was considered as the site where racial and ethnic minority students who are deemed underprepared for college must learn the white, middle-class literacy conventions valued in higher education. The idea of symbolic violence--the systematic devaluation of one's culture--was used as a…
Descriptors: Violence, Remedial Instruction, English Instruction, Community Colleges
Berger, Richard; Zezulkova, Marketa – Education 3-13, 2018
This paper proposes combining theories about, and practices of, using archetypes and adaptation in education for the purposes of multimodal literacy learning. Within such contexts, children of primary school age act as readers, performers and researchers, exploring and analysing existing adaptations of archetypal stories and images across time,…
Descriptors: Teaching Methods, Multiple Literacies, Elementary School Students, Learning Experience
Costley, Jamie – Journal of Academic Ethics, 2019
With the increase in students taking online classes to complete their degrees, there is a corresponding increase of research into how students might participate in these online classes. One way in which students may participate, but subvert the parameters of the online class they are taking, is by engaging in academic dishonesty. Academic…
Descriptors: Foreign Countries, Student Attitudes, College Students, Virtual Universities
Lee, Okhee; Grapin, Scott; Haas, Alison – Science Education, 2023
As the vision in "A Framework for K-12 Science Education" and the Next Generation Science Standards (NGSS) takes hold in schools and classrooms, there is an urgent need for teacher professional development (PD) programs that align with NGSS-designed curriculum materials and address the unique strengths and needs of diverse student…
Descriptors: Multilingualism, Faculty Development, Scientific Principles, Science Instruction
Tony Hall; Michelle Millar; Connie O'Regan – Policy Futures in Education, 2024
Futures research is gaining increased prominence in educational research and development (Tesar, 2021), and particularly now as we emerge from the global COVID-19 pandemic, which has provided a lever for change and an opportunity for innovation in learning, teaching and assessment (Hall et al., 2020; Jandric et al., 2022; Tesar, 2020). Designing…
Descriptors: Learner Engagement, Futures (of Society), Educational Change, Learning Experience
Panagiotis Panagiotidis – European Journal of Education (EJED), 2024
Efforts to utilize AI in education, and especially in language education, have their roots in the 60s with the appearance of the first rule-based systems. However, recent advances in Artificial Intelligence (AI) and more specifically the introduction of ChatGPT, have given a new perspective to language learning. The integration of AI, natural…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Second Language Learning