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Glanville, Ranulph – Performance Improvement Quarterly, 2007
This article considers the nature of complexity and design, as well as relationships between the two, and suggests that design may have much potential as an approach to improving human performance in situations seen as complex. It is developed against two backgrounds. The first is a world view that derives from second order cybernetics and radical…
Descriptors: Constructivism (Learning), World Views, Cybernetics, Performance Technology
California Postsecondary Education Commission, 2008
Pursuant to Education Code 66903, the California Postsecondary Education Commission is charged with reviewing proposals for new academic and vocational programs at California's public colleges and universities and with making recommendations to the Legislature and the Governor. The Commission finds that the University of California's proposal to…
Descriptors: Public Colleges, Medical Schools, Educational Finance, Medicine
van der Waarde, Karel – Visible Language, 2010
An area of visual communication that might be classified as a "design failure" is the visual presentation of information about "prescription-only medicines" for patients. This information is provided on packaging, leaflets, brochures, labels and websites. The practical issue is that there are problems in convincing patients to…
Descriptors: Foreign Countries, Graphic Arts, Design, Patients
Kurilovas, Eugenijus; Dagiene, Valentina – Electronic Journal of e-Learning, 2009
The main scientific problems investigated in this article deal with technical evaluation of quality attributes of the main components of e-Learning systems (referred here as DLEs--Digital Libraries of Educational Resources and Services), i.e., Learning Objects (LOs) and Virtual Learning Environments (VLEs). The main research object of the work is…
Descriptors: Electronic Learning, Evaluation Criteria, Electronic Libraries, Evaluation Methods
Hutchins, Holly M.; Hutchison, Dennis – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to review cross-disciplinary research on e-learning from workplace learning, educational technology, and instructional communication disciplines to identify relevant e-learning design principles. It aims to use these principles to propose an e-learning model that can guide the design of instructionally sound,…
Descriptors: Instructional Design, Courseware, Literature Reviews, Inferences
Green, Rebecca S.; Eppler, Marion A.; Ironsmith, Marsha; Wuensch, Karl L. – British Journal of Educational Technology, 2007
We tested the effects of two embedded review question formats and the application of web design guidelines in a computer-assisted mastery learning course in developmental psychology. Students used either a branching review question format that redirected them to relevant portions of the study module after incorrect answers or a linear format that…
Descriptors: Teaching Methods, Programming, Opinions, Guidelines
Guha, Mona Leigh; Druin, Allison; Montemayor, Jaime; Chipman, Gene; Farber, Allison – Journal of Educational Multimedia and Hypermedia, 2007
This paper develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked…
Descriptors: Qualitative Research, Design Requirements, Story Telling, Technology Integration
Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
Stoner, Mark R. – Communication Education, 2007
This essay offers an analysis of PowerPoint apart from the histrionics of the "'Tis and 'Taint" arguments about its value, and proposes a program of research to move forward our understanding of PowerPoint as an inscriptional system. To that end, the study begins with a discussion of PowerPoint as an inscriptional system that employs both…
Descriptors: Theory Practice Relationship, Design Requirements, Computer Software Evaluation, Instructional Material Evaluation
McDougall, Sine; Tyrer, Victoria; Folkard, Simon – Journal of Experimental Psychology: Applied, 2006
Searching for icons, symbols, or signs is an integral part of tasks involving computer or radar displays, head-up displays in aircraft, or attending to road traffic signs. Icons therefore need to be designed to optimize search times, taking into account the factors likely to slow down visual search. Three factors likely to adversely affect visual…
Descriptors: Signs, Attention, Database Design, Computer Interfaces
Schafer, Erin C.; Thibodeau, Linda M.; Whalen, Holly S.; Overson, Gary J. – Language, Speech, and Hearing Services in Schools, 2007
Purpose: The purpose of this study was to compare the electroacoustic outputs of frequency-modulated (FM) systems coupled to hearing aids. Method: Electroacoustic performance of FM systems coupled to hearing aids was determined for 3 FM receivers: body-worn with neck loop, ear-level nonprogrammable, and ear-level programmable. Systems were…
Descriptors: Assistive Technology, Hearing Impairments, Acoustics, Program Evaluation
Lafford, Barbara A.; Lafford, Peter A.; Sykes, Julie – CALICO Journal, 2007
Despite the problems presented by lexical errors in second language (L2) communication, most computer assisted language learning (CALL) programs tend to focus on the acquisition of grammar points rather than on the development of the L2 lexicon. In addition, CALL vocabulary tasks are typically limited in scope and mechanical in nature, covering…
Descriptors: Sociolinguistics, Psycholinguistics, Grammar, Cognitive Psychology
Christiaans, Henri; Venselaar, Kees – International Journal of Technology and Design Education, 2005
The present study focuses on the relationship between the acquisition of design knowledge by novice design students and the quality of their designs. Design learning is typically based on action and reflection. Knowledge of solution processes, being part of this reflection, is found to be crucial in monitoring and controlling the design process…
Descriptors: Creativity, Design, Engineering, Reflection
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Kane, Shaun K. – Information Research: An International Electronic Journal, 2007
Introduction: Website accessibility is a problem that affects millions of people with disabilities. While most current accessibility initiatives target government or commercial sites, a growing segment of online content is being created by non-professionals. This content is often inaccessible to users with disabilities. Everyday inclusive Web…
Descriptors: Web Sites, Computer System Design, Accessibility (for Disabled), Design Requirements