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Eyde, Donna R.; Menolascino, Frank J. – Viewpoints in Teaching and Learning, 1981
The role of play in educational programs for nonhandicapped learners is discussed along with the development of play behaviors and the potential of play activities for facilitating personality growth among the severely disabled. (JN)
Descriptors: Behavior Development, Educational Diagnosis, Elementary Secondary Education, Personality Development

Kipper, David A.; Ben-Ely, Zion – Journal of Clinical Psychology, 1979
Sophomores were assigned to a no-training control group or to one of three empathy training methods: the double method, involving role taking; reflection, where the trainee is asked to mirror back another's feelings; or lecture. All three methods proved effective, but the double method provided the best results. (SJL)
Descriptors: Comparative Analysis, Empathy, Feedback, High School Students
Bertocchini, Paola; Costanzo, Edwige – Francais dans le Monde, 1989
Effective interaction is as important in inservice education programs for language teachers as it is in the foreign language classroom. Techniques are described for improving the quality of interaction in teacher workshops through simulation exercises. (MSE)
Descriptors: Classroom Communication, Classroom Techniques, French, Group Dynamics
Care, Jean-Marc – Francais dans le Monde, 1992
Use of the global simulation method for second-language teaching, in which an entire community or environment such as a village is created for extended role playing, is discussed. Benefits, considerations, and specific techniques for creating the environment and designing a language curriculum are outlined. (12 references) (MSE)
Descriptors: Classroom Techniques, Curriculum Design, Educational Environment, French

Rasing, Eef J. – Journal of Applied Behavior Analysis, 1993
A training package consisting of instruction in role-play social behaviors, reinforcement of appropriate behaviors, and a correction procedure was used with 20 children (ages 7-13) with deafness and severe language disabilities. The training package was effective in increasing greeting, turn waiting, initiating interaction, and giving help; and…
Descriptors: Deafness, Elementary Education, Error Correction, Instructional Effectiveness

Brucklacher, Barry; Gimbert, Belinda – Computers in the Schools, 1999
Reviews the research literature about cooperative learning and technology, describes role-playing software programs designed for cooperative learning, and shows how Web pages built on a WebQuest model can be used to augment these programs. (AEF)
Descriptors: Computer Assisted Instruction, Computer Software, Cooperative Learning, Courseware
Kiener, Michael – Rehabilitation Education, 2007
Understanding how students learn is a common goal for most educators; however pedagogical research in rehabilitation counselor education is limited. This study employed action research to investigate how six students learned beginning counseling skills in a rehabilitation counseling practicum class. Approximately 150 data points were analyzed by…
Descriptors: Grounded Theory, Practicums, Action Research, Counselor Training

Costa, Arthur L. – Educational Leadership, 1984
Presents strategies for helping students develop their metacognitive abilities. Teachers must specifically encourage thinking about thinking. (MD)
Descriptors: Cognitive Processes, Curriculum Development, Elementary Secondary Education, Memory

Burkhart, Barry R. – Journal of Clinical Psychology, 1979
Seventy-five subjects, who spanned the range of assertiveness, completed two self-report measures of assertiveness, eight role-playing situations involving positive and negative assertiveness, and a telephone in-vivo task. Correlations between the three measurement methods were examined. (Author/SJL)
Descriptors: Assertiveness, Behavior Rating Scales, Nonverbal Tests, Personality Assessment

Koda-Kimble, Mary Anne; Batz, Forrest R. – American Journal of Pharmaceutical Education, 1994
In a University of California continuing pharmacy education course in diabetes care, practicing pharmacists lived as patients with diabetes for two days and role-played in small groups. One year later, participants reported making changes in their diabetes care-related practice, suggesting its effectiveness in improving practitioners' skill…
Descriptors: Counselor Client Relationship, Diabetes, Empathy, Graduate Study
Pelletier, Caroline – E-Learning, 2005
Digital or computer games have recently attracted the interest of education researchers and policy-makers for two main reasons: their interactivity, which is said to allow greater agency, and their inherent pleasures, which are linked to increased motivation to learn. However, the relationship between pleasure, agency and motivation in educational…
Descriptors: Play, Educational Games, Learning Motivation, Educational Technology
Dashwood, Ann – Babel, 2004
How speaking turns are taken and allocated in the language classroom, who takes them, and in what sequence (Sacks, Schegloff, and Jefferson 1974), allows mundane talk to be heard as "intellectual quality" and "connectedness" within the "productive pedagogies" framework adopted over the past five years by Education Queensland (2001). This paper…
Descriptors: Classroom Communication, Grade 9, Japanese, Communicative Competence (Languages)
What Works Clearinghouse, 2006
"Too Good for Violence" promotes character values, social-emotional skills, and healthy beliefs of elementary and middle school students. The program includes seven lessons per grade level for elementary school (K-5) and nine lessons per grade level for middle school (6-8). All lessons are scripted and engage students through…
Descriptors: Teaching Methods, Role Playing, Parent Participation, Community Involvement

Storey, Keith; Gaylord-Ross, Robert – Research in Developmental Disabilities, 1987
A multicomponent treatment package consisting of role playing, graphic feedback, contingent reinforcement, and self-monitoring increased the rate of positive statements among four handicapped high school youth during a social/leisure activity at a work training setting. There was no evidence of generalization to other activities. (Author/DB)
Descriptors: Contingency Management, Disabilities, Feedback, Generalization

Scudder, Mary C. – Human Service Education: A Journal of the National Organization for Human Service Education, 1996
Describes a substance abuse prevention program for college students. Human service students ran the program, using sociodrama as a teaching medium. Results indicate that teacher participants increased their knowledge of substance abuse and improved skills important to human service practice. Participants also learned about group dynamics in…
Descriptors: College Students, Higher Education, Human Services, Learning Strategies