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McDaniel, Paul N. – Journal of Geography, 2022
Amid the shift to virtual learning during the COVID-19 pandemic, educators across disciplines were faced with developing new strategies for active learning. This article discusses findings from a case study of using Google Earth for virtual field trips and projects in an undergraduate Geography of North America course, assessing the process of…
Descriptors: Geography Instruction, Internet, Maps, Active Learning
Makransky, Guido; Petersen, Gustav Bøg – Educational Psychology Review, 2023
The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like the metaverse have spurred a host of new immersive social applications that are accessed through head-mounted displays. This is expected to stimulate a surge in research on extended…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Computer Simulation
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Yamada, Taketo; Matsuura, Kenji; Takeuchi, Hironori; Kashihara, Akihiro; Yamasaki, Kenichi; Kurita, Genta – International Association for Development of the Information Society, 2022
It is important to make car-drivers improve their way of looking for recognizing key objects or areas precisely. This study designs a system following such a motivation that distinguishes several areas in a display with weights of importance. A present proposing function for successful area detection offers drivers an opportunity to compare their…
Descriptors: Motor Vehicles, Traffic Safety, Specialists, Comparative Analysis
lisahunter – Journal of Outdoor and Environmental Education, 2021
As backlash politics and practices of patriarchal, white, Western, educated, industrialized, rich, democratic reproduction continue to keep certain people 'in their place', including feminists working for gender equity/women's liberation and those that queer gender binaries and other categories in society, (virtual) social fields such as Outdoor…
Descriptors: Outdoor Education, Environmental Education, Sex Fairness, Barriers
Shklyar, Tatiana L.; Popova, Anna V.; Gorokhova, Svetlana S. – Journal of Educational Psychology - Propositos y Representaciones, 2020
In this article authors suggest considering features of hybrid reality, both in psychology and in law. The authors investigate the opportunities and dangers of the virtual world. They reveal the main psychological aspects that provoke the person to plunge into Internet space. Also in the article, the authors show the main tendencies and the…
Descriptors: Psychology, Laws, Computer Simulation, Internet
Smith, Peter K.; Thompson, Fran; Jessel, John; Kožuchová, Andrea; Ferreira, Irene; Idriceanu, Gabriela; Menesini, Ersilia; Miklosz, Margaret; de Villanueva, Marian – Journal of Psychologists and Counsellors in Schools, 2020
Cybermentoring refers to virtual peer support in which young people themselves are trained as cybermentors and interact with those needing help and advice (cybermentees) online. This article describes the training in, and implementation of, a cross-national cybermentoring scheme, Beatbullying Europe, developed in the United Kingdom. It involved…
Descriptors: Mentors, Computer Simulation, Peer Relationship, Workshops
Poronnik, Philip; Sellwood, Matthew J. – Biochemistry and Molecular Biology Education, 2020
This brief review explores the ever-increasing role that technological affordances may play in the 21C biochemistry and molecular biology curriculum. We consider the need to develop digital and creative fluencies in our students and the importance of creativity and visualization in learning science. The potential of virtual reality (VR) platforms…
Descriptors: Science Instruction, Biochemistry, Molecular Biology, Educational Technology
Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication
Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
Selina Busby; Max Dean; Peter Mwashi Litonde; Paul Sutton – Research in Drama Education, 2024
This article responds to Olof Franck's vision of a less didactic and more creative approach to Education for Sustainable Development. We consider how a multidisciplinary applied theatre project, bringing together Earth Sciences, Ancient Rock Art, storytelling, digital technology, and drama education knowledges and techniques can foster a more…
Descriptors: Foreign Countries, Drama Education, Archaeology, Sustainable Development
Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
Shi, Zhixing; Ma, Junjie – Online Submission, 2021
The development and popularization of online classroom is an inevitable trend given the tremendous progress of science and technology and the advent of 5G information era. In this special period, if possible, most of the offline classes are converted to online classes, using tablets or computers for online classes. Online classes are divided into…
Descriptors: Educational Technology, Educational Innovation, Online Courses, Technology Uses in Education
Kaplan-Rakowski, Regina; Meseberg, Kay – Educational Media and Technology Yearbook, 2019
Drawing on the deeply engaging characteristics of virtual reality (VR), augmented reality (AR), and mixed reality (MR), we refer to these three concepts collectively as "immersive media" (IM). IM are often thought of as new concepts, which may hold true in their integrated, holistic forms. However, the technological and psychological…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Media
Al-Imamy, Samer Y. – Education and Information Technologies, 2020
Traditional printed textbooks represented a static medium of knowledge transfer for many years. The advent of technology introduced several digital material encouraged the educational institution to plan for the transfer to e-book and other related digital media. Both printed and digital materials have their own advantages and disadvantages as…
Descriptors: Printed Materials, Electronic Publishing, Textbooks, Computer Simulation